1 2
15 16 17
24 25
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Marble Act 1 done! I was only able to tie the previous run. The zip is really hard to do! Other than that, I think this stage is maxed to its end now. So onto Act 2!
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
It's weird because I try to improve Marble 1, but got the same time I will try several times to improve Marble 1, but if not possible, we'll leave like this
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Player (52)
Joined: 4/10/2009
Posts: 226
why would you even think its possible? he zips on the first frame possible and then stays ahead of the camera until he hits the flagpole.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Marble Act 2! Tons of savings here. Involves a small pushing trick that saved 2 frames, A "reverse" zip that saved about 5 frames, and several other small optimizations. The time is 0:34:08, Which beats the current run by 44 frames in this one act. In total, I am 82 in-game frames, or 95 real-time frames faster than the published run!
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Congrats.
Player (52)
Joined: 4/10/2009
Posts: 226
nice, beat me by 14 frames. iirc thats about the time I lost in the zip.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Marble Zone Finally Complete! So here are the times for refference to this zone:
Marble 1: 0:15:04
Marble 2: 0:34:08
Marble 3: 0:32:52
I am now 125 frames faster than the published movie! Onto Spring Yard!
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Spring Yard Act 1! I dont really know what happened in this act. I guess im magical enough to save frames here. >_<
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Spring Yard Act 2! Lots of altered strats here. Try and find them all!
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Progress I have a small problem with the boss. I am 6 frames ahead, but when I hit Robotnick, I lose 4 frames. I look at all the positions and values, and it doesnt seem to add up.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Just wanted to tell you that you are doing a fine job my dear. Keep up the pace! :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Spring Yard Zone has been defeated! Here are the times:
Spring Yard 1: 0:22:11
Spring Yard 2: 0:28:00
Spring Yard 3: 0:56:59
And the WIP: WIP Thanks for the encouragement AngerFist!
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Ooh, these are some good WIPs! Keep it up!
Player (52)
Joined: 4/10/2009
Posts: 226
wow, the beginning of M2 and SY1 were a bit of a surprise. I never would have thought of that. and I'm kind of surprised you managed to beat my SY3 time by so much. also sy2 had a lot of changes lol. I think I counted 3 or 4.
Post subject: An announcement.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Guys, I have an announcement. Im going to stray away from Sonic 1 for a while. The reason is because I dont like rushing games in order to get a publication near the end of the year unless it is an easy or short game. And seeing as thow many variables are needed to be watched, I think you guys would understand how much hard work is needed to optimize everything. I will come back to this, but think of this as sort of a break from all the work I did. Heres the latest WIP if anyone wants to see it. http://dehacked.2y.net/microstorage.php/info/29700094/Sonic%20the%20Hedgehog%20TAS.gmv
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well, I think its about time I get back into this again. Expect something in a bit.
Joined: 5/12/2009
Posts: 748
Location: Brazil
GO! GO! GO! Good luck!
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Do it for Sonic's 20th anniversary!! :D I want to see an improved run of this game! I know you can do it Sonikkustar! :D
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
GlitchMan wrote:
Do it for Sonic's 20th anniversary!! :D
Sonic's 20th anniversary was 6 days ago. Good luck, Sonikkustar. I look forward to your submission.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Noob Irdoh wrote:
GlitchMan wrote:
Do it for Sonic's 20th anniversary!! :D
Sonic's 20th anniversary was 6 days ago.
I know I was a little late here (it was on the 23rd) but I was close. At least I got the year right (and the month but it most likely won't get submitted this month since there's only a few days left). I did get to celebrate Sonic's 20th birthday by playing Sonic 1!
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
For those wondering, I saved 3 frames on Labyrinth 1 so far. Its just taking me a while since FuzZerd did a very good job at optimizing. EDIT: Progress Here it is! The platforming section is hard to do without losing time, so its gonna take a while.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I have a little problem. Before the tunnel with the sponges, I am 4 frames ahead. But after I get through, I end up being 8 frames behind. Is there an explination for this? http://dehacked.2y.net/microstorage.php/info/1888213072/Sonic%20the%20Hedgehog%20TAS.gmv
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Sonikkustar wrote:
I have a little problem. Before the tunnel with the sponges, I am 4 frames ahead. But after I get through, I end up being 8 frames behind. Is there an explination for this? http://dehacked.2y.net/microstorage.php/info/1888213072/Sonic%20the%20Hedgehog%20TAS.gmv
Look at Sonic's horizontal acceleration at $FFD010. It goes down when Sonic's jumping velocity ($FFD012) is FC00-0000 which is when his jump ends (unless he hits a ceiling).
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
GlitchMan wrote:
Sonikkustar wrote:
I have a little problem. Before the tunnel with the sponges, I am 4 frames ahead. But after I get through, I end up being 8 frames behind. Is there an explination for this? http://dehacked.2y.net/microstorage.php/info/1888213072/Sonic%20the%20Hedgehog%20TAS.gmv
Look at Sonic's horizontal acceleration at $FFD010. It goes down when Sonic's jumping velocity ($FFD012) is FC00-0000 which is when his jump ends (unless he hits a ceiling).
Wasnt really any use against the tunnel part, since you will hit the ceeling no matter what. I have a feeling its the water rising/lowering too late. Is the water on a global timer by any chance?
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Sonikkustar wrote:
GlitchMan wrote:
Sonikkustar wrote:
I have a little problem. Before the tunnel with the sponges, I am 4 frames ahead. But after I get through, I end up being 8 frames behind. Is there an explination for this? http://dehacked.2y.net/microstorage.php/info/1888213072/Sonic%20the%20Hedgehog%20TAS.gmv
Look at Sonic's horizontal acceleration at $FFD010. It goes down when Sonic's jumping velocity ($FFD012) is FC00-0000 which is when his jump ends (unless he hits a ceiling).
Wasnt really any use against the tunnel part, since you will hit the ceeling no matter what. I have a feeling its the water rising/lowering too late. Is the water on a global timer by any chance?
I used debug mode and figured out that when the screen position in the stage is greater than or equal to 0180 the water level changes on that exact frame.
1 2
15 16 17
24 25