User Files for Invariel

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#66500734480859310 - Bugz Player Position Script

Bugz Position Script.lua

Uploaded 10/3/2020 8:42 PM by Invariel (16 files)

For

4295 views, 210 downloads


Game: Bugz - Uzebox
Draws the player's positions for the previous and next X frames, and displays useful position information at the top of the screen.
Change line 21 to alter the text colour.
Change line 22 to alter Player 1's line colour.
Change line 23 to alter Player 2's line colour.
Change line 25 to adjust how many look behind / look ahead frames to draw player positions for.
(Fixes an issue with the previous script where I had mostly removed a piece of information that was unnecessary.)

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#66498135760650053 - Bugz Enemy Position Script

Bugz Enemy Position Script.lua

Uploaded 10/3/2020 5:53 PM by Invariel (16 files)

For

4286 views, 192 downloads


Game: Bugz - Uzebox
Draws path lines for the six bugz, as well as displaying their coordinates at the top of the screen.
Change line 26 to alter the path line colours for each of the bugz in order. Change line 28 to alter the information text colour. Change line 29 to adjust how many look behind / look ahead frames to draw positions for. Comment out lines 61 through 68 to remove the information text.

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#65614880997999066 - Faxanadu WIP

Faxanadu.bk2

Uploaded 8/24/2020 11:13 PM by Invariel (16 files)

For Faxanadu (NES)

In 09:26.51 (34047 frames), 11914 rerecords

2093 views, 298 downloads


Progress through the first third of the game, not quite a second ahead.
Different damage strategy, different magic usage, now with better doors.
This file is a little bit ahead of that temp encode, which is 44 frames ahead of the published run. The project file is 68 frames ahead, and a couple of rooms farther in.
Emulator: BizHawk 2.4.2

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#38597753864589843 - Zook Man ZX4 - We'll Hex The Name In Later - General Information Script

OrganizationIsHard.lua

Uploaded 4/26/2017 5:50 AM by Invariel (16 files)

For Zook Man ZX4 (GBA)

8326 views, 841 downloads


Download (7.24 KB) Info

#35925051135496342 - Faxanadu Lua Script

Enemy Display.lua

Uploaded 12/26/2016 9:03 PM by Invariel (16 files)

For Faxanadu (NES)

7118 views, 864 downloads


Displays enemy statistics, player statistics, RNG value and bits, and other useful counters.

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#35707007633245873 - Faxanadu - WIP XIII

Faxanadu v13.bk2

Uploaded 12/17/2016 1:22 AM by Invariel (16 files)

For Faxanadu (NES)

In 13:27.80 (48548 frames), 15776 rerecords

6937 views, 816 downloads


With half the game down and half to go, I figured it was time for an update.
4500 Golds have been acquired, three K Keys purchased, and I am now on the road to the Black Onyx. After that, there are three bosses left to take down (the Dwarf with the Battle Helmet, King Grieve, and the Evil One), so a lot of what is left to do is movement optimization.
While I continue to be sad that the Long Sword route ends up taking longer, I've long argued that weapon choice is a routing issue, and keeping the Dagger, in this case, is the fastest route for the game that I know of.
Current lead: 934 frames. (15.56 seconds)
YouTube link: , available once it's done uploading.

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#35262095943719964 - Faxanadu - WIP XII - No Long Sword

Faxanadu v12.bk2

Uploaded 11/27/2016 12:29 AM by Invariel (16 files)

For Faxanadu (NES)

In 09:48.21 (35351 frames), 12250 rerecords

7060 views, 796 downloads


So, it turns out that the Long Sword, while amazing, costs way too much time to buy (walking to the room with the shop + screen transition + walking to the door + screen transition + walking to the shopkeeper + selling the Wing Boots (140 frames of just gaining money) + another shopkeeper interaction + buying the Long Sword (160 frames of just losing money) + leaving the store + screen transition + returning to the screen with the Guru). At the point where I decided I had done the appropriate research, I was behind Lord Tom's run by 1724 frames. I went from a 12-second lead to a 30-second loss. I estimated that in order to most obviously make up the time, I needed to save five seconds in each boss fight just to tie. Checking Lord Tom's run, he beats the first such boss in under five seconds. So, as much fun as it was to theorycraft, and as much fun as it was to try, getting the Long Sword is, at time of writing, not viable.
With that out of the way, I had to see what I could salvage. I had the following issues:
  1. Not getting a second pair of Wing Boots in the Tower of Fortress meant that I wouldn't need to get hit by a bee after the screen transition, meaning that I had three more hit points to play with. Meaning that I wouldn't be able to die after turning the fountain on.
  2. Not getting a second pair of Wing Boots in the Tower of Fortress meant that I wouldn't need to kill that screen of bees, meaning that I didn't need to save a Deluge for them. Meaning that I would look bad for having one shot of Deluge that I didn't ever use.
Reconciling those two facts, I needed to end up with enough health to survive a mage's Deluge so that I wouldn't lose time against the triple bees. Further, I wanted to keep the Triple Kill because I think it looks amazing. I lose 23 frames in that room, but I have a lower health total because of the Mattock room's new strategy (which saved almost a full second) and can't tank a hit from the bee, so I consider it a win, both in terms of strategy and in entertainment, and had to find a way to just barely survive. Fortunately, the enemy that I chose to take damage from to save a Deluge earlier in the run (the room starting frame 18134) deals five damage, the bee I no longer get hit from deals three, and the mage's Deluge deals eight. Victory.
With that out of the way, and several other problematic rooms deciding to behave, everything is resynched up to the second death of the game, and I am starting the process of farming Golds for King keys.
The file currently ends at frame 35349, upon leaving the room the Wyvern dies in; for comparison, Lord Tom leaves that room at frame 36208, giving me an 859 frame lead, ~750 of which come from the beginning of the game, meaning 109 frames have been saved through optimization and routing.
Enjoy.

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#34794032377179895 - Faxanadu - WIP X - Major Branch Point

Faxanadu v8.bk2

Uploaded 11/5/2016 10:35 PM by Invariel (16 files)

For Faxanadu (NES)

In 08:08.49 (29358 frames), 6089 rerecords

7058 views, 751 downloads


This upload represents the major branching point between the existing TAS and my work. At frame 29357, the first frame of the text box for Wing Boots collection is printed. From here, I will be making eight screen transitions to collect a second pair, then continuing along the projected route. If that proves ultimately to be slower (it shouldn't), then a future TASer can start from here and follow Lord Tom's Dagger route with a 124 frame lead (and slightly lower health and one available shot of Deluge).
A YouTube encode is forthcoming.

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#34671014082164298 - Faxanadu - WIP VIII

Faxanadu v8.bk2

Uploaded 10/31/2016 9:37 AM by Invariel (16 files)

For Faxanadu (NES)

In 06:40.69 (24081 frames), 3924 rerecords

7096 views, 801 downloads


Finally in Forepaw, fortuituous frame saves in fights finish farming 115 frames ahead.
New content starts at 4:54.

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#34354022453190386 - Faxanadu - WIP VII (2)

Faxanadu v7.bk2

Uploaded 10/17/2016 3:00 AM by Invariel (16 files)

For Faxanadu (NES)

In 05:00.90 (18084 frames), 1918 rerecords

7075 views, 849 downloads


117 frames ahead of Lord Tom, and this time I collect the coin in Eolis, so that I am on track with how much Golds I should have. This gets to the end of the first dungeon/tower.

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