Joined: 10/24/2005
Posts: 1080
Location: San Jose
bahamete wrote:
I don't really think that being rude was entirely called for.
I don't feel he was rude, in fact his post was quite informative. I know it's a bit disappointing when a groundbreaking new trick comes along and someone shoots down the prospect of it working in most many scenarios, but I don't think jimsfriend meant to belittle you or be rude. That being said, congratulations on continuing to break the game! I've really lost understanding on how these glitches work, but it's really interesting to watch!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 12/22/2009
Posts: 291
Location: Michigan
Fabian wrote:
DarkMoon wrote:
Fabian wrote:
"If you look at the 96-exit or sdw 120-exit and genuinely think it won't save time in most levels (edit: not so many in hindsight), then rethink your position." Is this you telling jimsfriend he's wrong, then editing it saying he's right, while still telling him to rething his position? Looks kinda confusing to me.
If you look at bahamete's post again, you'll notice that "most" is striked-out.
Right, and still it goes on to say jimsfriend should rethink his position, which is why I'm confused.
Jimsfriend said that this break wouldn't save time because of overworld transitions. Bahamete told him to rethink that theory because the time saved in levels outweighs the time lost from overworld transitions.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 6/15/2005
Posts: 1711
"I think it will be less useful than you think. Show me in smw96 where it would be good to use this to save time other than by spawning the goal sphere powerup on your first time through a level." "Jimsfriend said that this break wouldn't save time because of overworld transitions." Are we reading the same words? Am I some sort of super retard who doesn't understand what words mean? I'm really confused right now.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 12/22/2009
Posts: 291
Location: Michigan
jimsfriend wrote:
Enter a level, do some amount of it, trek across the map to it, trek across the map back. This is going to save time? I think it will be less useful than you think.
I was reading this bit.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Active player (263)
Joined: 4/15/2010
Posts: 197
Location: England
Please, the last thing I wanted is to start an argument over this. :( I've been exhausted all day so maybe I read into jimsfriend's post too much. I know he wasn't trying to be rude. I was responding directly to jimsfriend saying the bug won't save time due to overworld transitions. I edited my post because he is partially right. I thought smw had more chucks, but he kindly pointed out this isn't the case. But in 96-exit, the bug would definitely be used in a fair few occasions. Special world is one example (backtracking to Tubular).
Retired smw-96, smw any%
Joined: 6/15/2005
Posts: 1711
Well I guess that answered my question, thanks.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 12/22/2009
Posts: 291
Location: Michigan
It's more of clarification than an argument.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 1/17/2006
Posts: 775
Location: Deign
I just looked through an obsolete sdw120 run and these are the chucks I saw. There may be others off the beaten path, but not many I would guess.
SDW
mi1: chargin, multiplying. mid level.
mi2: jumping, multiplying. mid level.
mi3: multiplying, chargin. mid level.
si: multiplying near beginning.
ww3: whistling at the end.
sw2: baseball throughout
sw5: not sure which type. they stand and do nothing.
bw1: chargin near beginning. multiply, jumping mid to end
msw: chargin at midway gate
skysw: baseball near beginning and midway
isw: baseball throughout
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Joined: 12/6/2008
Posts: 1193
DarkMoon wrote:
Eye Of The Beholder wrote:
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits... If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
Experienced player (584)
Joined: 3/21/2011
Posts: 39
Location: Connecticut
Slowking wrote:
DarkMoon wrote:
Eye Of The Beholder wrote:
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits... If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
Joined: 2/19/2007
Posts: 424
Location: UK
I have updated my Super Mario World comparison script. Here is a demonstration of it in progress: Link to video The script now supports continuous offsets instead of just room offsets, and the offsets displayed can be controlled independently from the offsets actually used for the ghosts. The offsets used for the delays at the top are now calculated to sub-frame precision based on the ghost speed and distance from closest ghost pixel to the current player position. The status display has been corrected and expanded to show more useful information. The script consists of two parts: The recorder, which is used to dump information from each run you want to compare yourself to, and the player, which reads these dumps and performs the actual comparison. For more information, see: http://tasvideos.org/forum/viewtopic.php?t=6539&start=204
Joined: 12/22/2009
Posts: 291
Location: Michigan
PangaeaPanga wrote:
Slowking wrote:
DarkMoon wrote:
Eye Of The Beholder wrote:
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits... If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
One could argue that "any%" means fewest exits. And using the goal sphere in Bowser's Castle does count as an exit. I don't know. It's sketchy.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Noxxa
They/Them
Expert player, Moderator (4131)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
If using the goal sphere in Bowser's castle effectively just boots you back to the overworld, I don't really see that count as "finish the game". And any% means any amount of exits, for fastest completion time. So fewest exits wouldn't matter.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Mothrayas wrote:
If using the goal sphere in Bowser's castle effectively just boots you back to the overworld, I don't really see that count as "finish the game".
Well, beating Bowser's Castle is generally considered "beating" the game. And using a goal sphere effectively does that.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
DarkMoon wrote:
Mothrayas wrote:
If using the goal sphere in Bowser's castle effectively just boots you back to the overworld, I don't really see that count as "finish the game".
Well, beating Bowser's Castle is generally considered "beating" the game. And using a goal sphere effectively does that.
Do we define "completing a game" as "triggering the credits" in this site, don't we? http://tasvideos.org/MovieRules.html#MovieMustBeComplete
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 12/22/2009
Posts: 291
Location: Michigan
Mister wrote:
DarkMoon wrote:
Mothrayas wrote:
If using the goal sphere in Bowser's castle effectively just boots you back to the overworld, I don't really see that count as "finish the game".
Well, beating Bowser's Castle is generally considered "beating" the game. And using a goal sphere effectively does that.
Do we define "completing a game" as "triggering the credits" in this site, don't we? http://tasvideos.org/MovieRules.html#MovieMustBeComplete
That, ah, changes my opinion a bit. I apologise for my ignorance. Still would've been pretty neat. Though I wouldn't condone it as a publishable run.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 7/26/2006
Posts: 1215
Also, beating bowser's castle (normal entrance or back door) doesn't count as an exit; bowser's castle is only a way to reach the credits, which IS the main goal of these runs. You can have a file that says 96 exits with the star next to it even if you never entered the castle. :)
Masterjun
He/Him
Site Developer, Skilled player (1968)
Joined: 10/12/2010
Posts: 1179
Location: Germany
amaurea wrote:
I have updated my Super Mario World comparison script
Thanks, I like that script :D
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Editor, Experienced player (607)
Joined: 11/8/2010
Posts: 4012
amaurea wrote:
I have updated my Super Mario World comparison script.
Looks good! I definitely like it better than the old one. I wouldn't think using the goal sphere in Bowser's Castle counts as beating the game, because it would take you back to the overworld, which requires user input to move around in. The overworld is still part of the game. Plus, the credits and the words "The End" never appear if a goal sphere is used. Also, I like how people are discussing the 96-exit run on this topic's 96th page. :D
Joined: 12/6/2008
Posts: 1193
PangaeaPanga wrote:
Slowking wrote:
DarkMoon wrote:
Eye Of The Beholder wrote:
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits... If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
Joined: 12/22/2009
Posts: 291
Location: Michigan
Slowking wrote:
PangaeaPanga wrote:
Slowking wrote:
DarkMoon wrote:
Eye Of The Beholder wrote:
I'd like to see how fast SMW can be beaten, so i agree with the usage of this new trick in an any% run.
The problem is that we don't know if there's a way it can save time. Masterjun's testrun lost 386 frames over the current run. Even with perfect optimisation, it's still pretty far behind.
My question would be if an end sphere skips the blowing up cutscene of Iggys castle. It might since it is a normal exit that maybe doesn't trigger the event, like using an end sphere in bowsers castle doesn't get you to the end credits... If the cutscene is skipped this should be a lot faster. Would be nice if somebody could test that...
The goal sphere does in fact skip the Iggy's Castle cutscene and Bowser's Castle cutscene, where Peach is released from the Clown Copter. However, you are right about the fact that it does not trigger the ending credits. This fact has been debated whether using the goal sphere in Bowser's Castle would be allowed, considering the fact that you are unable to view the credits once you exit the level.
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Masterjun
He/Him
Site Developer, Skilled player (1968)
Joined: 10/12/2010
Posts: 1179
Location: Germany
DarkMoon wrote:
Slowking wrote:
Soo using it in Iggys castle in any% would be faster? I would guess it still brings you to the next level, doesn't it?
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
In my better run of world 1, using this glitch i lose theoretically 12 frames... (maybe 5-10 frames more because of the lag and/or because we have to redo that yoshicoin glitch, because of the flower) here is the smv file of my better run (only YI2 and YI1)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Interesting... If you use the select-box-goal in the switch palace, you get all sorts of funky things to happen, plus the switch doesn't even get activated.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 12/6/2008
Posts: 1193
DarkMoon wrote:
No, because you have to go to YI2 to get Yoshi then go to YI1 to swap the Charlie. It doesn't sound like it'd take a lot of time, but it does.
Well you do get yoshi in YI2 anyway. The TAS of YI1 actually looked to me like it would be faster than Iggys castle with the cutscene. Ofcourse I'm not that familiar with this game...
Joined: 5/12/2009
Posts: 748
Location: Brazil
In Yoshi's Island 2 you get the Yoshi, but you loose it in Yoshi's Island 3, my question is, Isn't it possible to get the reserve goal sphere in YI 2 and not using the item swap to end the level earlier, then going through the next two stages normally, maybe not doing that wing warp in YI 3, and then you'll get to Iggy's castle with the reserve item and don't have to back track to get the reserve goal sphere again.