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#14091811520508617 - Chrono Trigger overlay

chronotriggeroverlay.lua
15909 views, 1275 downloads
Uploaded 4/18/2014 2:39 PM by keylie (114 files)

#13715735465747366 - Chrono Trigger elixir glitch (savestate with gameover)

death.lsmv
In 02:20.66 (8454 frames), 16 rerecords
Game: Chrono Trigger (SNES)
15349 views, 987 downloads
Uploaded 4/1/2014 4:10 PM by keylie (114 files)

#13715712519445572 - Chrono Trigger elixir glitch (savestate without glitch 2)

noglitcharmor.lsmv
In 02:46.97 (10035 frames), 21 rerecords
Game: Chrono Trigger (SNES)
15297 views, 994 downloads
Uploaded 4/1/2014 4:08 PM by keylie (114 files)

#13715684510794266 - Chrono Trigger elixir glitch (savestate without glitch 1)

Noglitch.lsmv
In 00:36.32 (2183 frames), 0 rerecords
Game: Chrono Trigger (SNES)
15304 views, 1000 downloads
Uploaded 4/1/2014 4:07 PM by keylie (114 files)

#13715645762272053 - Chrono Trigger elixir glitch (savestate with glitch)

glitch.lsmv
In 01:38.50 (5920 frames), 1 rerecords
Game: Chrono Trigger (SNES)
15375 views, 995 downloads
Uploaded 4/1/2014 4:04 PM by keylie (114 files)
Generated by lsnes-rr2-beta18
Savestate to try to analyse/disassemble the behaviour of the elixir glitch. This glitch consists on equiping the GreenDream (auto-revive) on one character and have the entire party wiped out. Occasionally, when the character with the GreenDream is revived, the menu will be messed up and you can launch items on enemies. Launching an elixir on Lavos is an insta-kill (HP overflow probably). The problem is to make the glitch happen. It is very rare and sensible to a lot of factors: battle start RNG (for enemy attacks, ATB start, criticals, etc.), equipments, timing of commands... :(
This savestate is just before the Inner Lavos fight, and the glitch will happen. You can see it working if Crono lies down for a few frames after being revived. I also provide some savestates where the glitch does not happen by changing something.

#13670011904558976 - Chrono Trigger any% no corruption -> Lavos shell skip

Chrono Trigger_shell_skip.bkm
In 2:14:51.27 (486276 frames), 24681 rerecords
Game: Chrono Trigger (SNES)
15372 views, 1096 downloads
Uploaded 3/30/2014 2:45 PM by keylie (114 files)
I managed to reproduce the Lavos shell skip. However, I didn't know which setup I need for the elixir glitch, which is faster to do before the skip :( So now, I need to determine everything for the elixir glitch and probably do the shell skip again. It's really not hexedit frendly because it's based on making the game lag to make the other characters behind.

#13473109920628245 - Chrono Trigger any% no corruption -> Tyranno

Chrono Trigger_azala.bkm
In 1:58:49.15 (428454 frames), 20899 rerecords
Game: Chrono Trigger (SNES)
15365 views, 1106 downloads
Uploaded 3/21/2014 5:55 PM by keylie (114 files)
The hypno strat is in fact slower than the normal strat, by about 20 seconds.

#13451573033798666 - Chrono Trigger any% no corruption -> Tyranno (hypno strat)

Chrono Trigger (USA)_azala_hypno.bkm
In 1:56:24.58 (419765 frames), 20177 rerecords
Game: Chrono Trigger (SNES)
15346 views, 1498 downloads
Uploaded 3/20/2014 6:39 PM by keylie (114 files)
For the fight against Tyranno, I can either kill Azala or make him sleep. I tried here to optimise the second choice, and I will do the same with the first one. I hex-edited half of the run to grab a SpeedTab before Masamune, and spent hours to sync everything again, which has the consequence of saving and loosing random frames here and there (this game : ).

#13226432307013465 - Chrono Trigger any% no corruption -> after Magus

Chrono Trigger-after_magus.bkm
In 1:43:13.98 (372251 frames), 17485 rerecords
Game: Chrono Trigger (SNES)
15446 views, 1620 downloads
Uploaded 3/10/2014 3:18 PM by keylie (114 files)

#13161454069968722 - Chrono Trigger any% no corruption -> after flea

Chrono Trigger-after_flea.bkm
In 1:25:28.07 (308191 frames), 14614 rerecords
Game: Chrono Trigger (SNES)
15409 views, 1085 downloads
Uploaded 3/7/2014 5:04 PM by keylie (114 files)
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