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Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Link to video Credits Warp RTA, routed by arnethegreat, run by CarlSagan42
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 11/28/2004
Posts: 138
Small question for anyone that can help me. Is there anyone that has a copy of the streaming Trihex did when he first saw the full 100% tas? As far as I know twitch vods don't got that far back (February 2013) and the vod thats supposed to be the video im talking about is gone by now http://www.twitch.tv/trihex/b/367112205
The best time you have is the time you share with other people.
Post subject: Yoshi's Island - 3-1 Save Corruption Help
Joined: 6/15/2014
Posts: 3
hey guys, i already asked a few people for help, but nobody could help me out so far, so i thought i could try it here. what i need is help with a little glitch in YI. this glitch makes it possible so we can warp from level 3-1 to preferably 6-8. months has passed by, i did around 800 attempts with a 2% success rate and nobody found anything RTA viable so far. i really like this category and i would to see it being ran by more people, because it's a nice, short sub 30mins run. you can see how i do the save corruption in this video: https://www.youtube.com/watch?v=zM-75SI9XWs as you can see in the top left corner we change the values of the level to anything above 127 to unlock it, so we can just access that level and continue the run there. if you want to see it in a full run, here is my Personal Best: https://www.youtube.com/watch?v=ZGM_3MsRB7Q the yoshi TASers also have a really nice documentation about this glitch, but for somebody who doesn't know anything about things like that it's pretty useless. you can find the documenation here: http://yoshidis.wikia.com/wiki/Boss_Key_Save_Data_Corruption what i mean with RTA viable strats is a strat is a strat that you can do 8/10 tries, without loading the same savestate to give you the same pattern, so preferably make a savestate before you enter the level before you can say it's RTA viable. i would love if somebody finds something, i really love new glitches being found. and i know that money is always a good drive. if you got any more questions, let me know.
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Ok, the Game Resources page last update was in 2013 :> I'm committed in updating it with recent info, diagrams, gifs, links to external references (ram/rom maps, disassembly, lua scripts, videos of tricks, etc). I've been working with YI since feb 2016, and I have great plans for it. If anyone is interested, we have a YI Discord server for the speedrunning community, but the science took space, so we're very active there discussing mechanics, brainstorming strats and sharing knowledge.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
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