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#639117884489773499 - NES Super Mario World - Sprite overload memory corruption + crash

smwbootlegdelayedcrash.tasproj
In 00:25.009 (1503 frames), 4 rerecords
125 downloads
Uploaded 4/14/2026 6:34 PM by ColorGreen3303 (see all 2)
By autofiring B while holding a red shell with Yoshi, the sprites are overloaded and this tends to either crash or just lag the game. Sometimes, more interesting memory corruption can occur, as shown in this TAS. Cause is probably VRAM overload, since I found that two sprites of ID FF also tends to crash the game. Could lead to ACE? Not the discoverer of the glitch. I don't think the ROM I have is very good.

#639046593627368137 - SMB2J Max% walkathon

walkathonsmb2jisnotpossible.tasproj
In 05:41.671 (20534 frames), 172 rerecords
189 downloads
Uploaded 1/22/2026 6:16 AM by ColorGreen3303 (see all 2)
This is a sloppy tas of the All-stars version of SMB2J that aims to get as far as possible into the game without the "run" (or X/Y) buttons. 4-1 appears to be the first impossible level, and 4-3 seems even more impossible as not even the first jump of it can be cleared.