Post subject: Space Station Silicon Valley
Player (156)
Joined: 4/7/2008
Posts: 217
This game could actually make a pretty entertaining TAS. I'm not sure if there are any major glitches found since there are no speedruns for this game (surprisingly) but I'm sure some could be discovered. I won't be doing a full-game run of this but I TASed a couple of levels to see how it would look: "Smashing Start" (level 1): http://www.youtube.com/watch?v=9V3ros_xFng "Hoppa Choppa" (5th snow level): http://www.youtube.com/watch?v=ccA-EKxII6c
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
I remember that there are race levels in this game. I really want to see how exploitable these will be.
Kaylee
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Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
As you probably know already bloob, I love this game and I think you should TAS it after OoT :D
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
It's just a crying shame that you can't get a 100% save file due to a programming error. Unless there is some sort of trick I never knew about. Either way, this game was easily one of the best games for the N64 in my book, so a TAS would be awesome.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Wren wrote:
It's just a crying shame that you can't get a 100% save file due to a programming error. Unless there is some sort of trick I never knew about. Either way, this game was easily one of the best games for the N64 in my book, so a TAS would be awesome.
You can still do a "Possible 100% run". Which requires you to get everything that's possible to get.
MezzoDragon
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Joined: 5/27/2007
Posts: 120
Mysterypea wrote:
Wren wrote:
It's just a crying shame that you can't get a 100% save file due to a programming error. Unless there is some sort of trick I never knew about. Either way, this game was easily one of the best games for the N64 in my book, so a TAS would be awesome.
You can still do a "Possible 100% run". Which requires you to get everything that's possible to get.
Perhaps someone can fix the error. I know that means hacking into the game, but this could be one of the few times it will be acceptable.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
What exactly is the error? I can't recall.
Player (156)
Joined: 4/7/2008
Posts: 217
There's a trophy in the game that you can get to appear but you can't pick it up :\. I agree with Mysterypea in that it should still be considered "100%' since you're collecting everything that's obtainable
Experienced player (584)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I would like to see more from this game. I briefly tried it a while back and it was interesting. Also, the video looked nice.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Call me a hater, but I found both youtube videos to be boring. I probably would not enjoy seeing this game TASed. Your N64 TASing skills would be better served with a different game.
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Player (156)
Joined: 4/7/2008
Posts: 217
XD Agreed that the game can be relatively boring at parts, especially if you aren't familiar with it, although there are a lot of sections that would be pretty cool to see how quickly they could be done. The game also has potential for sequence breaks within each level. I won't be doing a run of this game but I recall people wanting to see it TASed, I'd personally love seeing this game done eventually
Player (56)
Joined: 12/15/2015
Posts: 12
Hi everyone. I'm an SSSV speedrunner and I'll be away from my N64 for Christmas, so I thought I might spend the time trying to make a TAS. The category will be any%. As Bloobiebla expected, this game now has many glitches and in-level sequence breaks that can be performed. Current WR is 1:18:23 with a sum of bests around 1:11:xx IIRC. As this will be my first attempted TAS, I don't know how far I'll get in 3 weeks. Depending on how hard it is to optimize, I might be content with a "very good" run instead of a "perfect run". I'll post an update or a completed video when my vacation is over. Wish me luck!
Player (56)
Joined: 12/15/2015
Posts: 12
Alright, I finished a "first cut" run. I believe the levels are independent of eachother, so it should be simple enough to optimize level by level. I'm going to show the TAS on my stream and I'll post a link to it when there is a recording. I'll figure out the details later this week. I believe the levels are near perfection based on my current knowledge of the game with two exceptions. There are two glitches I have done before (only once each, one by accident) that I couldn't reproduce and have no knowledge of how to reproduce. The first is clipping through a wall to get to the king rat as the racing dog in stinky sewers and the second is a teleportation glitch on jungle doldrums.
Player (56)
Joined: 12/15/2015
Posts: 12
After 2 years of new strats, I'm going to re-TAS this game. I expect to save around 5 minutes, maybe more. Pretty much every level can be improved.
Joined: 12/16/2008
Posts: 61
Location: a brontosaurus... havin' breakfast
I, for one, hope to one day see this completed
GJTASer2018
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Joined: 1/24/2018
Posts: 308
Location: Stafford, NY
Late to the party much? That said, no idea about the possibility of a true 100% submission - that would depend on whether a bugfixed ROM (that fixes the uncollectable trophy bug mentioned in earlier posts) would be legal for submission or not.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Player (56)
Joined: 12/15/2015
Posts: 12
I think I asked about using a romfix for a 100% TAS and the response was that romhacks are frowned upon unless they contribute significantly to the TAS. My understanding of that was that something like kaizo mario could be submitted because it's basically its own game, where something like the SSSV romfix doesn't change much from the original and shouldn't be used. The runs for 99% and 100% are basically identical except in 100% you bounce off the trophy as you pick it up instead of walking through it like 99%, creating maybe a couple of frames difference. If I did a completion TAS I would do it using the original rom just so there's no chance it gets rejected after all that work. Unfortunate that we wouldn't get the satisfaction of full completion but oh well.