Since you guys clearly can't get enough of this game I made this. It beats nitrogenesis's submission by 59 frames and Wak017's non-submitted run by 48 frames (I made the whole run after he posted it in the submission thread and compared my progress to it, so it wasn't done in vain), all from better optimized movement.
Thanks goes to Aqfaq, nitrogenesis and Wak017.
Enjoy!

DarkKobold Really Aglar? Really? ....*sigh*.... Judging.
Flygon: It's 2:31AM and I am adding YouTube modules. Aglar is to blame for my sleep deprevation.

DarkKobold: Replacing submission with one 3 frames faster.


Brandon: Claiming instantly for publication.

ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
fuck it, I voted yes
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This is actually almost getting watchable... Creepy... I am still voting meh, but I am almost turned over to a yes.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Jungon wrote:
Are there 3 glitches in this run? O.o I counted these: - lifting the baby while running; - walking on water; - running through enemies for no damage
The middle one isn't a glitch; they have God on their side!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Expert player (2459)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I was able to improve the run, sort of. However, I can't record a movie for it, because GMV doesn't support switching controllers during a recording. Apparently, Bible Adventures was not designed for the Sega Team Player Adapter, so if you set the controller to "teamplayer" from the emulator options, it will produce invalid input and the game will crash. However, it won't crash in the level transition screens. If you set the controller to teamplayer after the final level is finished, you don't need to hold any buttons to make the last text box disappear. This way input can be ended 94 frames earlier while the game still completes in the same time. I wonder what's actually going on in there. You can test it yourself: 1. Playback aglar's movie to frame 7131. 2. Pause emulator. 3. Stop movie playback. 4. Go to Gens Options --> Input... --> Controller connected: teamplayer 5. Unpause emulator to end the game.
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
does that mean sub 2 minutes? epic
Personman
Other
Joined: 4/20/2008
Posts: 465
Aqfaq, NitroGenesis, Wak, Aglar, and Aqfaq again: I love you guys. A lot. And if this run becomes the motivating force behind improving emulator capabilities, something lastingly good will have come of it all! :D
A warb degombs the brangy. Your gitch zanks and leils the warb.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This is awesome. Yes for sure.
Joined: 2/6/2011
Posts: 130
Enemies?, what are those and what they are for?... Seriously, this game seems to be so worked and you people won't stop until the rom catch on fire or something... that would be publication worth though.
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Will wait for Aqfaq's improvement before I vote.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Cardboard wrote:
Jungon wrote:
Are there 3 glitches in this run? O.o I counted these: - lifting the baby while running; - walking on water; - running through enemies for no damage
The middle one isn't a glitch; they have God on their side!
It's a glitch! Jesus TASed real life
It's hard to look this good. My TAS projects
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Genesis TAS of 2011
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I love framewars, every time you think the movie is optimal, and it keeps on getting better. A well deserved third yes vote in a row.
Joined: 5/29/2004
Posts: 757
Seriously? Of all the games to TAS and/or obsolete.. people are contiuning to TAS this steaming pile of poop? Seriously?! WHY! There are sooooooo many better games that DESERVE a TAS.. ths is NOT one of them. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
I don't know why, but I really enjoy seeing this game get TAS'd. Even better now. Yes vote...
Current Project: - Mario Kart 64
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
mmbossman wrote:
Hell, if you add in a couple pipes to go down, it's basically SMB1.
Except SMB1 has good music and sound effects which AREN'T annoying. No vote AGAIN.
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
There's something charming about this game, particularly its music. It's so shamelessly awful and quirky I can't help but love it. Yes vote.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Personman wrote:
Aqfaq, NitroGenesis, Wak, Aglar, and Aqfaq again: I love you guys. A lot.
I foresee Randil here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Yes vote again. Same reasons as the last two times.
Current Projects: TAS: Wizards & Warriors III.
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
Zavalix wrote:
Enemies?, what are those and what they are for?... Seriously, this game seems to be so worked and you people won't stop until the rom catch on fire or something... that would be publication worth though.
It's probably because all of the shit talk on this game that makes people want to be the game worth it for a TAS. This includes me, not that I never cared about the game really, it's just that I wanted to make people realise that every game is beatable, TAS speaking. Drunk post. Oh and, I'll beat that game faster than that. ;).
Taming Dolphin, one frame at a time
Joined: 5/2/2009
Posts: 656
Sonikkustar wrote:
Genesis TAS of 2011
^^^^ Also, yes
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
CoolKirby wrote:
mmbossman wrote:
Hell, if you add in a couple pipes to go down, it's basically SMB1.
Except SMB1 has good music and sound effects which AREN'T annoying. No vote AGAIN.
Of all the arguements I've seen against this game, I think this is the first one that brings up shitty audio. Which further supports my point that the gameplay is pretty spot on for SMB1 :-D
Living Well Is The Best Revenge My Personal Page
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
My point was that, unlike SMB1, this game's music (and sound effects) are terrible, as I said in the first submission's forum. Bad music decreases entertainment value, which is part of why I rated this submission so low for entertainment. I also think Bible Adventures is a bad game choice because TASes of it are not entertaining.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I voted yes once again. I honestly can't see why this shouldn't be published. It's highly optimized and sweetly short, and clearly entertaining to several people. Personally I think it's more entertaining than many of existing publications, even recent ones (so it really isn't a question of "past mistakes don't justify repeating them"). I still can't help but to compare it to SMB, which isn't all that more entertaining than this (but which I think also deserves its publication).
Jungon
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Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
We're starting to get a little off limits with this game's value .... it is charming, but ... in SMB1, we can jump on several enemies in a row to gain lifes, have warps, levels with different music, boss(es), and he can carry more than just one baby, he can carry a mushroom and a flower, and a turtle shell, .. which are all living creatures too =P I like Bible Adventures for its simplicity, difficulty, bad collision detection, and other elements of most (Unl) games .. if you guys voting no think it's just running right (for justice..?), play the game, and see how the collision detection turn against you in a normal playthrough... xP
Aqfaq wrote:
I wonder what's actually going on in there. You can test it yourself: 1. Playback aglar's movie to frame 7131. 2. Pause emulator. 3. Stop movie playback. 4. Go to Gens Options --> Input... --> Controller connected: teamplayer 5. Unpause emulator to end the game.
So it WILL be faster than 2 minutes .. =P
Personman wrote:
And if this run becomes the motivating force behind improving emulator capabilities, something lastingly good will have come of it all! :D
If the run can do all of that, we'll have a Gens 12a coming up with the improves, and it will probably be noticed on the emulator's files and readme text =P "It's all because of Bible Adventures and the guys on TASvideos, now we can run even more games without emulator bugs and such, we hope they continue helping us so we can help them more." Or they could say it like an 11th commandment, since it's Moses we're talking about anyway ... XD
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Voted Yes, but I want to see a sub 2 minutes run of this game. I can't believe this is the third submission of this game and that a fourth is coming. It really amazes me haha