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#68871007585229384 - new improvement to my Pokémon Red TAS

Pokémon Red new improvement.bk2
In 02:12.98 (7967 frames), 3809 rerecords
332 downloads
Uploaded 1/18/2021 2:36 PM by DJ_Incendration (see all 109)
Improves my previous attempt by 1.83 seconds due to much better optimization.

#68809813823907678 -

SMB1 TAS through last input.fm2
In 04:57.01 (17850 frames), 4978 rerecords
324 downloads
Uploaded 1/15/2021 8:27 PM by DJ_Incendration (see all 109)

#68701263226221507 - Mario 4:54 updated

SMB1-45403-updated.fm2
In 04:57.31 (17868 frames), 4972 rerecords
363 downloads
Uploaded 1/10/2021 11:08 PM by DJ_Incendration (see all 109)
updated 4:54

#68678769840977003 - SMB1 new AISSON TAS

SMB1 AISSON TAS.fm2
In 04:44.02 (17070 frames), 1487 rerecords
367 downloads
Uploaded 1/9/2021 10:49 PM by DJ_Incendration (see all 109)
This is it for me. WW in 8-4 done, new TAS complete!

#68410246126700593 - SMB1 human theory TAS

Smb1 human theory TAS.fm2
In 04:57.21 (17862 frames), 4291 rerecords
1 comment, 362 downloads
Uploaded 12/28/2020 8:35 PM by DJ_Incendration (see all 109)
This is a human theory TAS of SMB1. Though I do some things that are not humanly possible (very fast jumps in some places and the 8-3 FPG setup), it shows the lowest a human could theoretically get. The only thing that differs in this run than an RTA rules TAS is the 1st room of 8-4.

#68188906756779325 - 4:54.03?

SMB any% TAS.fm2
In 04:57.01 (17850 frames), 4571 rerecords
374 downloads
Uploaded 12/18/2020 9:21 PM by DJ_Incendration (see all 109)
slightly more entertaining

#68188844139140517 - SMB1 TWR?

TWR.fm2
In 04:57.94 (17906 frames), 4549 rerecords
353 downloads
Uploaded 12/18/2020 9:17 PM by DJ_Incendration (see all 109)
Hopefully, this is the 4:54.03.

#68183067587992764 - SMB1 ANY% TAS with blank input removed

anytas-noblank.fm2
In 04:56.96 (17847 frames), 3693 rerecords
5 comments, 373 downloads
Uploaded 12/18/2020 3:02 PM by DJ_Incendration (see all 109)

#68182789037457453 - my first full any% TAS

SMB1 any% TAS.fm2
In 04:57.27 (17866 frames), 3681 rerecords
376 downloads
Uploaded 12/18/2020 2:44 PM by DJ_Incendration (see all 109)
I don't know the RTA timing yet.

#68128138477165271 - Mario's Keep TAS Improvement (ultimate)?

Mario's Keep (ultimate?) AISSON+TEYIUT+AEPLLG TAS.fm2
In 01:24.99 (5108 frames), 1499 rerecords
379 downloads
Uploaded 12/16/2020 3:40 AM by DJ_Incendration (see all 109)
Seems like a pretty big improvement.

#68094829511733547 -

mario's keep AIISON+AEPLLG+TEYIUT TAS.fm2
In 01:25.64 (5147 frames), 918 rerecords
352 downloads
Uploaded 12/14/2020 3:40 PM by DJ_Incendration (see all 109)
Not exactly perfect, there's an improvement in 2-1.

#67585192223093153 - Pokémon Red TAS

Pokémon Red TAS with cool tech.bk2
In 02:14.40 (8052 frames), 1132 rerecords
377 downloads
Uploaded 11/21/2020 4:50 PM by DJ_Incendration (see all 109)
This is a TAS with some cool stuff I found out recently. Possible improvements are: There is a load of click items in battle. If there's a way to avoid them, that would be amazing. Also, I'm trying to find a pokémon swap that sets dex count to a value where no A-press is required to reach the credits.

#65739365940213007 - just the in-game input for SSASSA+TEYIUT=AISSON. Used for me to figure out the RTA timing.

sta-v3.fm2
In 03:26.48 (12409 frames), 1489 rerecords
299 downloads
Uploaded 8/30/2020 1:46 PM by DJ_Incendration (see all 109)

#65716516999577318 - there we go

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
306 downloads
Uploaded 8/29/2020 1:04 PM by DJ_Incendration (see all 109)
Fixed the ROM the movie was set to.

#65716307911944679 -

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
435 downloads
Uploaded 8/29/2020 12:51 PM by DJ_Incendration (see all 109)

#65702101652704438 - Improvement?

StA.fm2
In 03:43.25 (13417 frames), 914 rerecords
1 comment, 464 downloads
Uploaded 8/28/2020 9:30 PM by DJ_Incendration (see all 109)
This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).

#65435427490364301 - Finally got 765E without the RTA manip.

Pokémon Red FTL (without save corruption) TAS WIP 1.bk2
In 02:15.66 (8119 frames), 61 rerecords
552 downloads
Uploaded 8/16/2020 9:15 PM by DJ_Incendration (see all 109)
I'll be making a Red FTL NSC TAS (hopefully with Charmander 1024 setup). It should be less than 32 minutes in total. Edit: Having a lot of trouble with CharmanderDVs. It could take a long time without help.

#64925930327275932 - improved AEPLLG TAS

AEPLLG improved.fm2
In 04:47.27 (17265 frames), 1404 rerecords
468 downloads
Uploaded 7/24/2020 10:34 PM by DJ_Incendration (see all 109)
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.

#64816962732814545 - Difficult Punch-Out!! TAS

difficultpunchout.fm2
In 18:35.16 (67020 frames), 4330 rerecords
429 downloads
Uploaded 7/20/2020 12:48 AM by DJ_Incendration (see all 109)
Probably submission-worthy. Let's see what this is. Edit: I realize I lost time on Glass Joe from the previous TAS. I'm working on a new one now.

#64589792519317086 - my latest TAS of MTPO

MTPO.fm2
In 17:37.85 (63576 frames), 9684 rerecords
437 downloads
Uploaded 7/9/2020 7:15 PM by DJ_Incendration (see all 109)
Fixed to include strategies I should have used before submitting my TAS.

#64457660128604412 - can't figure it out

Red - what did I do?.bk2
In 00:14.60 (11132 frames), 25 rerecords
537 downloads
Uploaded 7/3/2020 8:26 PM by DJ_Incendration (see all 109)
Can't seem to get the 765e TID manip.

#64428891116017198 - Pokemon Green no select glitches TAS

Green NSG.bk2
In 07:59.85 (28700 frames), 5677 rerecords
321 downloads
Uploaded 7/2/2020 1:21 PM by DJ_Incendration (see all 109)
Very improvable. I'd need to bot out 4 1/39 crits, or a lower health value and 4 1/39 crits and 1 1/39 non-crit (for the rival fight.) For the Weedle fight, botting more criticals would be a good idea, but I don't know how to do anything with Lua, nor do I know how to put the different actions in a route script.

#64391580247635189 -

Pocket Monsters - AKA TAS.bk2
In 22:04.56 (80611 frames), 9158 rerecords
319 downloads
Uploaded 6/30/2020 9:01 PM by DJ_Incendration (see all 109)
Ok, this is a glitched Pocket Monsters: Red TAS, up to Nugget Bridge. It's sloppy, but I'll have to go with it for now. We'll see what the final time is, and then I'll try to improve it.

#64391544129643917 - 765e try

765e try.bk2
In 02:28.97 (8920 frames), 1684 rerecords
437 downloads
Uploaded 6/30/2020 8:59 PM by DJ_Incendration (see all 109)
765e try

#64274492952534962 - Blue Catch 'em all - right TID and DVs

right DVs and TID.bk2
In 02:27.38 (8825 frames), 3008 rerecords
468 downloads
Uploaded 6/25/2020 2:28 PM by DJ_Incendration (see all 109)
I don't know anything about botting, so 4 1/256 events is going to really suck for me, unless I can get some help. I understand that there are ways to manipulate the TID by waiting for certain numbers of frames, I can't seem to figure any of that out. Edit: I found a small time save in the name entry. I will still need help with the optimal Gen 1 misses, but I can do eerything up to the DVs.