Venus Power! Make-up!
I am the sailor of justice! The sailor-suited beautiful soldier, Sailor Venus!
And don't forget Artemis!
Game objectives
- Emulator used: BizHawk 2.6.2
- Best ending
- Uses an optimal character
- Takes damage to save time
- Plays on Hardest Difficulty
Tricks & Glitches
Earth Direct Throw (EDT):
-The Earth Direct Throw (EDT) is Sailor Venus's special move which grabs a nearby enemy, spins them around, and throws them back down to the ground. Any other enemy that is next to Venus and the enemy being thrown will be hit as well. The EDT is the strongest move that Sailor Venus has, dealing a bar of damage to the thrown enemy. There are only two enemies that are unaffected by the EDT; the first being Zoisite and the second one being Queen Metalia.
Damage Abuse with fan:
-This only applies to a Stage that contains a fan weapon (Stage 2). When you attack with the fan within the same frame as an enemy preparing to attack you, the fan's attack animation is canceled by the enemy hit and still hits the enemy(ies) for half the normal damage without knockback. Normally, you can take up to 2 hits before you are knocked down, but more can be added by waiting a second before repeating the attack again. This allows for damage to be abused for damaging while not losing time.
"Neutral Chain Lock" trick:
-Not exactly huge, but the Neutral Chain Lock (NCL) trick works only when Sailor Venus is within a specific position and uses her Neautral Chain attack (ground A button). If done correctly, the enemy will not be knocked back and the attack can be repeated again. Although you don't have a light frame window to do this so it is used best 1 frame before the last attack's animation.
Cutscene Break Glitch:
-This glitch currently only works when the player is about to face Prince Endymion in Stage 5 during the transitioning. By doing the Jump Dash Kick (JDK) during when the player is first appearing on screen, the kick will connect with Prince Endymion thus causing the boss fight to activate and he will attack you while you are locked due to the cutscene auto moving you to the proper spot. Once hit by Prince Endymion, you can freely move and fight him during the cutscene without waiting for it to end first. This saves about a second overall in comparison to waiting for the scene to end first. Doing this also keeps the music on the boss encounter theme until the next fight.
This submission aims to complete the Sega Mega Drive version of Sailor Moon in a timely manner. The game has 5 different playable characters. This submission choose to use Sailor Venus due to her long range from her whip and the EDT which does the most damage overall.
Stage 1:
Area 1 - The EDT takes out most of the enemies here. When it doesn't, a normal throw or standard jump kick would be used to finish them.
Area 2 - Elevator raid? Not on my watch! ...ahem, so the plan is simply to jump kick the enemies as they are dropping down from the top of the screen and send them flying out of the elevator as soon as possible to reach the next stop sooner.
Area 3 (Boss) - Couldn't exploit the cutscene glitch as Venus is coming from the closed elevator doors and cannot move at all until the start of the fight. EDT and Chain Whip spin to finish this one.
Stage 2:
Area 1 - I made use of the oncoming trains to further damage enemies while using the EDT to finish them. When I get the folding fan, I start using the fan for alternate means of damaging enemies. I also use damage abuse on an enemy by taking damage from the enemy while attacking them with the fan at the same time. Took out some clowns and moving on to Area 2.
Area 2 - At the start, I immediately pick up the fan and and alternate between the EDT and damage abuse with fan. The JDK is used for the walls as we approach them. For the boss, Jaedite, I continue to utilize the alternation between damage abuse and the EDT, finishing him with the spin on the first frame that he becomes vulnerable.
Stage 3:
Area 1 - So, something that wasn't considered with the previous attempt was when the enemies spawn in and the timing. Unlike before, I made sure to get the kills on the enemies as early as possible so that I could meet the next wave the moment the bottom truck is on the left side of the screen.
Area 2 - Before the fight against Nephrite, I use the Jump Dash on a particular frame to cause the Area music to overwrite the Boss Confrontation theme and took on Nephrite using EDTs. Get me OFF this crazy thing!!!
Stage 4:
Area 1 - For the most part, the EDT is the most primary attack here for majority of this area. Once I make it to Zoisite (Fake Sailor Moon), things become very tough as he isn't affected by grabs and throws, including the EDT. That being said, I had to make use of the NCL to 'quickly' defeat him and move on to Area 2.
Area 2 - Now that I can start attacking like normal again, I make use of EDTs and lining up damage to be just right. Once the goons are disposed of, I had to break the wall to escape the breaking floor behind Venus and face Kunzite. Not much to say here. Fight over, now onto the final stage!
Stage 5:
Area 1: There isn't much more to say about this one except that it was incredibly taxing to work on repeatedly with power outages or something else happening. Of course on the most boring part of the game...
Area 2: I did some enemy manipulation to either get them to move closer or away, depending on what health they had and what actions they were about to do.
Area 3: Here is where the Cutscene Glitch is used. At the very start of the screen load, I utilize the JDK to hit Prince Endymion to trigger the glitch which makes it possible to start earlier. Timing EDTs against Endymion is weird as there were frames where it does a normal attack instead despite the inputs being there for it. Queen Beryl, on the other hand, was much more cooperative.
Area 4: This cutscene cannot be sped up nor can it be glitched so I had to wait for it to end. JDKs and spin attacks are the only effective moves that work on Queen Metalia. JDKs do 2 hits of damage to her while the spin attack does only 1 damage so I had to use the spin attack to avoid the dark sphere attacks while using JDKs when possible afterwards until defeated.
~The End~
InputEvelution: The wandering shooting star that cuts through darkness...I am Sailor Star Fighter! Stage...on!
...wait, wrong season. Accepting to Standard!