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#638672621134522012 - 12f improvement for submission 25826

MBJ_BE-ktwo_38131.bk2
In 10:34.47 (38131 frames), 5466 rerecords
13 downloads
Uploaded 6 days ago by ktwo (see all 29)
I got an idea for 7-4 that turned out to work. As an unintentional side-effect, a few lag frames later in the run were eliminated (in PR13).

#638422276852177345 - Totem pole clipping

MBJ_5-2_clip.fm2
In 02:02.08 (7337 frames), 55676 rerecords
60 downloads
Uploaded 1/30/2024 4:08 PM by ktwo (see all 29)
Saves 8f over going around the totem pole

#638420542263171047 - Room 15 improvement

MBJ_R15_improvement.fm2
In 05:02.92 (18205 frames), 53046 rerecords
63 downloads
Uploaded 1/28/2024 3:57 PM by ktwo (see all 29)
23f faster in room 15 than the currently published TAS

#638318617706031606 - Tower 5 improvement

castelian(J)_faster5.bk2
In 13:15.54 (47811 frames), 21858 rerecords
Game: Castelian ( NES, see all files )
70 downloads
Uploaded 10/2/2023 4:42 PM by ktwo (see all 29)
In each tower, the top section can be made to "glitch" (https://kb.speeddemosarchive.com/Castelian_(NES)/Game_Mechanics#Glitched_tower). While the mechanic has been known, it was only recently seen implemented in RTA runs. Presumably first by YuaRyuc, https://www.twitch.tv/videos/1902842971?t=0h7m50s.
The uploaded movie saves almost half a second in tower 5 thanks to the new finding. When continuing to TAS the remaining towers, the uploaded movie file is at one point 33 frames ahead of the current TAS (due to favorable "random" lag). However, it falls behind during the transition to the bonus level of tower 7 ("random" lag) and never recovers, clocking in 3 frames after the current TAS.
It seems like it should be possible to (e.g.) play around with the screen transitions of the earlier towers to find a combination not resulting in the extremely laggy screen transition to the 7th bonus level. However, that is nothing I plan to do.

#638292604205474479 - Area 4 Room 3 conceptual solution

Krusty's Super Fun House (USA)_A4R3.bk2
In 02:02.50 (7362 frames), 1203 rerecords
73 downloads
Uploaded 9/2/2023 2:07 PM by ktwo (see all 29)
Conceptual solution of A4R3 that is faster than the currently published TAS. The movie is far from optimized, so better rat (and block?) management could likely save more time.
Room numbers as labeled in the code (Area: $33, Room: $32)

#638259530905910086 - Wall clip left, Hollywood 2

bartvsworldclip_left.bk2
In 00:10.78 (648 frames), 9334 rerecords
85 downloads
Uploaded 7/26/2023 7:24 AM by ktwo (see all 29)
Demonstration of clipping into the wall on the left, with minimal (?) inputs

#638248599417017841 - New PR11 route

MBJAnyS4_improved11.fm2
In 03:55.28 (14140 frames), 35484 rerecords
84 downloads
Uploaded 7/13/2023 3:45 PM by ktwo (see all 29)
A few frames faster palace room 11 route. The movie is not frame-optimized. The purpose is just to demonstrate the new route.

#638231974742825749 - Sync of Aqfaq's movie

loneranger6boss - sync.fm2
In 27:17.47 (98410 frames), 28111 rerecords
80 downloads
Uploaded 6/24/2023 9:57 AM by ktwo (see all 29)
Movie originally created by Aqfaq in FCEU 0.98.15. The intention of the uploaded movie is to sync Aqfaq's movie on a modern emulator. The movie desyncs near the end of chapter 6 (a bit before Aqfaq's movie stopped).

#638231973175319437 - Basic stats

Lone Ranger, The.wch
84 downloads
Uploaded 6/24/2023 9:55 AM by ktwo (see all 29)
Player position, health and inventory

#638097610555413379 - Tower 5 improvement

kch_gb_47f_impr_tower5.bk2
In 11:25.55 (40946 frames), 5094 rerecords
Game: Castelian ( GB, see all files )
95 downloads
Uploaded 1/19/2023 9:37 PM by ktwo (see all 29)
47 frames of improvement over the current TAS (4838M). This was the result of a fairly quick test (without even using RAM-watch) and is probably possible to optimize further. The last three towers don't sync, but it's just a matter of lag, so would be trivial if anyone is interested.

#638049216706166771 - Dragon's Lair (U) improvement

Dragon's Lair (U)_23686_ktwo.bk2
In 06:34.12 (23686 frames), 11869 rerecords
Game: Dragon's Lair ( NES, see all files )
107 downloads
Uploaded 11/24/2022 9:21 PM by ktwo (see all 29)
75 frame improvement over the submitted movie. The time save comes from better Lizard King manipulations in level 4.

#638008229162818595 - Planet 12 - Tether object to large wormhole

SJ_tether_part2_p12.bk2
In 06:11.33 (22317 frames), 69287 rerecords
104 downloads
Uploaded 10/8/2022 10:48 AM by ktwo (see all 29)
Test of collecting an object and tethering it through the underwater section of planet 12. The detour for collecting the object turned out not to be compensated by a corresponding time save from the "tether speed-up", but still worth documenting.

#637973177167900920 - Test of planet 13 with the anti-gravity upgrade

SJ_wip_13_antigrav.bk2
In 01:22.31 (4947 frames), 19794 rerecords
100 downloads
Uploaded 8/28/2022 9:08 PM by ktwo (see all 29)
In the any% category, the "anti-gravity" (AG) or the "double-strength boosters" (DSB) can be bought in the shop.
AG:
+ Allows the pod to reach a speed of 4p/f in the y-direction if tethering an object, instead of the normal max speed of 3p/f. Since there are some vertical sections that need to be traversed in planet 13, this has the potential to save time.
+ Saves 256 frames of menuing in the shop, compared to DSB
+ Not impacted by gravity (or gravity balls) while activated
- Speed boosting in the x-direction while tethering objects is negatively impacted
DSB
+ 4 times the acceleration of the default boosters (both in the x- and y-direction)
Despite starting out with a lead of 256 frames on planet 8 from less menuing, compared to buying the DSB, only about 1/3 remained near the delivery of the 1st fuel cell. At that point, no reasonable solution was found for navigating the last part to the small wormhole without major time losses.
While some time can be expected to be gained back due to additional speed boosts possible with AG, there will also be several big time losses along the way due to slow cornering with the default boosters that AG can only partially cancel in the y-direction (and not at all in the x-direction). The test therefore ended early on planet 13 as it was obvious that AG would be a lot slower than DSB with the approach that was used.

#637927384474000109 - Faster second bonus room

theaddamsfamily_nes_ktwo_38938_new.bk2
In 10:47.90 (38938 frames), 42115 rerecords
96 downloads
Uploaded 7/6/2022 9:07 PM by ktwo (see all 29)
The second bonus room (in the right Landing) improved by 4 frames. The same 4 frames were immediately lost due to stair mechanics though.

#637925686656955820 - The Addams Family (NES) improvement - 38938

theaddamsfamily_nes_ktwo_38938.bk2
In 10:47.90 (38938 frames), 41874 rerecords
92 downloads
Uploaded 7/4/2022 9:57 PM by ktwo (see all 29)
1. Grouping the the right side of the hallway together instead of the 1st floor 2. Better health route in the freezer/furnace area

#66958110574055534 - Left path test of stage 3

Ikari Warriors II - Victory Road_left3.bk2
In 08:11.29 (29526 frames), 13874 rerecords
292 downloads
Uploaded 10/24/2020 11:03 AM by ktwo (see all 29)
Uploaded for the purpose of having a comparison between the left and right paths through stage 3.

#65918480587160092 - Violet route in the first dungeon

Dragons of Flame, Advanced Dungeons & Dragons - violet.bk2
In 05:11.40 (18715 frames), 15270 rerecords
291 downloads
Uploaded 9/7/2020 3:22 PM by ktwo (see all 29)
Non-optimal route, only uploaded for reference.

#65918463871025314 - Yellow route in the first dungeon

Dragons of Flame, Advanced Dungeons & Dragons - yellow.bk2
In 05:10.90 (18685 frames), 15338 rerecords
305 downloads
Uploaded 9/7/2020 3:21 PM by ktwo (see all 29)
Non-optimal route, only uploaded for reference.

#64873528446356604 - WIP, level 1

Ikari Warriors II - Victory Road_level1.bk2
In 01:43.86 (6242 frames), 3567 rerecords
314 downloads
Uploaded 7/22/2020 1:56 PM by ktwo (see all 29)
WIP, level 1

#62315251918382424 - Faster 2-8 and 2-9

HotL_improvement.fm2
In 05:52.37 (21177 frames), 3668 rerecords
1659 downloads
Uploaded 3/29/2020 8:49 AM by ktwo (see all 29)
27 frame improvement in 2-8 and 2-9 over the current TAS

#58524046396026308 -

Solar Jetman - warp 1 to 8.fm2
In 00:45.09 (2710 frames), 16 rerecords
1673 downloads
Uploaded 10/10/2019 3:07 PM by ktwo (see all 29)
Showing off the second warp that sometimes appears in planet 1. The second warp leads to planet 8. Using this warp is several minutes faster than the currently published TAS. The movie is uploaded to allow analysis of the mechanics behind the second warp appearing.

#56131164687288034 - Skipping the second cave from in the sewers

Beetlejuice_sewers_improvement.bk2
In 01:53.48 (6820 frames), 10158 rerecords
Game: Beetlejuice ( NES, see all files )
624 downloads
Uploaded 6/24/2019 8:46 PM by ktwo (see all 29)
Demonstration of skipping the second cave frog in the sewers and that the sewer boss then won't spawn.

#52172702659307300 - Minor improvement for submission #6194.

Kyoro Chan Land (J)_Hero_50423_ktwo.bk2
In 13:59.00 (50423 frames), 10854 rerecords
Game: Castelian ( NES, see all files )
466 downloads
Uploaded 12/28/2018 2:17 PM by ktwo (see all 29)
Minor improvement for submission #6194. Game: JP-version of Castelian (NES) Emu: Bizhawk 1.13.1

#51935530865733165 - Novice difficulty

Kyoro Chan Land (J)Novice_51133_ktwo.bk2
In 14:10.82 (51133 frames), 7915 rerecords
Game: Castelian ( NES, see all files )
495 downloads
Uploaded 12/17/2018 9:56 PM by ktwo (see all 29)
Complete TAS of the Novice difficulty of the JP-version of Castelian (NES). Bizhawk 1.13.1 was used.

#46245166692451240 - R.C. Pro-Am 2 - letter RNG

RC Pro-Am 2 (U)-06letterRNG.fm2
In 00:19.35 (1163 frames), 1 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
1872 downloads
Uploaded 4/5/2018 3:31 PM by ktwo (see all 29)