Here's my final Dark Castle submission.
This movie is 1 minute 43 seconds (6192 frames) faster than Dan's movie. I managed to skip most of the game, which is good because Dark Castle sucks. Somehow I'm able to avoid the unavoidable flying creature. I also go through a wall and jump through stairs. I take damage to save time, but you don't notice it because the game is so bad. I aim for the fastest time, but you probably don't notice that either. This is a pacifist movie, because no rats were harmed.
Compared to my previous submission, this movie is 3 seconds (183 frames) faster. Every room was improved because I understood that jumping is not the fastest way to move. Believe it or not, the fastest way to move is to stop: walk-stop-walk-stop-walk-stop-walk-stop-walk...

Truncated: Improves on an existing version, so I'm accepting it. No need to wait.
Percentagewise, is this the biggest improvement we've ever had between two versions? 62,8% of the time of the previous movie has been improved away.
Phil: I am going to encode it.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #971: Aqfaq's Genesis Dark Castle in 01:00.75
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
I think about it to vote yes, or wait, that you will submit a faster one. LOL Ok, vote yes. Looks glitchy, how you walk now with the stoping and walking.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hahaha!! I love this game. I keep wondering why they built a platform for the black knight that could be loosen by pulling leavers though? =D Wonderful moving way you invented. :) Cheers. A definite YES-vote.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
At the risk of seeing yet another submission for this terrible game... ... couldn't you stop-walk at 38:00 instead of jumping?
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Now that you asked, I'll confues you. Jumping forward is only slightly slower than stop-walking. I can be 8 frames faster at the switch by stop-walking, but my position will be different. Then I jump to the rope and grab it on a slighlty different height. Notice that to get through the upcoming wall, Link must be positioned very precisely on the rope. (Any lower or higher would cause him/her come crashing down.) Let's see... Oh damn, Link refuses to go through the wall unless I adjust his/her height by doing some extra super movements at the switch or on the rope, thus (inevitably) losing more than 8 frames. It turned out that making those jumps to the switch gets Link to the correct position. Any other way of moving is slower because Link moves so badly. In other words: The unit of climbing is different than the unit of grabbing. Dark Castle requires frame precise movement even when played in real time. The thing is that the animation is not frame precise. Moving has never been this hard in a video game.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
His name is Link? What an insult to other video game characters named Link. Well then, I hope this is the last time that I ever feel forced to vote yes for a run of this hilariously bad game.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Heh, I really have no idea what the name of that character is. In any case, this is my FINAL Dark Castlevania submission, trust me! :)
Player (224)
Joined: 10/17/2005
Posts: 399
Aqfaq wrote:
I managed to skip most of the game, which is good because Dark Castle sucks.
Hahaha! Indeed, this game is horrible. "Hero"'s name is stolen and Black Knight thingie is rip-off from Donkey Kong. Still, movie is fast. Time to vote yes.
<adelikat> I've been quoted with worse
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [482] Genesis Dark Castle by Aqfaq in 01:00.75
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Bloody terrible. You're being carried off to your death at the end but the ending happens first and frees you from harm. Music sounds like a direct midi cross over they didn't bother to check for inconsistencies... and after listening to the sound effects for a minute I would worry for anyone that actually played or enjoy the game for longer. The 'bleh's' from the dark night as he threw empty beer mugs (?) at you was funny though. Horray.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Less Ashamed Of Self wrote:
Bloody terrible.
But the AVI quality is very good!
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
You're right. This game does suck.
Taking over the world, one game at a time. Currently TASing: Nothing
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Aqfaq wrote:
But the AVI quality is very good!
It had better be! This game has about as much on-screen movement as Pac-Man.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
JXQ wrote:
Aqfaq wrote:
But the AVI quality is very good!
It had better be! This game has about as much on-screen movement as Pac-Man.
Wakka wakka wakka...................
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 4/20/2005
Posts: 13
Huh. They ported this game to Genesis? I remember playing this game in black and white on a Mac Plus back in the 80s. I don't know how they managed to take a black and white game from 1986 and make its graphics and sound worse by porting it to the Genesis, but it looks like they managed it. Wow. :)
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Ha, it's improvable...
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing