YI2 - Less impressive than existing runs, though the koopa train was handled different.
YI3 - really uninteresting, though I'm not sure what you could do. There was a small part where you ran off a ledge which removes super speed temporarily, not a big deal for a non-speedrun, but it just looks very ugly.
YI4 - Interesting combination of the re-animated P-switch with Yoshi carry, but another level may have been better suited for showing this off.
C1 - The first room was entertaining and different. The rest was the same as before.
DP2b - The kill-an-enemy-and-eat-that-enemy is pretty neat to see (it makes a nice sound effect too, hehe).
DS1b - I laughed when you did the fishglitch in water :D
DSH - meh, I don't understand why you went this way, only to not fight Big Boo. That could be immensely entertaining.
DS2 - Good stuff. I thought it would have been cool to get 1 star at the end.
DS3 - Exactly like the existing 96 exit run except it stops in a few spots.
DS4 - The way Fabian handles the enemies at the beginning near the pipes makes me wish for that in yours, instead of firepower here. Also running off the edge of slopes looks ugly.
C2 - I enjoy the small-only run of this level tons more than this. The boss fight was great, though.
VD1b - Again, the small-only run here is more entertaining than yours. Colors have also been done better...although there is a crazy constantly-changing color glitch that would be good in this run.
VS1a - I *really* liked this level!
VS2 - I also liked this level, though it looked a bit sloppy by tool assisted standards.
VS3 - Boring. The level itself is not much for any type of run.
VF - Really boring. I'm questioning your route now.
BB1 - Small run is better again. This level drags on for me regardless, though.
BB2 - I'll have to watch the 96-exit again, but I'm pretty sure they're similar. You used your lack of flight speed requirements to press forward more, so that helps.
C4 - Secret room? Also, if you are interested in very fast climbing (not sure if that was your plan), check out Big Boo's Fortress from SDW. If you snag some ground while above the screen, it will follow you at full speed and you can perform the fast climbing even faster than you do here.
FoI1a - Thank you for not doing this overdone glitch like last time.
FoI2a - Idea for next time: Take the secret exit in FoI1, and then one-wall-walljump up the wall to reach the end of level doors. We found this not possible due to the vertical scrolling of SMW, but you are excellent at finding out new stuff, so it's worth a try. And water levels are boring. Overall I think your route through the forest world was not good for entertainment possibilities.
FoI3b - Yay carrying three things! I wonder if the fact that two are springs makes this possible, as the spring halts your x-momentum when you pick one up.
C5 - Nothing special in this level.
CI1 - I laughed out loud at the sliding animation bopping through the level. :) Also excellent use of the pipe speed AND one-wall walljumping. Excellent level.
CGH - Bleh. Nothing new here.
CI2a - I thorougly enjoyed this level, and it's an excellent level for this type of run.
CI3 - The level was mostly less impressive than the current runs, but the situation you created at the end was humorous.
CF - When you got stopped by the last pair of spikes, all I could think was "poor planning". Your Reznor fights are excellent, though, and seem faster than existing runs.
CI4 - You made some bad choices in the beginning but by the end of the level, it was pretty nice.
CI5 - I liked this level last time and it did not disappoint. :)
C6 - I found this very boring.
SGS - Worse than last time. The falling is critical to do something fun, or it becomes very long and boring, like here.
VoB1a - I preferred the published runs to either play of this level here.
VoB2a - Neat trick, though this level still drags on for me. The small-only run is way better in this level.
VGHa - I liked what you did in this level.
VoB3 - This is like the small-only run except much sloppier and less entertaining.
VoB4a - I'm not sure what to think of this level. It was alright.
C7 - This level is done better in the small-only run. The boss fight was crazy, though!
FD - Thank you for not picking the water door.
Bowser - This was very unimpressive, I don't know what else to say. Every published run defeats Bowser in a more impressive way than this, even the small-only run.
As before, there is not enough (although more than last time) here that isn't present in the existing published runs done in a more impressive manner, and being familiar with all of those made this run less entertaining. I vote no.
Here's a link to the
SMW small-only run since Genisto and Saturn (and most likely others) seem to be unaware of it. It does some neat stuff since a cape is absent.