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Post subject: PS2 emulator development
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Following the recent upsurge in emulator development, there are some interesting news on the PS2 front as well: apparently, development teams of the two most advanced PS2 emulators have merged to form one solid program, which will assume the name PCSX2. If you check the compatibility list on their site, you'll note how many various games are already playable using the recent versions. In fact, it is not unlikely that we receive tool-enhanced PCSX2 already in 2009 if we ask nicely. (AngerFist? :D ) All in all, it seems the 2009 is going to be a floodgate opening year for tool-assisted speedrun platforms, kinds of like 2004 has been. [EDIT] So, AngerFist convinced me to create a feature request on the project's googlecode page. Which means you can go ahead and star it: http://code.google.com/p/pcsx2/issues/detail?id=16
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
MezzoDragon
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Joined: 5/27/2007
Posts: 120
This is so cool. There are so many games on the PS2 that deserves a TAS. Hopefully, this project will be completed within the year.
Joined: 12/10/2007
Posts: 260
Location: Oregon
I still need to try one of the ps2 emulators out. Hopefully I can get a better fps in Ps2 games then I do in dolphin.
Joined: 10/15/2007
Posts: 685
Multi-core processors do wonders for PCSX2. Switching from a single-core processor to a dual-core of the same clockspeed improved performance about 600-800% for me, without exaggeration. Some games have an easier time than others, however; Disgaea ran near full-speed on my old single-core, while FFX was getting about 1fps if I was lucky.
Kirby said so, so it must be true. ( >'.')>
Post subject: Re: PS2 emulator development
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
moozooh wrote:
http://code.google.com/p/pcsx2/issues/detail?id=16
I don't like the fact that a russian writes a better "paper" in english than an american. <3 moozooh
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
superjupi wrote:
Multi-core processors do wonders for PCSX2.
I think PCSX2 requirement is dual core, single core cant play anything, they use multi-threads so its no wonder on why it need high performances cpu You need also a decent graphic card (gf4/5/6 is not good)
Joined: 10/15/2007
Posts: 685
It's not a requirement, per se, just a strong suggestion. Some games run fine with a single-core, while others will struggle just to bring you to a title screen before you fall asleep.
Kirby said so, so it must be true. ( >'.')>
Post subject: Re: PS2 emulator development
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Sticky wrote:
I don't like the fact that a russian writes a better "paper" in english than an american.
I would have written it even better had I proofread the result once more. There are a few typoes here and there, as well as a couple things that could be worded differently. But hey, thanks. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: PS2 emulator development
Former player
Joined: 12/5/2007
Posts: 716
Sticky wrote:
moozooh wrote:
http://code.google.com/p/pcsx2/issues/detail?id=16
I don't like the fact that a russian writes a better "paper" in english than an american.
I'm fine either way as long as the devs get what we're asking them for. I've seen the ugliest English from people claiming to live in the US even when compared to quite some not speaking English natively. Bottom line, the Cold War is over; stop your (ironic) hatred ;)
Post subject: Re: PS2 emulator development
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
ShinyDoofy wrote:
Sticky wrote:
moozooh wrote:
http://code.google.com/p/pcsx2/issues/detail?id=16
I don't like the fact that a russian writes a better "paper" in english than an american.
I'm fine either way as long as the devs get what we're asking them for. I've seen the ugliest English from people claiming to live in the US even when compared to quite some not speaking English natively. Bottom line, the Cold War is over; stop your (ironic) hatred ;)
Haha, I think you misunderstood me... I think I am a pretty good writer, and I will be damned if moozooh isn't better. No hatred, just hatredly worded... let's see a Russian come up with words as awesome as hatredly! ;3
moozooh wrote:
But hey, thanks. :D
Word! [/off subject] I think there should be a way for multi-core processors to be automatically enabled, for those who have them, if it means the game runs better. I, for one, don't know how to enable/disable processors; it may be helpful for an auto-on. ...especially for the inept ones :)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 10/15/2007
Posts: 685
Not that easy, sadly. Multiple processors/processor cores are only beneficial for multi-tasking or performing specifically multi-threaded tasks, the latter of which is rather tricky in most applications.
Kirby said so, so it must be true. ( >'.')>
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Might as well post here too. I believe this is the first official PCSX2 release: http://forums.pcsx2.net/thread-4262.html check it out!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
this is a pretty good release. lots of games working well it seems.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
Where is the page that shows the games that are working?
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
http://www.pcsx2.net/compat.php?c=key it's easy to find - click on letter.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
Most of the games I own works. The gap widens. Yes!
IST
Joined: 8/26/2008
Posts: 103
AngerFist wrote:
Might as well post here too. I believe this is the first official PCSX2 release: http://forums.pcsx2.net/thread-4262.html check it out!
Actually, they've had plenty of releases before hand. Also, PCSX2 has had the same name since it was first started. The team that merged with them was working on an unofficial fork of PCSX2.
Joined: 3/27/2009
Posts: 17
Location: Thuringia, Germany
So, how does it work? I can't check it myself, because of my really old PC. Is the new PCSX2 emulator suitable for TAS'ing? (save-state, re-recording, etc..)
IST
Joined: 8/26/2008
Posts: 103
It's not. The emulator is plugin based as well(With all the headaches that causes...). Also, something I forgot to reply to last time I posted: A GeForce 6 series card would be enough if it was 6600 and up, I believe. A 6800 and up being enough is all I'm sure of.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Just a heads up: from now on, if you intend to follow and download PCSX2 latest version, always follow this thread: http://forums.pcsx2.net/thread-3716.html (first post). By the way, the latest PCSX2 version was updated 3 days ago (15th of may) so its pretty fresh!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (406)
Joined: 3/22/2006
Posts: 708
I would give a kidney to see a TAS of Prince of Persia: Sands of Time
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Personally, I'd like to see what adelikat could do with Gradius V or R-Type Final.
Previous Name: boct1584
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
You will be waiting a long time before you see that. If we get PS2 rerecording I'll be tackling some GTA games. I expect that to take awhile.
It's hard to look this good. My TAS projects
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I would definitely watch those too; I just picked Gradius off the top of my head.
Previous Name: boct1584
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I call Kingdom Hearts 1 and 2!
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