Emulator: mupen64-rerecording-v8
  • Input Plugin: TAS Input Plugin 0.6
  • Graphic Plugin: Jabo's Direct3D8 1.6
  • Sound Plugin: Jabo's DirectSound 1.6
  • RSP Plugin: RSP emulation Plugin


To get 120 stars and beat the game as fast as possible
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors
I don’t like to write much, but I had a lot of fun with this run. Sometimes I thought it wouldn’t be completed, because some things are very hard to do (eg, Tall Tall Mountain, Dire Dire Docks, etc), but finally it is done. I hope you enjoy this run.
People I’d like to thank (in no order)

Bisqwit: Author replaced movie file.
DeHackEd: Claimed for encoding

Joined: 8/3/2004
Posts: 15066
This topic is for the purpose of discussing #1544: Rikku's N64 Super Mario 64 "120 stars" in 1:39:02.13
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Pardon my language, but Holy F. Shit. Yes vote!
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Aside from my complaints about the run having no speed/entertainment trade-offs, this is an incredible improvement, good job. I voted yes.
Editor, Expert player (2149)
Joined: 8/15/2005
Posts: 1936
Location: Mullsjö, Sweden
Very awesome run indeed! A lot of surprising tricks were used in it. I have, however, two questions about the last Bowser fight, the last hit: Wasn't it faster to through him on the spike that was to the diagonal left instead of to the right? Why didn't you position yourself under the star...?
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
it was always good to see new WIPs and you never let us wait for long :P still looked mostly well done so I voted yes!
Active player (493)
Joined: 1/12/2007
Posts: 682
Been watching it since you released the JRB WIP. How could I possibly vote no? Definite yes.
Former player
Joined: 11/20/2006
Posts: 86
Tompa wrote:
I have, however, two questions about the last Bowser fight, the last hit: Wasn't it faster to through him on the spike that was to the diagonal left instead of to the right? Why didn't you position yourself under the star...?
I dont know and the secend question:
Swordless Link wrote:
Well, we tried that. The bomb that you'd usually hit was the one that got him furthest away from the star, and the bomb that we didn't hit which isn't that, ended up only costing time. What we did was the fastest available, and the only way I can see around it is perhaps catching him at a later point while he's in the air. =/
Editor, Experienced player (731)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I am convinced you are not human. You produced WIPs on a near daily basis, and saved more time than what everyone expected this to be improved upon. Yes vote. Fast action, very noticeable improvements in every stage, many clever solutions to quicken the speed, and utilizing up to date tricks and glitches. The only complaint, which, in the end, does not detract my yes vote, was the camera and lack of entertainment/speed tradeoff. I'm not going to go into much detail, since all my thoughts were posted about it in the thread and you improved with camera angles about 75% through the run, but I would have vastly preferred if the entire run you paid careful attention to the camera angles, rather than improving them only in the later stages. Fantastic job nonetheless.
Homepage ☣ Retired
Post subject: Re: #1544: Rikku's N64 Super Mario 64 in 1:39:02.67
Skilled player (1093)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Voting Yes. Excellent improvement. Excellent run. Watched all the WIPs and thoroughly enjoyed them all. It's sad to see FODA's run obsleted, but I think that this is certainly a worthy successor which, in itself, is no easy task. Very well done.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Obvious huge and resounding yes vote!
Has never colored a dinosaur.
Post subject: Re: #1544: Rikku's N64 Super Mario 64 in 1:39:02.67
Joined: 3/17/2007
Posts: 97
Location: Berkeley, CA
Rikku wrote:
Sometimes I thought it wouldn’t be completed, because some things are very hard to do (eg, Tall Tall Mountain, Dire Dire Docks, etc), but finally it is done.
Excellent work. For nine straight weeks I've only doubted whether you're human. Assuming you are, I hope you've been remembering to eat and sleep! Also...
Rikku wrote:
People I’d like to thank (in no order) <p/>AKA, FODA, Mr_Roberts_Z, Swordless Link, Mukki, Soulrivers, Holzkopp* (for hosting the WIPs), Nitsuja, Moozooh, Comicalflop, FILIM0NAS, Hopper, Spezzafer, Weatherton, Hero of the day, Andypro, YautjaElder, Stanski, Zurreco, Healblade, VANDAL, Pweisger Laughing_Gas, Chamale, Titus Kwok, AngerFist, Mwl, Tompa Twelvepack, Kirbymuncher, AQwertyZ, Mmbossman, Bag of Magic Food, Asteron, JSmith, Kirkq, Radioactive Potato, Baxter, DeHackEd, Tragedy, TheFrigz, Maza, Arne the Ass, BkDJ, Jammer01, Phallosvogel, Hb2, Supermegavkoy, KDR_11k, JXQ, Cheetah 7071, NotBowen, Hina98, Adelikat, Turambar, BoltR, Mr. Pwnage, Jweb Guru, Nitz, Wouter Jansen, Paused and Ntsujrehtona </blockquote>
I, er, did what? Did you just dump a list of posters to the thread? ;) Anyway, I'd like to thank you. Congrats on the completion, the quality, and the timing. (It's a good week for SM64.)
IRC nick: UncombedCoconut
Skilled player (1404)
Joined: 5/31/2004
Posts: 1821
Awesome movie! When FODA finished his run, I didn't think anyone would try to improve it anytime soon, and especially complete the TAS this fast. Some very nice inventive improvements, great job :)
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Simply brilliant execution of all the stages in terms of speed and routes. You cannot be human, so this is a yes and star vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Active player (434)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Seen probably all of your wips and it gives me a great pleasure to vote yes on this magnificent run. Glad you were able to finish this run so quickly in a efficient way. voted yes and naturally it is a star run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 2/16/2005
Posts: 462
Wow you made this TAS as fast as possible and in record time! Great job! Voting yes for being faster than a published run.
This signature is much better than its previous version.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I'm voting yes, but I am not a fan of the damage taken in the rainbow place while waiting for the carpet. It just seemed a bit.. off.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
A fast tas done fast. Very nice.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
REALLY awesome!! Definite Yes vote.
Current Projects: ???
Joined: 3/15/2007
Posts: 131
I've been following this since the HMC WIP, definite yes. Really an astounding improvement to the existing run. Route changes, several new tricks, and a very entertaining run all around. I particularly like the part in tall tall mountain on the 100 coin star, when you first grab the jump box (the one right next to the start), and on the third bounce get hit by the cannonball which speeds you down to the ground. That makes me lol every time. I just finished playing the game myself again after a couple years, it really brings out a new appreciation for how hard even the most basic tricks are to perform on a console :P. Amazing, amazing run. Great job Rikku
Joined: 12/7/2005
Posts: 149
Location: Sweden
What are the times for the individual levels?
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Woah! Algebraic! That was totally mathematical! Rhombus! Seriously, very good work! Yes vote and a shiny star. edit: Btw, my nickname isn't really arne the ass but it's ok, it fits my personality better. ;) And why am I thanked anyway? I didn't even post once :)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
A well deserved yes vote from me. Some of the stars seemed a little slower than FODA's run, even though they were faster. I don't know why I'm mentioning this, though; it's just an observation.
hi nitrodon streamline: cyn-chine
Experienced player (612)
Joined: 4/24/2005
Posts: 612
One hell of run this turned out to be. Regardless of there being not many/no entertainment vs speed trade offs, I actually found this run to be superior in the entertainment department. You did a fine job on this run Rikku, I didn't doubt it at any moment. And hey, in some aspects, besides a thank you to FODA, you paid great homage to his run with your run. With all that I give this a yes vote. (Thanks for the acknowledgment in the submission text, stuff like that, in a subtle way, motivates me to TAS)
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Absolutely incredible. Not sure I deserve any thanks in the submission text but it's welcome either way ).
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 11/15/2004
Posts: 804
Location: Canada
Hmm. I got a mention. Having an opinion finally paid off! I already said most of what I had to say in the WIP thread, but I would like to say that I thought it was pretty cool that Mario released the stage star while he was jumping toward the 100 coin star in Rainbow Ride. Of all of the negatives regarding entertainment that I wrote about the run, some were probably unavoidable because you changed the route in order to save time, and others were just camera choices. The unnecessary damage in Rainbow Ride really bothers me, though. That just isn't kosher. I suppose I can't vote No to the entire salad just because there are a few bacon bits in it. I'll pick them out and vote Yes anyway. Even though I've effectively voted for the obsoletion of FODA's run, I just want to say that FODA made an absolute masterpiece. It is a work of art. Camera angles and style were considered in every single frame. This run gets better looking in the later levels, but I think we'll all consider FODA's run as the standard to which all future runs will be compared to for entertainment value. Were you able to use the hyper pole-climbing glitch in Bowser 2 that AKA uses in his run?
Fredrik wrote:
What are the times for the individual levels?
I, too, would like to see a comparison of level times compared to FODA's run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.