• Recorded with FCEUX 2.1.3, old PPU (syncs in 2.1.5)
  • Fastest time to 999999
  • Luck manipulation
  • Glitch abuse
1054 frames (17.54 seconds) faster than Baxter's published run, largely from using a new trick:
When the top row is cleared, the game seems to get confused and also clears the bottom row, counting another line (but tetrises don't clear 5 lines, it keeps a full line instead). So I score tetrises by doing triples at the top, and at the same time set up the rest for more tetrises (as leftover rows fall to the bottom). I actually found this glitch back in 2006 while doing a playaround, and had this run in mind for a long time, but it wasn't until recently that I figured out how to do it.
Placing blocks this high sadly isn't possible at level 19, but barely works at 18, so I start at 18 instead (and had to score 2 more tetrises). It's still hard to fit (and manipulate) the blocks up there, since I had to repeatedly fill the top few rows ... so I made this easier by bruteforcing again!
Overall, it went like this:
  • Find all possible ways to fit blocks into each side (or as many as I can, I got a few dozen)
  • Get the player input for each of them (and how many frames it takes to place each block)
  • Also get the input to delay the next block by any amount of frames (up to about 10, and pausing when left+right+down isn't enough)
  • Using the above, code the bruteforcer in C, and use it for a (mostly) easy ride to level 19 and above
And the bruteforcing: (instant, too)
  • Go through each left/right block sequence (for a single tetris), and each way to alternate sides
  • For each of them, find how long it'd take to manipulate and place all blocks
  • Keep the shortest one, display it and generate .fm2 data to copy-paste into the run
I only ran into a minor problem at some point, when the cleared bottom rows overflowed past the bottom (due to the glitch) and started blocking the way above the top row ... this sometimes forced me to use other/slower combinations, but probably cost less than 1 second.
Since this is no longer possible once I reach level 19, the last few tetrises were done like before.

adelikat: Claiming for judging. And Accepting of course!

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This topic is for the purpose of discussing #2786: Acmlm's NES Tetris "fastest 999999" in 03:11.78
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
That was insane, And I loved it! Yes Vote. Suggested Screenshot:
Former player
Joined: 11/13/2005
Posts: 1587
I also voted yes, because this was amazing. Awesome job, Aclmlmlmac!
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Now that was impressive. I'm surprised at how different this was from the other runs. You seemed to make use of the entire board rather than just a few lines, which was great. I'm glad a tetris run like this was possible. Voting yes.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
Excellent TAS! This run is faster, more entertaining and more glitchy than the last movie. Easy Yes vote.
Joined: 4/16/2010
Posts: 8
I'll claim encode. Brilliant run, very funny to watch! A yes vote from me!
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I love when new glitches are found! This is a very easy yes vote, and I can't wait for Baxter's reaction, I am sure a framewar will begin. http://www.youtube.com/watch?v=D9xNifuFwV8 Suggested screenshot: (2413 bytes)
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
YES. Yes for sure. I really enjoyed that run.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
That was pure awesome and an obvious yes vote as well.
Joined: 7/10/2008
Posts: 56
Clear Yes vote. Fun to watch, interesting glitch. Great job!
i see...
Joined: 5/13/2009
Posts: 141
COOL! Yes!
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
That is awesome.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
YES! vote.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Active player (276)
Joined: 4/30/2009
Posts: 791
Easy yes from me
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Yes vote. It's an improvement and more entertaining, the new glitch added some value to that.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
You managed to to make Tetris entertaining. A definitive yes vote.
Tub
Joined: 6/25/2005
Posts: 1377
nice one!
m00
Personman
Other
Joined: 4/20/2008
Posts: 465
Delightful! Yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Player (142)
Joined: 7/16/2009
Posts: 686
Yes. Definitely yes. You managed to improve the old run with nearly 18 seconds, what's not to like? Plus, this run looks way more awesome than the previous one. And I'd like to second Noob Irdoh on the suggested screenshot.
Joined: 6/4/2009
Posts: 893
excelent work ! easy yes vote
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yes vote. Nice to see a new glitch brought to use, especially in a game like Tetris.
Active player (374)
Joined: 7/12/2010
Posts: 22
...wow. I just do not believe what I saw... what kind of skills even are those stunts you just pulled? Definitely a yes vote.
Joined: 5/8/2010
Posts: 177
Location: Entropy
Yes vote, really like this Tetris TAS!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Do I need to make a post stating my Yes vote? Not really... the run is too awesome to need posts stating the Yes vote. YouTube Archive collection Archive download
Joined: 6/23/2009
Posts: 150
Cool glitch!