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#637964084780842333 - [NES] Solar Jetman - Fastest Warp 8 with TAS Route

SolarJetman_TAS_Warp8_Bizhawk.bk2
In 00:23.30 (1400 frames), 97 rerecords
69 downloads
Uploaded 8/18/2022 8:34 AM by eien86 (see all 90)
Now resynced the current TAS to warp to world 8 (instead of 7)
This movie should be used as a base for future TASes of this game.
Happy TASing!

#637964057984508564 - [NES] Solar Jetman - Fast Warp 8 with TAS Route [Bizhawk Resync]

Solar Jetman - Hunt for the Golden Warpship (U) [!]_fast_warp8_bizhawk.bk2
In 01:17.51 (4658 frames), 95 rerecords
61 downloads
Uploaded 8/18/2022 7:49 AM by eien86 (see all 90)

#637964055937122633 - [NES] Solar Jetman - Fast Warp 8 with TAS Route

Solar Jetman - Hunt for the Golden Warpship (U) [!]_fast_warp8_quicknes.bk2
In 00:29.00 (1743 frames), 314 rerecords
58 downloads
Uploaded 8/18/2022 7:46 AM by eien86 (see all 90)
This is a movie that showcases that it is possible to get fast warp to stage8 using the TAS route.
Fast Warp 8 was previously demonstrated on console by ktwo (https://www.twitch.tv/videos/1565313484), but now we've got it in a TAS.
Next steps:
1) Resync this to NESHawk
2) Use the bot to Refine the route to get the warp faster

#637952375390784805 - [WIP] NES Castlnvania Pacifist%, Final V1

CastlevaniaPRG0-pacifist-final-v1.bk2
In 10:58.17 (39556 frames), 146320 rerecords
Game: Castlevania ( NES, see all files )
72 downloads
Uploaded 8/4/2022 7:18 PM by eien86 (see all 90)
NES Castlevania Pacifist%, Final V1 - 561 frames faster (9.35s)

#637952158784730748 - [WIP] NES Castlevania Pacifist%, 8.7 seconds ahead reaching Death

CastlevaniaPRG0-pacifist-fix_cavet.bk2
In 08:52.79 (32020 frames), 145736 rerecords
Game: Castlevania ( NES, see all files )
68 downloads
Uploaded 8/4/2022 1:17 PM by eien86 (see all 90)
Reached death 521 frames ahead, but the optimal strat desyncs. Gotta check with Challenger.

#637936451285715690 - [NES] Ninja Gaiden Pacifist% -2 Frames (plus enternatinment moves at the end)

Ninja_Gaiden_pacifist_neshawk_timermanip.bk2
In 11:24.22 (41121 frames), 2066 rerecords
Game: Ninja Gaiden ( NES, see all files )
74 downloads
Uploaded 7/17/2022 8:58 AM by eien86 (see all 90)
Found a way to manip the timer countdown to save 2 more frames

#637935603246269980 - [NES] Ninja Gaiden Pacifist% resynced for NESHawk with additional entertainment moves at the end

Ninja_Gaiden_pacifist_neshawk_aftermovie.bk2
In 11:24.22 (41121 frames), 1366 rerecords
Game: Ninja Gaiden ( NES, see all files )
80 downloads
Uploaded 7/16/2022 9:25 AM by eien86 (see all 90)
Resynced for NESHawk for encoding.
Had to add some sword slashes to prevent the DPMC bug from messing with the inputs

#637935080220674359 - [NES] Ninja Gaiden Pacifist, Final V1, 263 frames faster

Ninja_Gaiden_U_pacifist_resync.bk2
In 11:16.89 (40680 frames), 1443 rerecords
Game: Ninja Gaiden ( NES, see all files )
78 downloads
Uploaded 7/15/2022 6:53 PM by eien86 (see all 90)
compared to https://tasvideos.org/Userfiles/Info/33669363111907735. Note that the cited movie has unsync'ed unfinalized stages, from 6-01. Regardless of whether that represents a comparative advantage or disadvantage, it is the best reference I can possibly find.
This version features a 15 frame faster kill of Stage 5 boss, and a manually planned (by me) and bot-executed re-route of the entire Stage 6 and last bosses.
The Demon boss is killed pacifist. That is, nothing is harmed except for the heart. To reach it passing the head, Ryu has to take damage. So be it.
Remaining steps: - Add Entertainment value - Resync to neshawk core using Scum's tool - Write submission notes
Note to possible downloaders: if you work hard enough, you'll find plenty of opportunities for optimization. I dare you find them and challenge my submission.

#637934169695732732 - [NES] Ninja Gaiden, 12 Frames ahead on 06-01a

Ninja_Gaiden_U_pacifist_resync.bk2
In 11:21.25 (40942 frames), 1116 rerecords
Game: Ninja Gaiden ( NES, see all files )
76 downloads
Uploaded 7/14/2022 5:36 PM by eien86 (see all 90)
I'm tired of this
[addendum] so I realized that I was doing things wrong. When you want to obsolete an existing movie AND the game has a globally carried element (global timer, RNG, etc), you should start from the end and go backwards. This way you minimize the amount of resyncing you need to do. If you start from the beginning like I just did, you'll find nothing but frustration. So save yourself from draining all the fun from TASing and try obsoleting movies backwards.

#637933728969148329 - [NES] Ninja Gaiden Pacifist% 15 frames ahead on 3-1

Ninja_Gaiden_U_pacifist_minus2.bk2
In 04:34.23 (16481 frames), 941 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 72 downloads
Uploaded 7/14/2022 5:21 AM by eien86 (see all 90)
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