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#638418373811187596 - Dragon Warrior III GBC - How bad could getting gold medals be? (terrible)

Dragon Warrior III GBC all medals.bk2
In 14:12.42 (50913 frames), 10220 rerecords
160 downloads
Uploaded 1/26/2024 3:43 AM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9.1, Gambatte core
I got frustrated with doing the RNG grind for this game in Retro Achievements for the moment. Like, frustrated enough to get the idea of seeing what a potential "all gold medals" TAS could be. Turns out a lot of waiting for RNG medal drops. As Silver medals require 2 Bronze medals and Gold medals require 2 Silver medals for each monster in the game, the actual odds for a Gold medal in a reasonable time is dire.
At least this proof of concept does have a certain party in mind to get through this. A Hero with a personality with a good strength, agility, and intelligence growth, and three mages with two of them having a personality for good agility and intelligence growth. I went with the sexy personality for the Hero as that provides great stat growths across the board and Smart for the two recruited mages for the agility and intelligence. The one already in the tavern is ordinary, which isn't the biggest dealbreaker since it's just base stat growth. Ultimately the plan is to do the Pachisi level up bug for all the main party members to 99 quickly. I might route in changing one of the mages into a sage for better weapon choices but that's definitely pending.

#638349186029646241 - Marble Madness II - 327 frames ahead after first level set

marbmd2 cluster 1 - 327 frames saved.bk2
In 01:30.50 (5423 frames), 2914 rerecords
Game: Marble Madness II ( Arcade, see all files )
115 downloads
Uploaded 11/7/2023 1:50 AM by Darkman425 (see all 55)

#638348938146881792 - Marble Madness II - SRAM setup to disable tutorial messages

marbmd2 - SRAM setup removint tutorial.bk2
In 00:13.52 (810 frames), 0 rerecords
Game: Marble Madness II ( Arcade, see all files )
142 downloads
Uploaded 11/6/2023 6:56 PM by Darkman425 (see all 55)
This is mainly for resyncing this submission so it starts from a verifiable SRAM rather than an unverifiable save state:

The purpose of this file

Due to how sync settings work, accessing the service menu and then continuing with the rest of the TAS in the MAMEHawk core isn't possible as DIP switch settings require core reboots. This input file instead generates a SRAM from a fresh boot with the Service Menu DIP switch ON. In the service menu the Game Settings are adjusted as such:
Game Difficulty3 - Medium (default)
Tries at King of the Mountain2 (default)
First-Time messagesNo
Reset High Score TableNo
Sounds in AttractYes (default)
Restore factory settingsNo
Once this is done by the input file, stop the input file playback. Then the Service Menu DIP switch should be set back to OFF and the core should be rebooted. If done correctly, the SRAM should save with the tutorial messages off when starting a credit from the beginning. It's now possible to make a new input file without any tutorial messages if one is done starting with the SRAM generated.

#638301685773418952 - SMW Quest for Gaming checks with branches

Quest for gaming TAS - checking.tasproj
In 1:44:46.41 (377806 frames), 4183 rerecords
118 downloads
Uploaded 9/13/2023 2:22 AM by Darkman425 (see all 55)

#638290558426321775 - Arkanoid by Genisto - resynced to BizHawk 2.9.1

66M-genisto-arkanoid-resync.bk2
In 16:28.86 (59429 frames), 9329 rerecords
Game: Arkanoid ( NES, see all files )
176 downloads
Uploaded 8/31/2023 5:17 AM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9.1, NesHawk core
I was watching dwangoAC's stream working on verification tests for the Arkanoid TASes but this one didn't sync on stream. I got curious about how hard it would be to sync this on a modern NES emulator. With a minor modification adjusting the time when first input past the title screen starts, I got this old input file originally made in Famtasia to sync. This should in theory make this more likely to be console verifiable. I also edited the header to match the original rerecord count of the original publication.

#638274171696130186 - Power Strike II AKA GG Aleste II personal RAM watch

GG Aleste II (JE).wch
138 downloads
Uploaded 8/12/2023 6:06 AM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9.1
Not sure if the final boss HP RAM watch is completely correct as that value is seemingly used for other variables as well but it was good enough to find the frame of death for RTA timing. Power chip watch is incomplete as there are 3 variables that track their own counts.

#638216822134656857 - Rockman Claw jump movement test - maximal jumps

rockmanclaw jump test - max jumps.bk2
In 00:20.90 (1256 frames), 563 rerecords
Game: Rockman Claw ( NES, see all files )
144 downloads
Uploaded 6/6/2023 9:03 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9.1, NESHawk core
This was done as a test for #8309: longbao's NES Rockman Claw in 19:11.40.
This test file checks a segment done with as much jumping as possible.
I accidentally uploaded an untrimmed file the last time.

#638216819467577430 - Rockman Claw jump movement test - minimal jumps

rockmanclaw jump test - min jumps.bk2
In 00:20.90 (1256 frames), 562 rerecords
Game: Rockman Claw ( NES, see all files )
137 downloads
Uploaded 6/6/2023 8:59 PM by Darkman425 (see all 55)

#638210771936783704 - Mikewillplays movie file fix

Scrolls 6 ver 1.1 fix.bk2
In 38:26.04 (137734 frames), 29690 rerecords
197 downloads
Uploaded 5/30/2023 8:59 PM by Darkman425 (see all 55)

#638169970616700723 - Double Dragon 3 (Arcade, US) - Enemy HP RAM watch

Double Dragon 3 - The Rosetta Stone (US).wch
140 downloads
Uploaded 4/13/2023 3:37 PM by Darkman425 (see all 55)
Emulator used: BizHawk 2.9
Arcade game version: ddragon3
This is a simple but effective RAM watch sheet of enemy HP values. There are 4 addresses the game uses to track enemy HP.