Joined: 1/3/2006
Posts: 334
Thank you, I jsut watched looks really impressive. Is he still working on it? And is he going to submit it, or is it just for fun, since he posted it on his blog and not on this site
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
He's working and going to submit it. He took over their work from tasvideos smw crew two years ago. The reason why he posted nothing on this site is just that he's a shy boy I think.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Expert player (2574)
Joined: 12/23/2007
Posts: 831
I thought he can't speak English. I admire him a lot.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
HappyLee wrote:
I admire him a lot.
Me too, and I admire Mister also. These guys are the best SMW TASers ever.
Expert player (2574)
Joined: 12/23/2007
Posts: 831
Marcokarty wrote:
HappyLee wrote:
I admire him a lot.
Me too, and I admire Mister also. These guys are the best SMW TASers ever.
Don't forget "V", he's also great. Japanese can sure TAS SMW well, they have got 3 best SMW TASers ever.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: SMW Wall Jumping Help
Joined: 8/2/2010
Posts: 9
Hello there Henpaku here I am very new to this forum and only recently found out about the TAS website. I am currently trying to make a TAS of a SMW hack that i obtained from Nicovideo, purely for my own enjoyment ( if anyone wants to see it later on im very happy to show it off :) ) anyway to my problem at hand, I have been trying to accomplish wall jumping in game, and have not been very succesfull. I found a brief guide in the game resources section about walljumping and even a youtube tutorial online. so at the very least i can sometimes pull off a wall jump. My problem is that for the level where I want to wall jump, i need to keep climbing up the wall, like megaman does, and while i can (sometimes ) do a walljump, i cant seem to wall jump on the same wall over and over. Does anyone have any more detailed information about the mechanics of wall jumping? especially if i want to wall jump again on the same wall. ive searched the forum for a while, but this place is huge, i'm not having much luck :/
Post subject: Re: SMW Wall Jumping Help
Active player (500)
Joined: 11/19/2007
Posts: 128
Henpaku wrote:
Hello there Henpaku here I am very new to this forum and only recently found out about the TAS website. I am currently trying to make a TAS of a SMW hack that i obtained from Nicovideo, purely for my own enjoyment ( if anyone wants to see it later on im very happy to show it off :) ) anyway to my problem at hand, I have been trying to accomplish wall jumping in game, and have not been very succesfull. I found a brief guide in the game resources section about walljumping and even a youtube tutorial online. so at the very least i can sometimes pull off a wall jump. My problem is that for the level where I want to wall jump, i need to keep climbing up the wall, like megaman does, and while i can (sometimes ) do a walljump, i cant seem to wall jump on the same wall over and over. Does anyone have any more detailed information about the mechanics of wall jumping? especially if i want to wall jump again on the same wall. ive searched the forum for a while, but this place is huge, i'm not having much luck :/
If you aren't already, I highly recommend that you watch the following memory addresses: http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html#UefulMemoryAddree Firstly, you should know that wall jumps can only be performed where 2 blocks meet. All blocks in this game are 16 pixels high (and wide), so the boundaries occur whenever the Y position address ends in a 0 (if viewed as a hexadecimal). Also, you need an X speed of at least 33 to 'snag the wall'. You'll want to know where on the wall you can you wall jump. Sometimes it's obvious; if the wall is made of grey stone blocks or those yellow turning ones, for example, it's obvious where the block boundaries are. If the wall looks continuous, you'll want to jump to roughly the height you want to jump from and look for a close Y position value that ends in a 0. A good strategy for actually doing the wall jump is to first jump too high. Jump so that when you hit the wall (and your speed drops very close to 0), you're slightly higher than the block boundary. Keep altering your jump so that you get closer and closer to the boundary, but don't hit the wall below it. You may snag the wall just by altering your jump, but if not you'll need to play with your speed. Don't change your jump now. At some random point as you approach the wall, lower your speed slightly. If you're doing the hopping glitch, press right for a frame so that your speed decreases by 1 unit. Now check what your Y position is like when you hit the wall. If you're still too high, you'll want to slow down earlier. For example, if you pressed right to slow down on frame n, try doing it on frame n-1. Conversely, if by slowing down you're now too low, try doing it a frame later. If pressing right for 1 frame doesn't work on any frame, try pressing right for 2 frames. From this point onward it's largely trial and error, guesswork and a bit of luck. Keep trying and you should get it without too much pain. :) As for consecutive wall jumps on the same wall, the best you can do is to jump away from the wall and back again 2 blocks higher. Firstly, remember that you need to jump back with a speed of at least 33. There's a great example of consecutive wall jumps by Mister: http://dehacked.2y.net/microstorage.php/info/1184581186/small-fgh-demo.smv
Joined: 8/2/2010
Posts: 9
Thanks for the reply, that video you gave me is a really good reference I have questions about the 33 speed thing though, Ive seen a TAS where mario was hugging this pipe, and wall jumping. In other words he didnt back away from the wall like what would normally happen I can show you the video ( but i gota go find it first >< i lost the link) how do you suppose that guy did that? It was a quick double jump to scale the pipe, first a walljump, then while sticking to the pipe, jumping again. Mario flew into the pipe going right, facing left as he did the walljumping ( and holding a green shell) then when he scaled the pipe, he continued right
Joined: 4/17/2010
Posts: 19
All of this TASers - V, Mr. and ISM if you can take them to one job, they can do everything they want :D
Zene01 - Do you know, that fceux(the NES emulator) have new version? it is called 2.1.4 Kriole - i did not Zene01 - Then now you know Kriole - xD
Joined: 4/17/2010
Posts: 19
*Sorry for double post I don't know this is good topic to put it, but it is also a Mario game ;) I'm makig a TAS of a hack called "Joe's Adventure". The hack was created by Mawwo7. I'm making improvement of GoldRogerPirateKing. His YouTube account: http://www.youtube.com/user/GoldRogerPirateking The hack can be downloaded here: http://www.smwcentral.net/?p=showhack&id=3293 The WIP itself is here: http://dehacked.2y.net/microstorage.php/info/154099354/joes_adventure_TAS_Zene01.smv Sorry for my poor english and fell free to comment my TAS on YouTube: Link to video
Zene01 - Do you know, that fceux(the NES emulator) have new version? it is called 2.1.4 Kriole - i did not Zene01 - Then now you know Kriole - xD
Active player (500)
Joined: 11/19/2007
Posts: 128
Henpaku wrote:
Thanks for the reply, that video you gave me is a really good reference I have questions about the 33 speed thing though, Ive seen a TAS where mario was hugging this pipe, and wall jumping. In other words he didnt back away from the wall like what would normally happen I can show you the video ( but i gota go find it first >< i lost the link) how do you suppose that guy did that? It was a quick double jump to scale the pipe, first a walljump, then while sticking to the pipe, jumping again. Mario flew into the pipe going right, facing left as he did the walljumping ( and holding a green shell) then when he scaled the pipe, he continued right
If it was in a hack, it 'may' have been a custom block like http://www.youtube.com/watch?v=O9-PFqBqnHE This doesn't look very much what you described though. A video would be helpful. :)
Joined: 8/2/2010
Posts: 9
haha nice hack, but no the wall jump im talking about didnt include a custom block, it was a totally legit walljump... ( maybe i should take back legit though since its questionable) sorry for not providing the video link though, im still looking, and been kinda lazy looking for it too cuz im drawing anime comics and making tas's that no ones going to bother watching and all that crap, ill definatly put it up soon, then maybe someone can tell me what the heck is going on in there
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
ISM released a new smw96 wip during my absence from internet: http://ism.harisen.jp/smw-96exits-ism-wip7.zip (http://ism140.blog.shinobi.jp/Entry/95/) A new glitch, which changes a sprite, is used in GROOVY and FUNKY. He's now improving FUNKY due to a new strategy with a dragon coin glitch used. Item change glitch (cf. http://www.youtube.com/watch?v=0jvZ_u2Q9Ls)
  1. increase the number of sprites alive up to its limit in the level.
  2. when a particular type of sprite (such as a goal bar) appears in the situation, the existing sprite of the same id # vanishes.
  3. if yoshi is about to eat the vanishing sprite, the old sprite is replaced by the new one, or in other words the newer sprite appears on yoshi's tongue.
/The description above is somewhat wrong. I'll modify it later. [2010/09/23 22:04 JST] //The glitch has now been explained in this post. Please check it out. [2010/09/26 21:15 JST] Please do not upload an encode of this movie to nicovideo. He'll do if he needs. When you upload it to the other places, could you add the above note in the description. Thank you.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2112
Wow, quite amazing work there with many surprises. Really looking forward to the finished run
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
It looks like he has about 3 minutes saved right now. Really nice work!
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Thanks for this WIP. It's a genius work. o.0
Joined: 5/29/2004
Posts: 757
Impressions as I watch.. WTF? Dragon Coin glitch? That's insane! Damn clever to boot! Fist Pump Mario in the 1st Castle 4TW! HAHAH! Awesome flapping to the music in Donut Secret 1! Donut Plains 2, the first run totally rocked! Now THAT was a performance! The 2nd time was just freaking genius! Vanilla Dome 2, first run... WTF?! Soda Lake ending - Olé!! Star World 3 - Just how much faster IS that level ender, because that was wow! Star World 1, second run... DAMN! That was TOTAL genius! Groovy - Seriously... WTF??!!?!?! My jaw literally dropped and I looked totally o.O??? Damn... I am honestly disappointed that I watched this... only because now I WANT MORE!! I can't wait for the final product to come forth! This game just got totally taken to the next level... one I never knew possible. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Player (36)
Joined: 9/11/2004
Posts: 2631
Link to video Ism's WIP
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
OmnipotentEntity wrote:
Link to video Ism's WIP
Wow, that was pretty cool! Is the screen-scrolling early-ending thing something that could be done in other, earlier levels? The sheer absurdity of glitching a Yoshi Wing in order to finish so many levels so swiftly is really amusing. :)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Wow! That was amazing. I don't have the time to elaborate right now because I need to rush off to work, a bit late already, because I could not stop watching. :D Cheers and good luck with the rest.
Joined: 2/19/2010
Posts: 248
Thanks for the encode, OmnipotentEntity! Great run so far. Star World 4 #1 -- You think he's going to the secret exit and... he grabs the yoshi wings! Nice to see the dragon coin glitch exploited in such creative ways, and the new sprite glitch is fantastic too. :D
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
There's a glitch @ "Yoshi's Island 2" level [and other levels too] that i think it's already discovered: if you duplicate yoshi and you ride while something damages you (and leave yoshi who runs towards the goalie and touches the level's border) then you will instantly ride the invisible yoshi [without changing mario's position ----> you will fall down the floor if you don't jump before the "yoshi change"] Please confirm this, since i can't perform the "duplicating the question blocks" trick. [fully edited the post due uninformative details]
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
MESHUGGAH wrote:
There's a glitch @ "Yoshi's Island 2" level [and other levels too] that i think it's already discovered: if you duplicate yoshi and you ride while something damages you (and leave yoshi who runs towards the goalie and touches the level's border) then you will instantly ride the invisible yoshi [without changing mario's position ----> you will fall down the floor if you don't jump before the "yoshi change"] Please confirm this, since i can't perform the "duplicating the question blocks" trick. [fully edited the post due uninformative details]
You probably meant the glitch used at 5:15 in ISM's free run? http://www.nicovideo.jp/watch/sm1905170 http://www.nicozon.net/watch/sm1905170 (for non-registered members) This glitch can be done as follows: 1) duplicate yoshi, 2) kill visible yoshi, 3) then invisible yoshi becomes visible. If you are riding the invisible yoshi and landing on the ground at that time, you'll fall through the floor. There's another free run by ISM: http://www.nicovideo.jp/watch/sm2683695 http://www.nicozon.net/watch/sm2683695 (for non-registered) Both are so impressive that you would enjoy yourselves, I believe. :)
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Post subject: Re: new smw96 wip
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Mister wrote:
A new glitch, which changes a sprite, is used in GROOVY and FUNKY. He's now improving FUNKY due to a new strategy with a dragon coin glitch used.
Can that sprite changing glitch (where the goal is moved closer) be used in any earlier levels? It looks like it can, since in the two last levels it's in, the conditions for doing it don't look unique to those two levels. I just feel like the discovery of that glitch would mean another entire redo to add it into every stage it can be done in.
Homepage ☣ Retired
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Mister wrote:
You probably meant the glitch used at 5:15 in ISM's free run? http://www.nicovideo.jp/watch/sm1905170 http://www.nicozon.net/watch/sm1905170 (for non-registered members) This glitch can be done as follows: 1) duplicate yoshi, 2) kill visible yoshi, 3) then invisible yoshi becomes visible. If you are riding the invisible yoshi and landing on the ground at that time, you'll fall through the floor. There's another free run by ISM: http://www.nicovideo.jp/watch/sm2683695 http://www.nicozon.net/watch/sm2683695 (for non-registered) Both are so impressive that you enjoy yourselves, I believe. :)
Thank you very much, you are great! This trick leads to many funny glitch, i will play with this for a while :D
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...