Emulator details

  • Emulator: PCSX-RR v0.0.9
  • Options → CPU → Put the check in "Resident Evil 2/3 Fix"
(If you don't put the check in the fix, music will become too fast.)
Plugins
  • GPU:TAS Soft Graphics Plugin 0.1
  • SPU:TAS Sound Plugin 0.2 (Movie sync mode)
  • Bios:Sony PlayStation BIOS (U)(v4.1)

Game objectives

  • Aims for fastest time
  • Recorded from Power-On
  • Manipulates luck
  • Genre: RPG

About the game

SaGa Frontier is a RPG by Square, released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment in North America(SCEA) on March 25, 1998. It is the seventh game in the SaGa series and the first to be released on the PlayStation.
The plot of SaGa Frontier take place a science fiction/fantasy setting called the Regions, a group of worlds with varying degrees of culture, unique races, technology, and magic. The game allows the player to follow the exploits of one of seven protagonists, each with his or her own storyline and goal. The game's Free Scenario System offers a large amount of non-linear gameplay, allowing the player to freely travel between many of the Regions, interact with other characters, and take part in turn-based combat.If certain conditions are met within the battle, party members on either side can create combination attacks for added damage.

About the run

I beat the chapter of Lute

Route

Yorkland → Manhattan → Koorong → Shingrow → Koorong → Scrap → Koorong → Devin → Shrike → Koorong → Owmi → Nelson → Mondo Base

Shingrow

Obtain 'HyperScale'.

Scrap

Riki, Mei-ling and T260 join the party.
Obtain some equipment in the Junk Store.
Infinite Items in Scrap Junk Store
Go to the junk store in Scrap and agree to pay 300 credits to search for 3 items. After doing this, talk to the owners again and pick Selling, then go to the bottom selection 'Hyperion Bazooka' and hit circle. Then hit cancel and go into the room with the junk, you'll be able to get 7 items instead of 3. Moreover, the obtained item changes by credit on hand. After picking 7 items, talk to the owners agian, hit selling, highlight circle on 'Hyperion Bazooka' and hit circle. You can do this as many times as you like.
Actual procedure
Sell 'HyperScale' → Pay 300 credits → Sell 'RepairKit' → Highlight circle on 'Hyperion Bazooka' and hit circle
Obtain the following equipment.
CyberSuit×3 Thunderbolt×2 MirrorGlass×2 LethalGun×4 ExcelShield×3

Devin

Receive 4 pebbles.
Buy 'VictoryRune' for Mei-ling.

Shrike

Roufas and EngineerCar join the party.

Owmi

talk with the Capt.Hamilton.

Mondo Base

Change the formation and equipment. (Bold-faced type = Changed point)
MemberEquip1Equip2Equip3Equip4Equip5Equip6Equip7Equip8
T260Armor
Vest
Armor
Vest
Nakajima
Board2
ThunderboltThunderboltLaser
Knife
Samurai
Sword
Mec
Body
EngineerCarLethal
Gun
Eagle
Gun
Mirror
Glass
Mirror
Glass
Laser
Scope
Machine
Vulcan
Pepair
Pack
Mini
Plant
Capt.HamiltonLethal
Gun
Lethal
Gun
Osc-
Sword
Excel
Shield
---Cyber
Suit
RoufasLethal
Gun
AGUNI-
SSP
Excel
Shield
----Cyber
Suit
Mei-ling--Excel
Shield
AGUNI-
CP1
Cyber
Suit
---
To obtain some techniques and items, I fight against 'Giant' twice.

1st

VS Giant (HP 10552)

The 1st turn:
Defense(Roufas),
Thunderbolt(T260)+Crosshair(EngineerCar),
SunRay(Mei-ling)+SharpShot(Captain)
The 2nd turn:
Same as the pre-turn.
The 3rd turn:
Thunderbolt(T260)+Crosshair(EngineerCar),
AnyGun(Captain, Roufas & Mei-ling)
After the battle:
Captain: Learns 'CrossShot',
Roufas and Meiling: Learn 'Twogun'
Obtain 'PowerBelt'.

Captain: Put on 'PowerBelt'. Add 'CrossShot' to the Equip Ability

2nd

VS Giant (HP 10552)

The 1st turn:
Thunderbolt(T260)+Crosshair(EngineerCar)+CrossShot(Captain),
Defense(Roufas and Meiling)
The 2nd turn:
Thunderbolt(T260)+Crosshair(EngineerCar),
AnyGun(Captain, Roufas and Mei-ling)
After the battle:
Roufas and Meiling: Learn 'Twogun'
Obtain 'PowerBelt'. 

Change the equipment.(Bold-faced type = Changed point)
MemberEquip1Equip2Equip3Equip4Equip5Equip6Equip7Equip8
T260Armor
Vest
Armor
Vest
Nakajima
Board2
ThunderboltThunderbolt--Mec
Body
EngineerCar--Mirror
Glass
Mirror
Glass
Laser
Scope
Machine
Vulcan
Pepair
Pack
Mini
Plant
Capt.HamiltonLethal
Gun
Lethal
Gun
Osc-
Sword
Excel
Shield
--Power
Belt
Cyber
Suit
RoufasLethal
Gun
AGUNI-
SSP
Excel
Shield
---Power
Belt
Cyber
Suit
Mei-lingLethal
Gun
-Excel
Shield
AGUNI-
CP1
Cyber
Suit
---
Roufas: Add 'CrossShot & Twogun' to the Equip Ability.
Meiling: Add 'CrossShot, Twogun & VictoryRune' to the Equip Ability.

VS Spriggan

Spriggan shifts to the next form when its HP becomes below the half. (Excluding 'Tamashii')

Spriggan 'Kyoten' (HP 35000)

The 1st turn:
VictoryRune(Mei-ling)→Roufas,
Thunderbolt(T260)+Crosshair(EngineerCar)
 +CrossShot(Roufas)+CrossShot(Captain)

Spriggan 'Douchi' (HP 35000)

The 2nd turn:
VictoryRune(Mei-ling)→Captain,
Thunderbolt(T260)+Crosshair(EngineerCar)
 +CrossShot(Captain)+CrossShot(Roufas)

Spriggan 'Iryoku' (HP 25000)

The 3rd turn:
Defense(EngineerCar),
VictoryRune(Mei-ling)→EngineerCar,
Thunderbolt(T260)+CrossShot(Roufas)+CrossShot(Captain)

Spriggan 'Choshin' (HP 55000)

The 4th turn:
Thunderbolt(T260)+CrossShot(Meiling)+Crosshair(EngineerCar)
 +CrossShot(Captain)+CrossShot(Roufas)
The 5th turn:
Thunderbolt(T260)+CrossShot(Captain)+Crosshair(EngineerCar)
 +CrossShot(Roufas)+CrossShot(Mei-ling)

Spriggan 'Tamasii' (succeeding HP of 'Choshin')

The 6th turn:
Thunderbolt(T260)+CrossShot(Captain)+CrossShot(Roufas)
THE END

Movie of this run
Reference
Saga Frontier (Blue) (JPN) in 18:43.60 (Played by knbnitkr)
(Using system data. NOT from Power-On)
Saga Frontier (Asellus) (JPN) in 43:56 (Played by gure)
(Using system data. NOT from Power-On)
Saga Frontier (Riki) (JPN) in 38:02 (Played by gure)
(Using system data. NOT from Power-On)

I hope you enjoy my run.

Nach: We now have Rules regarding BIOSes, and how to make submissions for runs for emulators that use BIOSes. This run adhears to them. Accepting.

Aktan: Processing.
Spikestuff: Sync Note: In order for this to run on pcsx-rr you must compress the bin/iso to the bz format. And for those figuring out the bios it's SCPH7001.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14743
Location: 127.0.0.1
This topic is for the purpose of discussing #2487: knbnitkr's PSX SaGa Frontier "Lute" in 21:08.50
sgrunt
He/Him
Emulator Coder
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Consistently fails to sync here. I should point out that the movie file as is automatically disables the fix you listed in your submission text. With the movie file as it is, the run desyncs going into the third round of the first Giant fight. If I edit the movie file to enable the fix you mentioned, it does not make it past the title screen. Are there any other settings you have set that we should be aware of? EDIT: I have found that using the BIOS now listed in the submission text causes the run to sync (the advice about the RE1/2 fix is still completely irrelevant). Is that permissible?
Post subject: Re: #2487: knbnitkr's PSX SaGa Frontier in 21:08.5
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
TASVideoAgent wrote:
Options → CPU → Put the check in "Resident Evil 2/3 Fix"
This is wrong, you are not suppose to do that, you are suppose to go in "map hotkey" and then while making your movie use that hotkey to enable disable the hack, see this movie : http://tasvideos.org/2483S.html When you use a hack, the submision page will say "ALERTS POSSIBLY COMPROMISING MOVIE INTEGRITY" then "Resident Evil 2/3 fix" hack enabled", your movie doesnt, so if the hack is needed it wont ever sync unless you correct this Im not sure how you forced it to make your video, yet, its not activated or the site would see it, and its (probably) not possible to replay the movie until the hack input is made inside the movie (if the hack is needed at all... probably its not needed)
Publisher
Joined: 4/23/2009
Posts: 1283
Here is an encode (now pointing to the fixed audio version): http://www.archive.org/download/KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr.mp4 http://www.archive.org/download/KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr.mkv HQ Stream: http://aktan.site90.com/?vid=KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr_512kb Edit: Added Part 1. Edit 2: Added encode links. Edit 3: Re-uploaded encode with fixed audio. Edit 4: Part 2 link now points to fixed audio version. Edit 5: Part 1 link now points to fixed audio version. Edit 6: Added Playlist link. Edit 7: Changed Archive links to fixed sub version. Removed DailyMotion version and will upload an HQ Stream version. Edit 8: Added HQ Stream.
Joined: 7/10/2007
Posts: 280
I think this is fantastic. I'm only curious if a few of the +HP/WP post-battle levelups were necessary, and if not, could they be manipulated away? Also, is there an explanation in English on the Blue TAS? Don't understand how you skipped collecting runes or what happened with the ending.
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Once again I'm impressed how with how quickly you were able to beat an RPG. I remember this game being rather open-ended, but still, there's the matter of beating the final bosses, and you seem to have handled that quite well. Voting yes.
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Personally i founded the 13 first minutes extremly boring, then well theres somes fights, the effects are cute, it was somewhat cool But can somebody tell me if it does actually beat the game ? no credits, no game over, no ending, need to do more characters?
sgrunt
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Emulator Coder
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
There's an "ending", but no credits sequence. It goes back to the "where is your data stored?" menu.
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
Tristal wrote:
I think this is fantastic. I'm only curious if a few of the +HP/WP post-battle levelups were necessary, and if not, could they be manipulated away? Also, is there an explanation in English on the Blue TAS? Don't understand how you skipped collecting runes or what happened with the ending.
HP/WP levelups were not necessary. However, they could not be avoided. When you try learning a gun skill without other levelups, It will be later than this run. I am sorry, There is no movie of English sub. The method of skipping runes event, 1.After swallowed to Tanzer, escapes by the gate magic. 2.talks to the fortune teller in Devin.
Publisher
Joined: 4/23/2009
Posts: 1283
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
Publisher
Joined: 4/23/2009
Posts: 1283
knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
This is the method I was hoping to do with all PSX games but I always get desynced. How did you get rid of desyncing when playing your movie with Eternal SPU?
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
Aktan wrote:
knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
This is the method I was hoping to do with all PSX games but I always get desynced. How did you get rid of desyncing when playing your movie with Eternal SPU?
OK. I explain this method more in detail. 1.Encode only music with Eternal SPU until desync is caused. 2.Change the SPU to TAS SPU. 3.Replay the movie until the point where desync was caused at last time. 4.Save the state there. 5.Change the SPU to Eternal SPU. 6.Load the state and Encode only music until desync is caused. 7.Repeat 1-6.
Publisher
Joined: 4/23/2009
Posts: 1283
knbnitkr wrote:
Aktan wrote:
knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
This is the method I was hoping to do with all PSX games but I always get desynced. How did you get rid of desyncing when playing your movie with Eternal SPU?
OK. I explain this method more in detail. 1.Encode only music with Eternal SPU until desync is caused. 2.Change the SPU to TAS SPU. 3.Replay the movie until the point where desync was caused at last time. 4.Save the state there. 5.Change the SPU to Eternal SPU. 6.Load the state and Encode only music until desync is caused. 7.Repeat 1-6.
Thanks a lot for the explanation! Now just one question. For step 3, (Replay the movie until the point where desync was caused at last time.) do you replay until you pass the desync point and then save the state there, or do you replay and stop just before the desync point and then save the state there? I assume it's the first way, but I'm just making sure.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I used this technique for azure dreams encode once and I spended about... more than 4hours of manual editing thought pcsxrr/kkapture and an avisynth editor. I don't know how often this game desynch... but I can't wait for your final encode Aktan! :)
Publisher
Joined: 4/23/2009
Posts: 1283
BadPotato wrote:
I used this technique for azure dreams encode once and I spended about... more than 4hours of manual editing thought pcsxrr/kkapture and an avisynth editor. I don't know how often this game desynch... but I can't wait for your final encode Aktan! :)
Aw, so the already posted encode isn't good enough? =p Do you know the answer to my question above?
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
Aktan wrote:
Thanks a lot for the explanation! Now just one question. For step 3, (Replay the movie until the point where desync was caused at last time.) do you replay until you pass the desync point and then save the state there, or do you replay and stop just before the desync point and then save the state there? I assume it's the first way, but I'm just making sure.
I have used the latter method. before the desync point.
Publisher
Joined: 4/23/2009
Posts: 1283
knbnitkr wrote:
Aktan wrote:
Thanks a lot for the explanation! Now just one question. For step 3, (Replay the movie until the point where desync was caused at last time.) do you replay until you pass the desync point and then save the state there, or do you replay and stop just before the desync point and then save the state there? I assume it's the first way, but I'm just making sure.
I have used the latter method. before the desync point.
Okay, thanks! Edit: Well after quite a bit of work (mostly learning how to combine those two waves) I finally got it. Expect the update to the encodes and Daily Motion soon! (After all the BoFII uploading...)
Publisher
Joined: 4/23/2009
Posts: 1283
Btw, has anyone else noticed that for most of the combination attacks, the first hit in the combo is a shot into the robot's crotch area? XD A suggested screenshot should be a shot like that!
Publisher
Joined: 4/23/2009
Posts: 1283
knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
For parts 2, I think I've figured out a way to fix that desync. I was editing MMX5 with tons desyncs (took 16 hours) and after I finished, I figured, why not just capture the Eternal SPU sound with .kkapture instead of using spulog? There is no desyncs there and then all you would need to do is mix the parts. After I figured this out, I was like @$%&! since capturing and mixing the parts would only take 2 hours verses the 16 I did to get rid of the desync PLUS .kkapture way is more accurate.
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Wow, glad to see this game get some love! One caveat: I'd rather see a full-game TAS. It would add a bit of strategy regarding order, as I think each quest you beat gives you better starting stats (+ maybe equipment/techs?) for future quests. And all the quests combined would still take way less time than say FF7. But that's a minor point to worry about later. Definitely voting yes on this!
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
Josh the FunkDOC wrote:
Wow, glad to see this game get some love! One caveat: I'd rather see a full-game TAS. It would add a bit of strategy regarding order, as I think each quest you beat gives you better starting stats (+ maybe equipment/techs?) for future quests. And all the quests combined would still take way less time than say FF7. But that's a minor point to worry about later. Definitely voting yes on this!
Did not you vote on not "Yes" but "Meh" ?
Joined: 5/31/2009
Posts: 22
Location: France
arukAdo wrote:
Personally i founded the 13 first minutes extremly boring, then well theres somes fights, the effects are cute, it was somewhat cool
I second that. I don't know if people who haven't played the game will be very interested in this run. Meh vote.
adelikat
He/Him
Emulator Coder, Expert player, Site Developer, Site Owner (3579)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
sgrunt wrote:
I have found that using the BIOS now listed in the submission text causes the run to sync (the advice about the RE1/2 fix is still completely irrelevant). Is that permissible?
I'm curious about this as well. What is this BIOS, how does it differ from the usual BIOS, and should it be permissible? Also, is the RE1 hack confirmed to be moot? If so it should be removed from the submission text. If it is necessary, then arukAdo's points need addressing.
There's an "ending", but no credits sequence. It goes back to the "where is your data stored?" menu.
This is normal for this game? It really has no ending sequence? I'm prepared to accept this movie based on entertainment value & viewer response. But I want clarification on these issues first.
It's hard to look this good. My TAS projects
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
adelikat wrote:
I'm curious about this as well. What is this BIOS, how does it differ from the usual BIOS, and should it be permissible?
You are the one to answer this :p
adelikat wrote:
Also, is the RE1 hack confirmed to be moot?
Yeah, its not needed nor effective, he sayd it fix the music (for encoding i assume) but realy when you check that box nothing is happening (and nothing should ever happen...) If a hack is active, you see it on the movie submision