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Details

    *  Aims for fastest time
    * Manipulates luck
    * Takes damage to save time
    * Emulator used VBA19.3

About the run

This is an improvement of 772 frames over Zggzdydps published Julius version run of Aria of Sorrow, and an improvement of 308 frames over my previously submitted atempt.
The biggest part of the improvement over my old atempt comes from the headhunter fight (~180 frames), I used the L backdash halfway through the first form battle to get her to be in a better position when she died, making the next head connect a lot faster (I completely forgot about the L backdash last time in that battle). I also saved some time on the second form by different weapon usage. Graham was also improved, though not by very much (15-20 frames or so), most of that was because I managed to use one axe less on the first form without actually slowing the battle down, so that extra axe saved some time on the third form.
The rest of the improvement comes from some 1-2 frame optimizations and a few new/slightly altered room strategies (I played through most rooms 2-3 times trying to make them as optimal as possible).

Thanks to

Zggzdydp for his previous run, which helped me in the making of my two runs.

adelikat: Accepting as an improvement to the published movie.

adelikat: Replaced submission file with a 13 frames faster version at request of the author.

TASVideoAgent
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Sir VG
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Damn, and I thought it was annoying before.
so that extra axe saved some time on the third form.
I wouldn't call the monster form 3rd form, since the constant rotating spheres isn't really a 2nd form. In my opinion, anyways.
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Well the moving is annoying but It was good. I gave it a 8/9
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Sir VG wrote:
I wouldn't call the monster form 3rd form, since the constant rotating spheres isn't really a 2nd form. In my opinion, anyways.
The rotating sphere portion is a second form. It has it's own HP value :P
so that extra axe saved some time on the third form.
I honestly wonder if you wouldn't be able to save a little more time by saving an axe for when it's only got like 20 or so HP left, so you can throw the axe and end input immediately following.
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True, it saved 13 frames. So it'd be great if someone could update the submission with this .vbm file.
Agare Bagare Kopparslagare
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Cpadolf wrote:
True, it saved 13 frames.
I had a feeling it'd save at least a few frames. I did that in my submission, and kind of wondered why no one else did it in the following ones. I'm going with a 9/9, I love the movement sound :)
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9/9 from me too. Wow that movement sound is surprisingly annoying =) Great movie, looks very optimal to me.
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the differences between this and the previous run are minimal, but noticable. moreso in the entertainment department. i can't complain about anything. 8/8
adelikat
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Very entertaining movie and some nice improvements. High ratings from me.
It's hard to look this good. My TAS projects
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adelikat wrote:
Very entertaining movie and some nice improvements. High ratings from me.
Thanks, but could you also update the submission with this new vbm file, that saves 13 frames on the final boss?
Agare Bagare Kopparslagare
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I didn't notice the interesting thing about headhunter's head, good find, good work.
adelikat
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Cpadolf wrote:
adelikat wrote:
Very entertaining movie and some nice improvements. High ratings from me.
Thanks, but could you also update the submission with this new vbm file, that saves 13 frames on the final boss?
Oh, I didn't see that. In the future, you need to send me a PM request. I'll update the page as soon as I get a chance.
It's hard to look this good. My TAS projects
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adelikat wrote:
Oh, I didn't see that. In the future, you need to send me a PM request. I'll update the page as soon as I get a chance.
Ok, thanks.
Agare Bagare Kopparslagare
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1247] GBA Castlevania: Aria of Sorrow "Julius mode" by Cpadolf in 04:38.90