Optimization of the phase 2 boss I found out that if you don't make him hit the wall He can release the slime very quickly (I don't know if this applies to diving)
Something about speed that I found, works really well when you start jumping (For example, if I start jumping while running, the speed will lock at 43 speed in 10 frames)
15 frames saved When doing three levels 3 Thanks to a way to manipulate jump speed And also a rigorous optimization
I ended up discovering a route while I was doing (do or die) in This version I have a video as an example: (Link to video)
(Link to video) Some ROM hack I made for fun, If you like this romhack You'll probably enjoy watching this :D