I think this movie can be improved very significantly. Upon further examination, here are some of my notes:
1) There were a few moments were jumping before reaching a ledge to increase acceleration should have saved time.
2) In level 2 - one bamboo trap looked like it could have been skipped but your jump was poorly timed. Of course Dark Mana also shows how you can skip these entirely. That should be a significant amount of time saved.
3) A few levels are relatively dull, perhaps you could play with death in those? Try killing the enemies at the last possible moment instead of as soon as the come on the screen (don't do this on all levels as it would get old eventually). A good example is the level that starts at about 5min (the one after the 3rd boss). The level is very straightfoward. All you have to do is just run right and kill enemies. I would have liked to see you play around with the enemies more since there is nothing else going on. The level around 8:20 is another good example.
4) At about 4:40 game time you jump up, miss a ledge and jump at it again. Could you have just waited for the ledge. Jumping & missing looks sloppy. Also, it seemed like you didn't get to the platform as soon as possible as a result.
5) Boss 5 (around 7:30) - you got on far side of turret , shot it and then moved TOWARD it instead of to the right to the exit. It seems the fastest thing would have be to run right as soon as possible and hit it with a projectile so that you are already on the farthest part of the screen when it is destroyed.
6) In the next level, you use the "electricy" powerup (no idea what it is called). I assume it is so you can pass through enemies. Using it is terribly slow. I don't see how it could have been faster than stopping & killing the enemies (or just taking damage!).
7) Boss 6 - it looked like you didn't hit enemy at peak of your jump and therefore didn't begin hitting him as soon as possible.
There were some other small optimizations throughout, like jumps that could have been more optimally timed, timing your direction changes at the optimal frame, etc.
Also, taking damage could have saved a lot of time in this run. Therefore the "takes no damage" may not be an appropriate goal.
Often a takes damage to save time movie is more impressive than a doesn't take damage movie, because health is a limited resource and using it optimally requires intelligent and creative choices. It depends on game. Aim for the thing that is more difficult to accomplish. What we do not want to see is apathetic masochism when they could be avoided with no cost. And what we do not want to see is mechanically stopping to trash every obstacle in front of you. (Quoted from the
guidelines)
I think the improvement mentioned in the discussion could shave another minute off of this run. This improved run would certainly be publish worthy and I hope the author or someone else does so :)
Unfortuantely, I will reject this run.