Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

Uses death to save time

In King fortress 2, uses death to quickly go to next level.

Takes damage to save time

Upgrade item "Counter attacker" is available when Forte's HP is lower 8, and it increase offensive power.

Abuses programming errors

TrickFirst used frame
Going into upper right corner18700
<new> Going into upper left corner without pause menu35500
<new> Going into bottom right or left corner and erase I.Wall52380
<new> Going into the ceiling19020
<new> Going into the belt conveyor41800
Passing through wall, ceiling and ground18700
<new> Sutter warp89950
Air dash2900
Skipping mini boss34250
<new> Instant kill Tengu Man53080
<new> Remote attack66750
<new> Graphic glitch (bit)56850
(new means comparison with previous published run)

Luck manipulation

  • Weapon energy and bolts.
  • Enemy's action pattern.
Luck manipulation methods without waste time for Forte are:
  • Shoot buster or special weapons' normal buster.
  • Hit buster to wall or ground or ceiling.
  • Hit buster (contains special weapons') or a part of special weapons to enemy or object.
  • Beat the enemy which have possibility of dropping item.
  • Spread S.Drill once or twice.
  • Use W.Burner in the water.

Table of improvements

LevelFrames
Intro29
Cold23
Burner132
Pirate91
Shop4
Astro66
Dynamo814
Tengu392
Grand446
Magic338
Crystal97
King1244
King2249
Wily665
Total3590
(59.83sec)

Thanks

I referred to FractalFusion's run to make this run. And some improvements were found by parrot14green.

Nahoc: Added YouTube module.
mmarks: Ajusted resolution module

Baxter: Very well done movie. Accepting as an improvement to the published movie.
Nahoc: Processing...


Joined: 10/20/2006
Posts: 1248
That Cold Man boss fight is full of win
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
Good job, sparky! I remember spending a lot of effort in making the published run. Good to see that someone else is even more dedicated than I am. The only thing I didn't like was the ending. But otherwise, it is all good and deserves to obsolete the published run. I vote yes.
NrgSpoon wrote:
Comparison videos are up on nico. Registered Nicovideo users: Part 1, Part 2 Public Nicoviewer: Part 1, Part 2
That has to be one of the best videos I've ever seen.
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Description: Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the western world, used to be the last game chronologically released for the original Rockman/Megaman series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released on the WonderSwan handheld system. This game bears a striking resemblance to Mega Man 8, not only in style, but in excessive graphic detail. Similarly to Mega Man X4, the player has the option to choose one of two characters to play through. In this run, Forte is chosen. sparky takes apart the game with some glitches that allow Forte to zip around in walls. This run is 59.83 sec faster than the previous run, mostly due to new glitches which do the author and the item Counter Attacker, that allows more damage to a boss if Forte is low on health. This also explains why Forte takes much damage throughout the run. Read the author's comments for more details. Note: In King fortress 2, uses death to quickly go to next level. There are two more Rockman & Forte runs to watch on this site. There is a run that completes the game as Rockman, and there is a run that collects all 100 CDs as Rockman. YouTube HD DailyMotion Archive Torrent Thanks!!!
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
mmarks wrote:
Thanks!!!
May I. (7873 bytes, yours was 7946)
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Noob Irdoh wrote:
mmarks wrote:
Thanks!!!
May I. (7873 bytes, yours was 7946)
Thanks
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Skilled player (1420)
Joined: 5/15/2010
Posts: 141
Location: Japan
mmarks wrote:
mostly due to new glitches which do the author and the item Counter Attacker, that allows more damage to a boss if Forte is low on health. This also explains why Forte takes much damage throughout the run.
Previous run has already used Counter Attacker. I think that you should correct here. Thank you for your work.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15645
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1742] SNES Mega Man & Bass "Bass" by sparky in 28:08.23
billybobfred
Other
Joined: 12/2/2005
Posts: 76
Is it just me, or does the youtube encode break flicker effects? It's very disconcerting to see you not attack a boss that looks completely vulnerable even though I know he isn't. Even watching at 1080p doesn't help. =/
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so. she/her/hers
Joined: 7/2/2007
Posts: 3960
YouTube's framerate is lower than the framerate of the SNES, so many flickering effects can easily be screwed up. For example, Super Metroid has Samus flicker on and off at 30Hz when she gets hurt, but in YouTube unless you know what you're doing when you prepare the video to be uploaded, you'll end up with her either disappearing entirely or looking completely solid. I assume something similar is going on here.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
The encode scripts we use for HD encodes normally adjust the FPS of the video to 30 fps - the use of 30fps is, of course, a problem in this case, so we usually use another fps value (24-25) in these cases. Clearly, the encoder forgot to do that in this case.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
sgrunt wrote:
The encode scripts we use for HD encodes normally adjust the FPS of the video to 30 fps - the use of 30fps is, of course, a problem in this case, so we usually use another fps value (24-25) in these cases. Clearly, the encoder forgot to do that in this case.
Yes, that's my fault. This will not happen in future encodes; I am truly sorry.
Publisher
Joined: 4/23/2009
Posts: 1283
As requested by AngerFist, here is an HQ encode (MP4): http://www.mediafire.com/?ofe3bpo5cz64ief