• FCEUX 2.2.3
  • Aims for fastest time
  • Good ending of first quest
  • Takes damage to save time
  • Genre: Platform
This TAS runs 186 frames faster than the current one
Squat skills: when the protagonist jumps to the ground, press and hold squat + jump at the same time, which can make the next jump faster(When I got to stage 5, I found this technique)
Improvement details

Stage 1

Use the red ghost to do damage to cross the river.Boss battle better optimization

Stage 2

Better control of lifting platform.Boss battle better optimization

Stage 3

Reduce the number of jumps.Boss battle better optimization

Stage 4

Boss battle better optimization

Stage 5

Use the squat technique on the platform above the birthplace to cause damage and jump faster.Boss battle better optimization

Stage 6

At the top left of this stage, use the squat technique to increase the speed of the jump

This stage is very bad, I lost about 26 frames at this stage.
The number of lost frames is mainly due to the obstruction of Feilong. I tried many ways to find a solution, but failed in the end. I had to lose frames
At this stage, the boss also lost frames, mainly due to the action trajectory of the boss. At different times, the action track of meeting boss is different“ The "arc" boos combat is already the best solution and cannot be optimized. But due to bad luck, I had to stay at 10 + frames below. To get the same trajectory. There's no other way. I've tried to change the boss's fighting strategy, and I can't get frames

The last boss

Use the squat technique to reduce the length of stay

Samsara: Judging.
Samsara: In the previous submission, I talked about how Ghosts 'n Goblins was the perfect example of one of my favorite parts of the TAS scene. To explain it further: This game has a long and storied history on the site. The first published Ghosts and Goblins run was quite literally the first user submission TASvideos ever received. That was over 17 years ago, and today, in the year of our lord Two Thousand And Twenty Part Two: Unmasked (known overseas as Two Thousand And Sixteen Part Six: We Really Fricked It), we received another fantastic run of it. New optimizations, new tricks, even a new TASer after Arc's absolute dominance over Ghosts w/ Goblins from the very start. It's a great thing to witness, it proves the longevity of the community and the hobby, as well as the evolution of the tools and techniques over a near two-decade period. Perhaps there could be another Ghosts ft. Goblins run in the near future, or perhaps it could be in the far future, but it seems perfectly clear to me that we will have another Ghosts alongside Goblins run just in general, and perhaps more Ghosts as well as Goblins runs after that, and frankly I am here for more Ghosts in addition to Goblins.
Accepting as an improvement over the previous Ghosts that have been joined by Goblins run!
Spikestuff: Publishing.

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This topic is for the purpose of discussing #7126: DreamYao's NES Ghosts 'n Goblins in 08:04.45
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Let me just flagrantly disregard what's going on here and say that I quite enjoyed watching the movie. Easy yes vote for me for sure. Great work!
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Brutal game to play normally. Like all the skips and the strange hovering in mid air to jump tricks.
discord: CoolHandMike#0352
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Console verification: Link to video
TAS Verifications | Mastodon | Github | Discord: @bigbass
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Comparison Encode: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Spikestuff wrote:
Getting a temp encode up, and claiming for publication.
EZGames69 wrote:
Comparison Encode
Thank you guys for the encodes! :) Both were a good watch and provided some insight into the game :)
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Posts regarding an authorship dispute have been moved to this topic. Further posts about this subject should go there.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Actually, Loop 2nd best ending.
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This is an awesome run. Very impressive that you've managed to find improvements in every stage for such a highly-optimized game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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For a highly-optimized game, really great work findind new improvements and a new trick. Yes vote. The level 5 boss surprised me too, because you triggered that key much earlier, and without that jingle.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4469] NES Ghosts 'n Goblins by DreamYao in 08:04.45
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http://tasvideos.org/4469M.html wrote:
DreamYao manage to improve the previous run by 3.1 seconds, thanks to better optimization.
This should presumably read "DreamYao manages to improve the previous run by 3.1 seconds, thanks to better optimization."