User Files for Mario Golf: Advance Tour

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#638070707223846531 - Holes 1-4

Mario Golf - Advance Tour (USA) Holes 1-4.bk2
In 06:46.92 (24304 frames), 6083 rerecords
76 downloads
Uploaded 12/19/2022 6:18 PM by Technickle (see all 158)
Input ends after forfeiting Hole 4.
Also saw there were user files for this, but, it hasn't been updated since 2017, so I decided to give it a go.

#38961323354343426 - (GBA) Mario Golf: Advance Tour, Neil until Marion Hole 11.

MarioGolf_NeilR.bk2
In 09:10.35 (32871 frames), 2027 rerecords
534 downloads
Uploaded 5/12/2017 2:47 PM by FatRatKnight (see all 245)
I'm having trouble holing out in 2 strokes at hole 11. Ella did it just fine, despite base Drive being 5 yards short of Neil's, thanks to her Height being higher. Of all the irony of selecting Ella for the seriously low Height, Neil's lower Height this early in the run is getting in the way here at this hole.
Uploading this before I forget I have it, mind.

#38477628468687379 - (GBA) Mario Golf: Advance Tour, cleared Mushroom Tourney

MGAT_EllaRightHand_TestRun.bk2
In 38:08.83 (136706 frames), 18824 rerecords
577 downloads
Uploaded 4/20/2017 7:59 PM by FatRatKnight (see all 245)
This is a test run. Route information:
  • Does not Give Up any holes
    • As a side-effect, this maximizes EXP for higher levels
  • Fetches the Super POW
    • Costs a bit under 2 minutes to do
  • No attempt at optimizations, accepting the first chip-in I got, largely
Basically, I maximized Ella's distance as far as it will go. Out of all the Par 4 holes throughout the entire game, only a single one during Links was possible to get in one stroke, though another in Mushroom Tourney was close. As for whether the added distance of Super POW is worth the 2 minutes, that's hard to say. This is a test run, after all.
I'm given the impression Neil can reach a fair number more Par 4 holes in one fewer shot. However, there are times in later holes where I felt the low Height was needed for any sort of reasonable speed, and it's likely that Neil's Height will destroy our speediness, whether it saves a bunch a strokes or not.

#37834337107254482 - (GBA) Mario Golf: Advance Tour, Front Nine of Palms

MGAT_FRK_Ella_PalmsFront.bk2
In 14:44.90 (52853 frames), 6138 rerecords
546 downloads
Uploaded 3/22/2017 8:41 PM by FatRatKnight (see all 245)
Another nine holes. A Height of -2 instead of +3 is definitely a difference. A lower level means we'd have more Height and less Drive.
Give Up on Marion Hole 4 (+12) and two of the more awkward Par 4 holes (+10 each) for a score of -7 gives us less levels, which affects us for the rest of the run. For reference, the Marion champ Joe gets +3. Is a tie score enough to reach the last tournament and see the credits anyway? Hard to say if the initial savings we get from that will pay out more than the losses later. A run that gets the best possible will give us more information in case someone else wants to Give Up some of these holes later.
While browsing through Mario Golf's Glossary, I did spot this:
Worm Burner
A shot with an extremely low
trajectory that skims or appears
to skim the ground.
Curious how well that describes some of these shots.

#37793478144941936 - (GBA) Mario Golf: Advance Tour, Marion in 12 minutes, -39

MGAT_FRK_Ella_Marion.bk2
In 12:12.76 (43766 frames), 4741 rerecords
540 downloads
Uploaded 3/21/2017 12:32 AM by FatRatKnight (see all 245)
Poor Ella. Didn't notice the glue on the 1W, so she swung that the whole tournament.
The strategy mainly revolves around doing anything possible keeping shots low. The choice of chip-in or flag shot depends on the situation. Flag shots are nice, since the ball can be flying at ridiculous speeds and still come to a complete standstill the next frame, but it's fully possible said speed would have the ball exist before the pin one frame and exist in the space after the pin on the next frame.
A hole-in-one will never call a chip-in message, but will call the flag shot message if you do that, so for Par 3, I always opt to avoid the flag. On the second stroke, either way will call a time-wasting message, so I pick one or the other on the situation.
Some manipulation on weather and pin position was done, and I cleared three of the four Par 5 holes in 2 strokes. 701 EXP, enough to hit level 12. Hard to say if Give Up is faster after after whatever difference in levels. Took a few moments to art up the first few shots, so look at that ball picture on the bottom right corner if you're bored.
For adjusting shots, TAStudio, Follow Cursor OFF, Auto-Restore Last Position ON. I did find that feature convenient.
EDIT: I called it 11 minutes before. Perhaps 12 minutes is better. I'll let someone else decide the nuance of the exact timings.

#37041094408634962 - First course finished AND 1st hole of 2nd course

Mario Golf - Advance Tour (USA).bk2
In 13:31.47 (48467 frames), 11528 rerecords
548 downloads
Uploaded 2/15/2017 3:19 AM by JCBoorgo (see all 5)
Yay, I did it! The first course is pretty much done at this point. I've spent my skillpoints to have straight shots, as much control as possible (to minimize the need to aim manually), and the rest to power, because POWER. We'll see how the rest goes, but hey we're onto something I think. Happiness!

#36997429300865078 - 10 holes done! Yes, I'm still doing it!

Mario Golf - Advance Tour (USA).bk2
In 09:18.37 (33350 frames), 9400 rerecords
554 downloads
Uploaded 2/13/2017 4:07 AM by JCBoorgo (see all 5)
So, back at it. Had some time (well, took some time actually) while not in college to continue it a bit. I redone it from scratch, with some optimizations and a change of characters. It was longer than expected, but hey here we are. Told you I'd submit at 9 holes, well I'm at 10. Next submit at 18 (first course over), and also I'm renaming it courage%, meaning no giving up holes. Cheers!

#36618109266980503 - (GBA) Mario Golf: Advance Tour Ella run.

MGAT_FRK_EllaPOW.vbm
In 12:27.90 (44670 frames), 1738 rerecords
578 downloads
Uploaded 1/27/2017 2:08 AM by FatRatKnight (see all 245)
VBA 23.6, also not for BizHawk. If it can be converted, go for it!
I recall getting through Marion with Ella and POW clubs. View it if you like.

#36618076959602509 - (GBA) Mario Golf: Advance Tour Neil run.

MGAT_FRK_Neil.vbm
In 06:14.17 (22348 frames), 648 rerecords
709 downloads
Uploaded 1/27/2017 2:06 AM by FatRatKnight (see all 245)
VBA 23.6, I think. Sorry, not for BizHawk, unless someone's got a good conversion tool and can have it sync fine.
I don't remember how far I got with Neil. Not very far, I recall.

#36618019721021517 - (GBA) Mario Golf: Advance Tour script v1.

MGAT_Basic.lua
507 downloads
Uploaded 1/27/2017 2:02 AM by FatRatKnight (see all 245)
It's a script I was using when TASing on VBA, already converted for BizHawk.
Oh, and sorry about all those hexadecimal numbers. It's actually my preference, and if you refuse to get used to it, I'll upload a new script that reads things in decimal instead.
  • Top-left: X, Y, and elevation of ball and pin (hex); Distance left to pin (hex); Direction being aimed (hex)
  • Bottom-left: RNG (Hex; Should really remain in hexadecimal)
  • Bottom-right: Maximum power (dec); power (dec); impact timing (dec)
It's a fairly basic script. But it had what I wanted. Reading distance to pin should help in knowing just how close you got.

#36565232429658073 - First 7 holes done + resync

Mario Golf - Advance Tour (USA).bk2
In 10:20.59 (37066 frames), 4011 rerecords
573 downloads
Uploaded 1/24/2017 4:59 PM by JCBoorgo (see all 5)
Did two more holes, and resynced a lot of stuff. Still have to optimize the intro (save & quit + fast text speed + not walking to tournament), but progress has been made.

#36530035993492900 - First 5 holes done

Mario Golf - Advance Tour (USA).bk2
In 09:03.97 (32490 frames), 2861 rerecords
539 downloads
Uploaded 1/23/2017 2:56 AM by JCBoorgo (see all 5)
EDIT: Desyncs, keeping it online to keep track of progress
Mario Golf: Advance Tour, done in any%, so only finishing the singles tournaments should do the trick. I'll see if the doubles are needed when I get there. Oh and since it's a new game for the site, shall we add it somewhere?

#13290945046046798 - GBA Mario Golf: Advance Tour - Fail Shot Contest 2

MGAT_FRK_ShotContest2.vbm
In 05:25.73 (19455 frames), 642 rerecords
823 downloads
Uploaded 3/13/2014 1:02 PM by FatRatKnight (see all 245)
VBA-RR v23.6 svn480
Despite a perfect hole-in-one run where all ten shots make it in for the contest, it would appear there is just no impressing certain NPCs. I guess, technically, not a single one of my shots stopped on the green. Man, I'm a terrible player.
Note Shot Lesson 2 is complete, but Shot Contest 2 isn't cleared, even though I scored 10/10, got the EXP, and unlocked a star hole. I intentionally delay at texts to give you a chance to read most of it.
SRAM anchored, so I can skip the long introduction. SRAM also has the POW clubs so I can play with a little more distance, but I otherwise have default level 1 stats. A funny exhibition for what TAS can do.
... Alright, fine. That recent golf submission reminded me of this game.