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#13628304150493123 - SNES Brandish. Completed (v1)

Brandish_FRK.lsmv
In 38:42.41 (139574 frames), 16139 rerecords
Game: Brandish ( SNES, see all files )
980 downloads
Uploaded 3/28/2014 5:40 PM by FatRatKnight (see all 245)
Ended at level 19. I guess the legendary armor and shield aren't needed. Didn't need more than 1 HP throughout the last fight.
Compared to my last WIP, I did slay that hydra boss over a dozen seconds faster. It was just a matter of raising my Arm Strength during the fight so that the Blade of Muramasa actually does more than 2 damage. Sword of Flames was sacrificed for inventory management purposes.

#13601656787010756 - SNES Brandish. First attempt at hydra boss.

Brandish_Hydra_v1.lsmv
In 37:24.35 (134883 frames), 14554 rerecords
Game: Brandish ( SNES, see all files )
727 downloads
Uploaded 3/27/2014 12:52 PM by FatRatKnight (see all 245)
85 Arm Strength backed by Blade of Muramasa only does 1 to 2 damage -- No better than just punching the thing. By the time I finish, I have 97 Arm Strength. The only better weapon to find is in that small chamber right after the boss. Don't bother magicking the boss, it's immune.
In any case, I only did minor-medium luck manipulation. Enough to delay some of its attacks. I did not deal with the 1-2 damage jitter. It has 250 HP to knock down. I should check if cheating my strength to 99 has any effect, other than muting the Arm Strength messages. Would let me know if I should keep the Blade unbroken until my arms grow a bit.
On a side note, I'm really, really glad frame perfection alone is enough to survive those arrow traps... 100+ damage doesn't help someone who only has 44 HP.

#13592281639251372 - SNES Brandish. Reached Fortress Top.

Brandish_AlmostThere.lsmv
In 35:26.40 (127794 frames), 13659 rerecords
Game: Brandish ( SNES, see all files )
642 downloads
Uploaded 3/27/2014 2:44 AM by FatRatKnight (see all 245)
First, I had to get some extra keys, because I was one short.
Second, I figured out a glitch that lets me jump past teleporters.
Third, that three floor maze was a lot smaller than I thought.
I'm making progress once more. It appears likely I'll, at long last, give this run the finishing touches it needs.
Just a few questions I need to find answers for:
  • Can I survive that hallway of acid? Looks like 42 HP is enough.
  • Can I beat the Bezalhydra?
  • Will Berebus finally fall to my attacks at long last?
  • Are the legendary armor and shield even needed?
... I'm really hoping my 5 Magic Endurance doesn't prove fatal...

#7974137050559095 - SNES Brandish - WIP beat three lobsters v2

Brandish_RebeatLobsters.lsmv
In 31:35.68 (113928 frames), 12374 rerecords
Game: Brandish ( SNES, see all files )
765 downloads
Uploaded 7/17/2013 2:22 AM by FatRatKnight (see all 245)
I beat up those same three lobsters over again. Their insane defense means they really deserved it.
In all seriousness, all I did was try a different route. Changes begin just before I do my Arm Strength training. I pick up a Sword of Flames in order to kill a few enemies, one of whom has a Blade of Muramasa. Right along my path, too! Faster by almost 900 frames to do that than the lengthy route to that chest in the older WIP.
No progress for 5F and beyond, yet. I claim it'll be soon, though!
Items: Warp Magic, Invisibility Potion x5, (), Sword of Flames x30, (), Fire Magic, Master Key x4, Ring of Life, Invisibility Potion x2, Broken Sword, Hardening Potion x3, ()
Equipment: Leather Shield, Leather Armor, Blade of Muramasa x32
Level 10.76 : Arm Strength 84.23 : Knowledge 99.99

#6923418461145484 - SNES Brandish - WIP beat three lobsters

Brandish_BeatLobsters.lsmv
In 31:50.59 (114824 frames), 11130 rerecords
Game: Brandish ( SNES, see all files )
786 downloads
Uploaded 5/30/2013 6:42 PM by FatRatKnight (see all 245)
The wall that put Uncle Mario's WIP to a halt was blasted through rather quickly in this run. The intense training worked!
Items: Warp Magic, Invisibility Potion x4, (), Broken Sword, (), Fire Magic, Master Key x4, Ring of Life, Invisibility Potion x2, Hardening Potion x3, (), ()
Equipment: Leather Shield, Leather Armor, Blade of Muramasa x26
Level 9.54 : Arm Strength 84.40 : Knowledge 99.99 -- At least my plans worked as expected.

#6776915038888460 - SNES Brandish - WIP to finish Cave.

Brandish_CaveDone.lsmv
In 26:35.35 (95879 frames), 9192 rerecords
Game: Brandish ( SNES, see all files )
732 downloads
Uploaded 5/24/2013 4:21 AM by FatRatKnight (see all 245)
Lost a few hundred frames compared to Uncle Mario's WIP. Only 6062 frames ahead now. However, lower Arm Strength for faster training, and- Your knowledge increased.
Items: Warp Magic, Ring of Life, (), (), (), Fire Magic, Sledgehammer x2, Ring of Life, (), Leather Armor, (), ()
Equipment: Leather Shield, Ramela, Broken Sword
Your knowledge increased.
Level 4.67 : Arm Strength 32.57 : Knowledge 39.31, with another 6159 exp going to it. Your knowledge increased.

#6741742267906297 - My display script for SNES Brandish

Brandish.lua
Game: Brandish ( SNES, see all files )
801 downloads
Uploaded 5/22/2013 2:21 PM by FatRatKnight (see all 245)
Just shows a few stats I like.
Arm Strength - Level, exp, and exp to allocate
Knowledge - The same
Magic Endurance - Here too
Luck - Current, maximum, and hidden timer that changes it
Clock - Just the internal timer
Gold held - Why not?
RNG - Immediate value and count of rolls from default state
HP - Current and maximum
MP - Current, maximum, and counter for next MP
List of creature info - Flags of unknown meaning, X-pos, Y-pos, HP

#6741650468925449 - SNES Brandish - WIP to finish Tower v2

Brandish_TowerRedone.lsmv
In 18:37.99 (67190 frames), 7960 rerecords
Game: Brandish ( SNES, see all files )
804 downloads
Uploaded 5/22/2013 2:15 PM by FatRatKnight (see all 245)
Huh, so those two can be beaten in 30 hits with approximately 30 Arm Strength. Who knew? Changes begin at Tower 6F.
Items: Warp Magic, Ring of Life, M.Potion x5, (), M.Potion x10, Fire Magic, Sledgehammer x7, Ring of Life, M.Potion x5, Leather Armor, (), ()
Equipment: Leather Shield, Ramela, Broken Sword
Level 4.03 : Arm Strength 32.57 -- I don't think the AS will get much lower. Note I ditched the Saber mid-battle.

#5403780114311272 - Brandish - WIP fail at ninja

Brandish_Cave_Fail.lsmv
In 24:05.47 (86871 frames), 6301 rerecords
Game: Brandish ( SNES, see all files )
931 downloads
Uploaded 3/23/2013 8:13 AM by FatRatKnight (see all 245)
I ran out of M.Potions. 72 HP to go.
But hey, enough Knowledge EXP to hit 60s just from this.

#5352210190918150 - Brandish - WIP to finish Tower

Brandish_TowerDone.lsmv
In 18:31.74 (66814 frames), 4974 rerecords
Game: Brandish ( SNES, see all files )
792 downloads
Uploaded 3/21/2013 12:28 AM by FatRatKnight (see all 245)
Start to finish Tower 6646 frames faster than Uncle Mario's Snes9x WIP. Nearly 1000 of those saved frames from climbing the Tower.
Items: Warp Magic, Ring of Life, M.Potion x4, Broken Sword, Ring of Life, Fire Magic, Sledgehammer x7, M.Potion x5, Leather Armor
Equipment: Leather Shield, Ramela, Falchion x14
Level 3.78, Arm Strength 33.56 -- Uncomfortably more strength than I'd like.

#5242539807730566 - Brandish - WIP to finish Ruins

Brandish_RuinsDone.lsmv
In 11:25.94 (41224 frames), 3777 rerecords
Game: Brandish ( SNES, see all files )
808 downloads
Uploaded 3/16/2013 1:56 AM by FatRatKnight (see all 245)
Clears ruins 5667 frames faster than Uncle Mario's Snes9x WIP.
Items: Warp Magic, Ring of Life, Master Keys x2, M.Potion x5, Fire Magic, Sledgehammer x9.
Equipment: Leather Shield, Leather Armor, Saber x20
Level 1, 26 Arm Strength. We'll see how things are done.