WAD: Doom (-complevel 3)
Highlights: Ultra-Violence, Pacifist, TAS.
Walkthrough: Episode 1 (E1M1-E1M8)
Sourceport: PrBoom+ 22.214.171.124 and XDRE 2.20
Playback command: glboom-plus.exe -iwad doom.wad -complevel 3 -file doom.wad -playdemo ep1xp512.lmp
This is a tool-assisted speedrun that beats Episode 1 without any gunshots and punches. It is made mainly in PrBoom+, but some moments (such as door opening and switch pressing) are made in XDRE. It consists of 139 segments (replay appends).
E1M1 - Hangar (in 00:08.89):
Nothing difficult here, just running past monsters. I had a decent run made in XDRE in 8.49 secs, but unfortunately, I forgot to change filenames in -recordfromto command and the progress was destroyed. During my second runthrough, I got bad RNG in the room with acid and lost some tics. It would be a real shame if I showed an ancient "Time: 9" result.
E1M2 - Nuclear Plant (in 00:20.89):
Another simple map for pacifism. Some monsters can easily block your way, so it took some time for me to affect AI and run past all of them. The only difficulty was making an imp going off the lift area in the exit room. He stucks near the lovering and blocks the way. If the imp near the switch isn't curious, you can easily activate the switch.
E1M3 - Toxin Refinery (in 00:41.29):
First hard map where you should clean the way from monsters by their own hands in order to advance. And there are a few narrow halls. In general, RNG was good, but the health managment was nearly dramatic and I had to run for medkits. An armor inside a blue room is really helpful. I'm surprised I outwore it completely afterwards (got 0% armor). Killing imps next to the exit room was a pure luck.
E1M4 - Command Control (in 00:13.49):
Another cool and simple map, excepting for the jump across the descent to the exit. Taking a stimpack was unnecessary, but I somehow managed a demon to open the door for me. I tried to improve this moment, but didn't get a positive result. Also, taking a longer distances for the acceleration would be faster, but someone has to hurn the demon to clean the way for me.
E1M5 - Phobos Lab (in 00:52.17):
Another E1M3 in terms of overpopulation and narrow hallways. This map requires more planning and predictions. I think it could be done much faster. As soon as I opened the blue door, a shotgunner behind a column was already alerted. Don't know why, but running past these 2 zombies was difficult for me. Getting to the switch is another story. All I had to do, was make a demon to the right go aside to let me reach the switch, but it took me damn 4 seconds to do that.
E1M6 - Central Processing (in 01:12.77):
I needed to lose some time to make a shotgunner get closer to the door. It was Andrey Budko's strategy since it's difficult to run past the linedef which closes that door. Because of low health and low amount of medkits, I decided to take a soulshpere and a megaarmor.
The way to the yellow key is unusual and it's different from TAS route. It's possible to save some time if you get to it using a secret door behind a crowd of monsters. Because I can't shoot, it will take too long before I get to the door. Also there are 2 fused demons that can't walk anywhere. There best strategy here is to make destroy a barrel and it should kill a walking demon behind it. Considering that he walks back and forth all the time, it's a work for a real professional. I just ran though a labytinth, opened a regular door to the yellow key and ran out the same way I came in.
Getting to the exit is a real pain in the butt because the room is so overcrowded. Fortunately, my invinsibility has done such a mass and monsters killed themselves much easier.
E1M7 - Computer Station (in 01:25:20):
To my surprise, this map wasn't that difficult, but it's more about monster infighting. I doubted about taking a soulsphere in E1M7, but it in vain. I had not too much health by the end. The route is similar to UV-Speed TAS.
E1M8 - Phobos Anomaly (in 00:21.06):
This map is either very long or very short. By performing a void glide, it's possible to save more than 2 minutes and even not to kill Barons of Hell. I downloaded all demos where this void glide is performed, analyzed all of them, but I got absolutely no result! Then somebody did it within 20 minutes. This "somebody" was Zero-Master. I was shocked and pleased at the same time because it's rare case when someone had really helped me! Of course, this void glide can be done faster, but it's still so good for such a lazy movie.
Overall time: 5:12.
I'm pretty sure ~4:30 is possible, but doing all those manipulations and infightings is beyond my strength and patience. Nevertheless, I like what we have done.