Submission Text Full Submission Page
  • FCEU0.98.15
  • Aims for fastest time
  • Takes damage to save time
This is the first speedrun for this game.

About The Game

The game is about a three-eye boy who set out to rescue a lovely girl. All together there's five stages.
The boy can use the normal weapon as well as a red lance which can be called out by pressing the B button for several seconds.
At first the lance cause no damege to enemies. But if the hero went into the shop and paied 1ooo yen (why yen? because this story happened in Japan) to buy a lance's power-up, the lance can be used to beat all kinds of enemies.
Especially the in BOSS fighting, the hero can always destroy these guys within 3 seconds with the help of red lance. That will make the movie much faster.
The problem is how to gain 1000 yen and not to cause any lags in the game. In the game ,a small enemy will drop a coin when it is beaten by the hero. Then the hero can can keep on shooting the coin once and once again to make it bigger and bigger (but too much hits will make the coin disappear) For example, a 20 yen coin can be changed into a 100 one. In stage 1-1, there's a truck on which appear 13 dogs. Each dog can drop a 20 yen coin and I have enough spare time to hit them into 100 yen coins. But it's not so easy even if I slow down the speed, for the hero can throw out three shots an one time but at most there will be 5 or more coins on the screen. Finally I gained 1110 yen and that's enough for me:)
Besides the red lance the hero can also choose to buy three kinds of special weapons: wave, high and speed. Their power is the same as the normal weapon. If I want to buy one of these weapons I had to pay hundreds of frames' time to gain another 1000 yen(each weapon worth 1000 yen). So I decided not to buy any of them.

Which Level Should I Choose

There are two levels to choose at beginning: easy and normal. The only difference is that if you carelessly drop the hero into a gulf there's a bird to carry you out in easy level but no one in normal level.Other things are the same, like the HP of small enemies and boss. There's no need to choose the normal level and not to choose it can save a frame's time.

Interesting Points

  • As I've mentioned above, how to work out 1000 yen on the truck is a hard but interesting thing.
  • Killing all the boss within several seconds under the help of the lance. I even ended the movie so early when the final boss haven't come out.
  • Dancing with enemies in stage 4-1. I had much spare time then, and the music is so wonderful.
  • "Kiss" the iron thorns in stage 5. The thorns can send the hero to death by one touch and I try to make it look like a narrow pass.
Enjoy:)

Bisqwit: Edited submission message, improving the markup and punctuation.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1523: ECCO's NES Mitsume ga Tooru in 16:39.43
Joined: 10/3/2005
Posts: 1332
Neat! Good game choice for a TAS, and looks very well played. My only concern is that you don't seem to take advantage of downward acceleration. You fall off of ledges rather than jump off. Could that have saved time?
Former player
Joined: 2/10/2007
Posts: 60
Location: China
Thanks for your comments :) I have made some compare in this game and got a conclusion that jumping has the same speed as walking all the time.Sometimes I took more falling off than jumping off,that's just for fun.For there's already much jumping actions in other places and I just walked along to make the actions not so humdrum.
Just Run
Joined: 10/3/2005
Posts: 1332
Err... I think you misunderstand. Let's see if I can test it myself... Okay, I made a test movie to demonstrate what I'm talking about. It isn't perfect, but I think I saved 10 frames over your submission by using gravity to fall more quickly.
Former player
Joined: 2/10/2007
Posts: 60
Location: China
Oh yeah,I see it,after watching this test movie.That's really an improvement! haha,thank you ,I didn't notice that kind of mistakes before. I'll make a new version.But... it happeded at stage 2 and making the new movie will cost me another three or four weeks' time. Is it OK if I leave this movie still here for more suggestions?
Just Run
Joined: 10/3/2005
Posts: 1332
Have you considered using a hex-editor to make the changes? You might save yourself a lot of work.
Former player
Joined: 2/10/2007
Posts: 60
Location: China
I haven't used this editing tool before.I'll have a try. I think in the new movie there will be around 20 frames' improvement.I'll make the movie file update then.
Just Run
Joined: 11/16/2006
Posts: 66
I love this game! And the movie is well done, but it seems like you're already going to make a new version so I'm not going to vote. Another suggestion: don't end the movie so early, wait until the boss is dead and input is impossible. If input is still possible (as it is at the end of the movie) then a player could pause, or even remove the lance. I think that others will agree.
JXQ
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Joined: 5/6/2005
Posts: 3132
TGPrimus wrote:
I think that others will agree.
This is actually a highly subjective topic - see more here at the Rules.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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TGPrimus wrote:
If input is still possible (as it is at the end of the movie) then a player could pause, or even remove the lance.
It doesn't really matter much. Though the movie termination point is subject to debate, pressing pause so that the game won't end is kinda… well, retarded, I guess. [EDIT] Damn, JXQ beat me to it. Teaches me how to refresh the window before typing an answer…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/16/2006
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and others will disagree ^^
Former player
Joined: 2/10/2007
Posts: 60
Location: China
Personally,I like to end the movie as early as possible,the #1 termination point.That is the spirit of speedrun--as short as possible,just like the ending point in "GBA Maxim Version Castlevania: Harmony of Dissonance " in 00:26:95".(http://tasvideos.org/727M.html) It's so cool to end it in that way,in my view;)
Just Run
Joined: 10/3/2005
Posts: 1332
I thought the ending was great. The fact that you left him bouncing up and down was hilarious.
adelikat
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I think ending input as soon as possible is valid and often entertaining. The controversy is when the earlier input actualy DELAYS the completion of the game (such as SMW). Even then, it not against the rules to do so.
It's hard to look this good. My TAS projects
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This is very strange. Im using FCEU .16 and whenever I try to replay or open the ROM, I get a black screen and absolutely nothing else. Does anyone know why its behaving like this?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
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AngerFist wrote:
This is very strange. Im using FCEU .16 and whenever I try to replay or open the ROM, I get a black screen and absolutely nothing else. Does anyone know why its behaving like this?
maybe because FCEU .16 doesn't exist?
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Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3572)
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AngerFist, read the submision text :P He used .15 It is uncommon for a ROM to not work at all in .16 but work fine in an older version (yes .16 exists ;p). There was another game like that too but I can't remember the name.
It's hard to look this good. My TAS projects
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laughing_gas wrote:
AngerFist wrote:
This is very strange. Im using FCEU .16 and whenever I try to replay or open the ROM, I get a black screen and absolutely nothing else. Does anyone know why its behaving like this?
maybe because FCEU .16 doesn't exist?
Laughing_gas, [URL=http://imageshack.us][/URL]
adelikat wrote:
AngerFist, read the submision text :P He used .15
I did!! Like you said, it should play the game.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 9/3/2006
Posts: 15
Location: Trujillo, Perú
Hi...well...I thought do a timeattack of this game but....jeje you win....I believe that you can improve this, I have seen that you lose a little time in some parts of the game and you can do it! voted Meh.
Only Games, Games and Games!! yeah!
Chamale
He/Him
Player (182)
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If he can improve it, why can't you?
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
AngerFist wrote:
Laughing_gas, [URL=http://imageshack.us][/URL]
LOL you live up to your name again.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
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I absolutely love Penn Jillette, and that little GIF made my day.
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Former player
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Posts: 60
Location: China
OK,I'll cancel this submission to make a new movie;)
Just Run