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TASVideos News
C64 non-determinism since BizHawk 2.11
posted by feos on 5/24/2026 9:53 AM
We've discovered that the Commodore 64 core in BizHawk became non-deterministic since version 2.11: loading different savestates from the same timeline may lead to different results later on.
So we recommend to use BizHawk 2.10 or older for C64 TASing, even though it's not yet known how many C64 configurations are affected.
CoffeeTools is now allowed for movie submissions! Welcome UFO 50!
posted by ikuyo on 5/20/2026 8:55 PM
Sometimes you add a single game tool that counts for 50 games! And this is one of those times.
As of right now, CTAS movie files, developed with the CoffeeTools mod for UFO 50 are allowed for submission! This collection of games has a dedicated speedrunning and TASing scene we hope to see work on quite soon.
Many thanks go to synabler, for raising awareness about the tool to staff; to our publishing team, for developing the publication process for PC games; and to Blazier and ToastGhost, main developers of CoffeeTools, for their support and for implementing changes to the format (such as including rerecords count and a timer in the file itself) to improve support on our end.
Happy TASing!
Progress Report: This is it, TASVideos. Just breathe.
posted by Samsara on 5/3/2026 3:18 AM
UPDATE (05/24/2026): For anyone reading this post several weeks later, I've updated the information about the four single game TAS tools to reflect the work done on them since this post was made.
In typical Samsara fashion, something that should have taken me less than a year and that I hoped to have taken less than a year has, in fact, taken nearly two. But hey, progress reports are back, and if I've learned anything, it's to not give a timeframe for the next one!
This one's a bit shorter compared to the "girl needs an editor" lengths I normally go to, but I promise next time I'll return to form, and by "form" I mean "girl needs an editor". EDIT: Hi, girl needed an editor, and I'm an editor, but I'm also girl. This turned out long again. Haha, oops, whoops.
In this post:
Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first three are all fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!:
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.
Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
- Four (4) new single game TAS tools are now supported with parsers, for Ocarina of Time (GZ), Celeste (CelesteTAS), UFO 50 (CoffeeTools), and Dustforce (Dustmod)!
- CelesteTAS is officially approved for site submission! Also GZ but Memory announced that before I was able to make this post!!!
- BizHawk 2.11.1 gets re-announced because I feel bad pushing down the earlier news post about it!!!
- A fun new place to find and discuss site updates!
- The great PC merge is upon us!
- There's more changes (positive) to single game TAS tool acceptance!
- Finally, individual levels will be coming to TASVideos... eventually!
Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first three are all fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!:
- CelesteTAS, for Celeste! Wiki: EmulatorResources/CelesteTAS
- GZ, for Ocarina of Time! Wiki: EmulatorResources/GZ
- CoffeeTools**, for UFO 50! Wiki: EmulatorResources/CoffeeTools
- Dustmod and Dusted*, for Dustforce DX! Wiki: EmulatorResources/Dustmod
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.
Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
Newly acceptable TAS framework GZ AKA Ocarina of Time Practice ROM
posted by Memory on 5/2/2026 3:39 PM
We are now accepting TASes made using GZ AKA the Ocarina of Time Practice ROM. This is the first single game TAS framework we have accepted since we started accepting Doom demos in 2015. Ocarina of Time TASers prefer this tool and we supported it with the publication of [7027] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by PancakeTurtle & Migu in 3:07:26.833. As you might be able to tell, it has actually been acceptable for a little while, so I apologize for the delay on the announcement. More details can be found on the Emulator Resources subpage.
---
We have some additional newly acceptable TASing frameworks coming soon, and hopefully some updated guides on how to get these acceptable for publication.
Featured Movie
Cave Story (2004) is a famous freeware indie game notable for being made entirely by one person, Daisuke "Pixel" Amaya.
Watch as nitsuja completely destroys this difficult game with amazingly precise movement. This playthrough saves Curly and finishes with the best ending after beating Ballos.
The program used to make this run, Hourglass, was also developed by nitsuja—with the creation of this run in mind. As such, it is our first published run of a Windows game.
Downloadable encodes and the YouTube encodes include commentary as soft subtitles.
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