exileut's bk2 file of level 1 of Max Payne GBA, now ported to mGBA (their input file was for BizHawk 1.8.1 with VBA-Next core, and this new file is for BizHawk 2.10 with, necessarily, mGBA core). I tried to recreate their original route as accurately as possible based on the old input file as well as the corresponding video they uploaded alongside (backup video)
#638914725256906416 - My old Crash Fusion 104% TAS
Corresponding video posted on the forums as well as on speedrun.com. Never submitted to the site because not properly optimized and with since-retired VBA-Next core. Made in Bizhawk 1.12.2
#638914542456053468 - Input file of Pull's 2015 Crash Fusion WIP
Works on Bizhawk 1.12.2 with VBA-Next core and the US-version of the game (Crash Bandicoot Purple - Ripto's Rampage (USA).gba ; NOT revision 1). Until the start of the W2 bonus level. Made by Pull (aka. pulla, pwull, or pwulla)