This movie is copied and modified from  GBA Castlevania: Aria of Sorrow "game end glitch" by klmz in 05:07.56 using the same VBA-rr v23.6 svn480 emulator. It starts from power-on, completes the main quest as Soma, unlocks all of the extra game modes such as the Julius Mode, the BOSS RUSH mode etc. and clear the saved main quest game.
Note: According to the current knowledge about the game, this movie reproduces the same SRAM as any normal gameplay that has ever completed the main quest as Soma with the Good Ending (that defeats the Chaos boss and unlocks the SOUND MODE) and then deletes all of the saved game progress using the "Delete Data" feature from the title screen.
Instructions to verify whether a
vbmstarts from the same SRAM that this movie produces without needing to extract the SRAM from the
- Remove the corresponding
savfile of the game.
- Launch the game in VBA-rr v23.6 or older and play this movie.
- Close the game after this movie ends. There must be a new
savfile of the game generated, which now stores the fully unlocked and cleared SRAM.
- Backup the
savfile as File #1 and remove or rename it, so that VBA-rr will no longer read from it.
- Relaunch the game, and there will be a new
savfile generated but with different content in it.
- Play the
vbmthat you wants to verify against this and stop it before there there is any new write access to the SRAM. It's recommended to stop before the title screen shows up.
- Close the game so that the new
savfile is properly updated with the same content embeded in the movie.
- Backup the newly updated
savfile as File #2.
- Compare the content of File #1 with that of File #2: Iff the contents are identical, then it's verified that the
vbmin question indeed starts from the same SRAM as that this verification movie reproduces.