I don't feel he was rude, in fact his post was quite informative. I know it's a bit disappointing when a groundbreaking new trick comes along and someone shoots down the prospect of it working in most many scenarios, but I don't think jimsfriend meant to belittle you or be rude.
That being said, congratulations on continuing to break the game! I've really lost understanding on how these glitches work, but it's really interesting to watch!
Jimsfriend said that this break wouldn't save time because of overworld transitions. Bahamete told him to rethink that theory because the time saved in levels outweighs the time lost from overworld transitions.
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
"I think it will be less useful than you think. Show me in smw96 where it would be good to use this to save time other than by spawning the goal sphere powerup on your first time through a level."
"Jimsfriend said that this break wouldn't save time because of overworld transitions."
Are we reading the same words? Am I some sort of super retard who doesn't understand what words mean? I'm really confused right now.
Enter a level, do some amount of it, trek across the map to it, trek across the map back. This is going to save time? I think it will be less useful than you think.
I was reading this bit.
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Please, the last thing I wanted is to start an argument over this. :(
I've been exhausted all day so maybe I read into jimsfriend's post too much. I know he wasn't trying to be rude.
I was responding directly to jimsfriend saying the bug won't save time due to overworld transitions. I edited my post because he is partially right. I thought smw had more chucks, but he kindly pointed out this isn't the case.
But in 96-exit, the bug would definitely be used in a fair few occasions. Special world is one example (backtracking to Tubular).
I just looked through an obsolete sdw120 run and these are the chucks I saw. There may be others off the beaten path, but not many I would guess.
SDW
mi1: chargin, multiplying. mid level.
mi2: jumping, multiplying. mid level.
mi3: multiplying, chargin. mid level.
si: multiplying near beginning.
ww3: whistling at the end.
sw2: baseball throughout
sw5: not sure which type. they stand and do nothing.
bw1: chargin near beginning. multiply, jumping mid to end
msw: chargin at midway gate
skysw: baseball near beginning and midway
isw: baseball throughout
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits...
If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits...
If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
I have updated my Super Mario World comparison script. Here is a demonstration of it in progress:
Link to video
The script now supports continuous offsets instead of just room offsets, and the offsets displayed can be controlled independently from the offsets actually used for the ghosts. The offsets used for the delays at the top are now calculated to sub-frame precision based on the ghost speed and distance from closest ghost pixel to the current player position. The status display has been corrected and expanded to show more useful information.
The script consists of two parts: The recorder, which is used to dump information from each run you want to compare yourself to, and the player, which reads these dumps and performs the actual comparison.
For more information, see: http://tasvideos.org/forum/viewtopic.php?t=6539&start=204
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits...
If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
One could argue that "any%" means fewest exits. And using the goal sphere in Bowser's Castle does count as an exit.
I don't know. It's sketchy.
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
If using the goal sphere in Bowser's castle effectively just boots you back to the overworld, I don't really see that count as "finish the game".
And any% means any amount of exits, for fastest completion time. So fewest exits wouldn't matter.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Also, beating bowser's castle (normal entrance or back door) doesn't count as an exit; bowser's castle is only a way to reach the credits, which IS the main goal of these runs.
You can have a file that says 96 exits with the star next to it even if you never entered the castle. :)
I have updated my Super Mario World comparison script.
Looks good! I definitely like it better than the old one.
I wouldn't think using the goal sphere in Bowser's Castle counts as beating the game, because it would take you back to the overworld, which requires user input to move around in. The overworld is still part of the game. Plus, the credits and the words "The End" never appear if a goal sphere is used.
Also, I like how people are discussing the 96-exit run on this topic's 96th page. :D
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits...
If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits...
If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
In my better run of world 1, using this glitch i lose theoretically 12 frames... (maybe 5-10 frames more because of the lag and/or because we have to redo that yoshicoin glitch, because of the flower)
here is the smv file of my better run (only YI2 and YI1)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Interesting... If you use the select-box-goal in the switch palace, you get all sorts of funky things to happen, plus the switch doesn't even get activated.
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
Well you do get yoshi in YI2 anyway.
The TAS of YI1 actually looked to me like it would be faster than Iggys castle with the cutscene. Ofcourse I'm not that familiar with this game...
In Yoshi's Island 2 you get the Yoshi, but you loose it in Yoshi's Island 3, my question is, Isn't it possible to get the reserve goal sphere in YI 2 and not using the item swap to end the level earlier, then going through the next two stages normally, maybe not doing that wing warp in YI 3, and then you'll get to Iggy's castle with the reserve item and don't have to back track to get the reserve goal sphere again.