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#59943596901719878 - [NeoGeo] Samurai Shodown 2 Wan Fu

samsho2-wanfu.fbm

Uploaded 12/13/2019 1:26 PM by Ninja-kun (3 files)

For Samurai Shodown II (Arcade)

In 12:48.25 (46095 frames), 5506 rerecords

2169 views, 344 downloads


This is a Tool-Assisted for the Neogeo game "Samurai Showdown 2" (Japanese "Shin Samurai Spirits"). A player character is Wan-Fu. CPU is very strong in this game, much stronger than Samurai Shodown 1. So the purpose of this TAS movie is below.
 1.  Make audiences feel refreshed by beating all CPUs up with powerful attacks, with maximum power (by 2)
 2.  To show crazy moves by attacking with "Exploding Confucious" basically at the end of the 1st round
 3.  To give an entertainment, e.g. Deformed Transformation -> quick counter, some glitches - to get Perfect even with not full HP at Hanzo or Mizuki stage,
     more hits combo at Wan Fu stage (at the end of the 2nd round) copy opponent's movement at Wanfu Stage etc.
 4.  With all of above, try to complete the game as quick as possible, try to beat all opponents before the time becomes below 80.
The recording was stopped in 46,095 frames, the time is around 12:48.25.

Download (10.33 KB) Info

#59815368861963274 - [NeoGeo] Samurai Shodown WanFu

samsho-of.fbm

Uploaded 12/7/2019 6:50 PM by Ninja-kun (3 files)

For Arcade

In 17:28.33 (62900 frames), 5994 rerecords

7775 views, 249 downloads


This is a Tool-Assisted Speedrun movie for the Neogeo game "Samurai Showdown" (Japanese "Samurai Spirits"). A player character is Wan-Fu.
Basically a goal is to complete the game as quickly as possible, however, just using normal-strong slashes repeatedly is not attractive as a movie, so I also tried to include as many special moves or combos as I can. e.g. Jumping strong slash -> strong slash -> Slicing Gust
Measured the time from the beginning of the game = power on, including Dip-Switch control, to the last input at Amakusa stage when I skipped the last score count. The last input frame is around 46,900, the time is around 13:01.46. Not sure how I can confirm when is the last input, and how to cut movies as such, so this movie is including all Endings in a frame-count even though the input is already over.

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#59677917999608037 - [Famicon Disk System] Big Challenge! Go! Go! Bowling (Japan)

Big Challenge! Go! Go! Bowling TAS (Japan).bk2

Uploaded 12/1/2019 2:16 PM by Ninja-kun (3 files)

For Famicom Disk System

In 32:03.88 (115623 frames), 4548 rerecords

7843 views, 240 downloads


This is a movie for Tool-Assisted Sppedrun for the game "Big Challenge! Go! Go! Bowling" on the Famicom Disk System. The restriction is below
  - Got strike in all games to score perfect
Emulator : Bizhawk ver 2.3.2 The final input was 115,622 frame, the length of the movie is 32:07.03

Download (37.53 KB) Info