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If you've ever wanted to see how a superhuman would beat your favorite video games, you've come to the right place. We have videos of all the popular franchises: from Super Mario Bros. and Sonic the Hedgehog down to Pokémon and Final Fantasy. No matter what genre of game you prefer, be it adventure, platformer, puzzle, shooter or sports, we have them all. Please, visit our welcome page for an introduction, or check out our Newcomer Corner for some hand-picked recommended videos to watch.
TASVideos News
Open call for contributors, with application form!
posted by ikuyo 4 days ago
TASVideos has been quite busy lately, as you may know. And thus, we may need some more hands and voices to help us handle our work. We are always looking for people willing to help us, but until today the way to approach us and volunteer was rather informal.
And we are here to fix it: this is the new official TASVideos Volunteer Application form! If you want to do wiki editing, reviewing, encoding, or any other form of volunteer work for the site, fill this form and we will get to you in due time. Thank you a lot! The site and our community appreciate your contributions. Apply here! https://forms.gle/Ly8fXyVtRpwUBn1t7. If you would like further details on how to help the site, please read https://tasvideos.org/Helping
TAS Framework Requirements Updated
posted by Memory 9 days ago
We have finally overhauled our requirements page for accepting new TAS frameworks. The page was previously written with primarily emulators in mind, but the page is now written to be friendly to single game tools such as CelesteTAS and GZ, the Ocarina of Time Practice ROM as well as large scope frameworks that are not emulators by definition such as libTAS. As TASers adapt new and creative ways of TASing games, we must keep up and accept these sorts of tools as well.
If you are interested in us accepting any sort of TASing framework, please reach out to an administrator or an administrator assistant. Also worth noting that these requirements are by no means final. If you have concerns that a framework you're using does not pass the requirements listed, we would be happy to discuss and negotiate. There is also discussion in Thread #22894: Potential support for single game/series/engine tasing tools.
Dustforce DX + Dustmod is now accepted for submissions! Get dusting!
posted by ikuyo 14 days ago
Put on your best overalls and ready your brooms. It's time for some Tool Assisted Sweeping.
As of today, Dustmod is now officially allowed for submissions and publication, making TASes of Dustforce DX made with it publishable on site! Dustforce DX is a movement centric platform game with 4 acrobatic janitors jumping, wall running and dashing their way thru complex landscapes all to achieve their goal of keeping clean. The game has had an active speedrunning and TAS community for short of a decade by now, and we are happy to have worked with them to make their Nexus scripting tools acceptable on site.
Thanks to Riokaii for acting as our bridge with that community and bringing us up to speed with the details of Dustmod usage, and to Samsara and fsvgm777 to testing sync and identifying specific issues.
This makes Dustmod the 4th single game engine now compatible with the site this year, joining the ranks of CelesteTAS, Coffee Tools and GZ. If you would like some guidance on using the tool, check out our Emulator Resources page!
C64 non-determinism since BizHawk 2.11
posted by feos on 5/24/2026 9:53 AM
We've discovered that the Commodore 64 core in BizHawk became non-deterministic since version 2.11: loading different savestates from the same timeline may lead to different results later on.
So we recommend to use BizHawk 2.10 or older for C64 TASing, even though it's not yet known how many C64 configurations are affected.
Featured Movie
When watching sports, you're usually prepared for the unexpected. But what happens when it verges into the outright impossible?
In this superplay, watch in awe as a team is forced to score on its own goal ("OH NO! OWN GOAL!?"), the scoreboard mysteriously records extra goals that were never scored (and even rolls backwards at one point), and the very laws of physics themselves seem to get completely broken.
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