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#639225352592462352 - Power Blazer 6 main stages complete

Power Blazertest14.bk2
In 09:28.480 (34165 frames), 11066 rerecords
Game: Power Blazer ( NES, see all files )
11 downloads
Uploaded 12 days ago by Exonym (see all 111)
Finished the test run of the first main 6 stages. Only one final level and a final boss to go. Still not 100% sure the last room of Life Research (last stage in this WIP) is optimized as that one is a pain with all the unavoidable enemies.
Also included some minor improvements to previous stages since the last WIP uploaded here. Probably too minor for anyone to notice.

#639222765581227513 - Power Blazer first 5 Stages

Power Blazertest7.bk2
In 07:42.388 (27789 frames), 6148 rerecords
Game: Power Blazer ( NES, see all files )
12 downloads
Uploaded 15 days ago by Exonym (see all 111)
Finished the first 5 stages on the 4 bomb route I'm currently testing. It's seeming like a solid route, the more I think about trying to do an extra wall glitch in the life research stage the more I think it's slower, because you have to collect an extra e-tank, an extra bomb, and then slow kill one of the bosses instead of instakill. I feel like this WIP is somewhat optimized, I'd like to do a bit more testing on Military Base, which is the last stage completed in this WIP. I wasn't happy with those floor robots, having to significantly select spam my way through one of them. Other than that a lot of these stages are pretty simple, with the first 2 being the hardest to optimize.
Rerecord count is a bit low, because I kept reloading old WIPs instead of consistently working on the original one.

#639219383241710521 - Power Blazer First 2 Stages

Power Blazertest5.bk2
In 03:41.668 (13322 frames), 3705 rerecords
Game: Power Blazer ( NES, see all files )
13 downloads
Uploaded 19 days ago by Exonym (see all 111)
First 2 stages of Power Blazer. Doing a test run of only getting 4 bombs, 2 for boss instakills and 2 for a skip later in the Space Center stage. There's an invincibility trick spamming select, but you need an empty slot to do it. So I've started off the first 2 stages that I acquire a bomb on, leaving the e-tank slot open for using it.
Stage order I've picked for the test (the characters after the stage are how many bomb (B) and energy tanks (E) I'll have after completing the stage):
4 bomb route:
1: Energy Development (+1B) (+0E) (normal boss kill, select Spam) 1B 0E
2: Residential (+1B) (+0E) (normal boss kill, select spam) 2B 0E
3: Weather (+1E) (+0B) (Boss -1B) 1B 1E
4: Space Center (+1B) (+0E) (skip -2B -1E) (normal boss kill, select spam) 0B 0E
5: Military (+0B) (+0E) (Select Spam Boss) 0B 0E
6: Life (+1B) (+0E) (Boss -1B) (CAN select spam second half) 0B 0E
This file completes the first 2: Energy Development and Residential. Fairly optimized, can't think of any easy ways to improve anything at the moment.