(Link to video)
Submission Text Full Submission Page
Sorry for bad english. And im Newbie - running while attacking will faster an normal.
- Use Death to save time
- Jumping while attacking will cause more damage than normal
- Final Boss can be defeated without destroy 4 core
- Holy Sword "SP" attack can take 1 boss life bar
- higher difficulty enemy HP will increase
+ Easy enemy 0.5x hp
+ Normal 1x hp
+ Hard 1.5x hp
+ Extreme 2x hp
- best sword form worst to best. My opinion
Normal Sword < Fire Sword < Ice Sword < Thunder Sword < Holy Sword
- Color enemy "life bar" from RED to Gray:
RED > Green > Dark Blue > Pink > Gray

Memory: Claiming
Memory: So this is your third Lucifer Ring TAS submitted in a rather short period of time, submitted 1 day after your last submission was judged. In the judgment notes you were told to take your time and given a bunch of other helpful advice. Spike even provided a wip for you to compare against. This submission not only fails to beat Spike's wip, it fails to even match it. Speed oriented submissions must beat all existing records. You have clearly not been listening to the advice given.
Rejecting.

TASVideoAgent
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This topic is for the purpose of discussing #6845: KietTezend's PSX Lucifer Ring in 20:17.72
Spikestuff
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Firstly. Four things from me. I am NOT providing an encode after the author failed to read the Judge's important comments as well as the comments that was made in the thread. 1139 is when you reach the box that I get to that box again at a 1104, and my input's improvable. I even provided that value; 07F21C. Using that same ingame value, I can extend it to showing you Stage 1's completion. Spike v Kietv3 v Kietv2 v Kietv1 5860 v 6014 v 6258 v 6311 Lastly. You ignored my advice I gave to you on all your previous submissions, including the one on Goemon. And I did mention I was going to repeat it previously "one last time". However, I apparently have to drill this comment in so you can get it.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
You failed to beat me at completing a level twice. You failed to beat me at opening that box three times. - - - - - - - Three key highlights in what Samsara wrote to you when she Judged and Rejected your previous submission:
A TAS is more than just a regular speedrun with save/load states. They're meant to be as perfect as possible from the very start. You want to do everything you can do ensure that your run is as fast as it possibly can be before you submit it. Some basic tips: Instead of spending a day on the whole TAS, spend a day on a single level. When you get through with it, try again and see if you can do it faster. Keep doing this until you absolutely can't save any more time on that section, then move on. Your input implies that you're playing in real time: Don't do this. Play in frame advance, or use TAStudio if that's more your thing. The slower your game speed, the more precise you'll be, and you want to be as precise as possible.
You should be able to use the comparison video and Spike's input to optimize further. Don't aim to match the times, aim to beat them. It's definitely possible, and with a little extra effort and time spent, I know you can do it.
Be sure and listen to the feedback in your submission threads as well. This isn't the first time you've submitted something with noticeable mistakes, and submitting too many suboptimal movies too quickly could mean you temporarily lose submission privileges, which nobody wants to see happen.
- - - - - - - You are rushing. Stop rushing. It's not a competition for who can finish a TAS in a short amount of time. It's a goal to take as much time as possible and make it as optimized as you possibly can.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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om, nom, nom... sweet!