(Link to video)
Submission Text Full Submission Page
This is a Super play of Super Smash Bros. Melee, completing All Star mode using Fox, and aims for entertainment value only.
So, because it's based on entertainment, what I try to do is impress, show unlikely things to happen, perform 200% damage in a single combo (or the opposite, only attack the character once to kill it [or not even once?]). Of course, I don't take a single damage during the entire run.
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The encoder will probably need to contact me. There are MANY chances the replay file will desynch for many reasons, one being the dumping of frames. Yes, dumping frames of the replay file makes it desynch.
  • Dolphin revision used: r7323. (I started this project before v3.0 was released, and to be honest, r7323 works better with Melee).
  • Uses a memory card with 100% unlocked on it, in order to unlock All-Star Mode. Memory card files are available on GameFaqs.com
General Configurations:
-Enable Dual Core (speedup)
-Enable Idle Skipping (speedup)
-Skip GC BIOS / checked to JIT Recompiler (Recommended)
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Glitches and / or advanced techniques used in the video:
Super Smash Bros. Melee has a lot of advanced techniques. If you’re an advanced player who dedicated some time on the game, you are already aware of them. However, if you are NOT ease with the game, maybe you will ask how the hell I can be so fast. Deeper information is available in a single video called the Advanced How to Play, made by myself: http://www.youtube.com/watch?v=4n4s5yB7ZkE
But ... Here is a more brief explanation of the techniques:
-L-cancelling. When you do an aerial attack in the air and land, you usually have a delay before to move again. However, if you press L before to land, the delay will be much shorter than usual.
-Wavedashing. It consists of air dodging close to the ground in order to slide on it. You can do it after pressing the jump button, so that you don’t jump in the air, rather slide on the ground. The technique is used to travel in an odd fashion on the ground.
-Edge cancelling. It’s Used to cancel the delay before to move again, after a wavedash of an L-cancel.
-Directional Influence. When you get hit, you can influence the direction you are sent simply by pressing a direction. But since I don’t get hit once, I’m talking about the computers here, because they do DI a lot, and they’re doing it in a way no human can really imitate. Computers actually DI upward all the time. So much that against Fox, Falco and Roy, they DI upward enough that I can shine-combo them, which would normally not be possible. But there is a bad side of their weird DI. Because of it, it becomes “hard” to combo them, they can escape easily after my attacks. Therefore, there is a lot of DI and luck manipulation in the video.
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Here's a brief summary of all the battles:
Battle 1: VS Pichu. Already on the first level appears the lightest character in the game, with a good recovery. It means that I had to kill him without having to edgeguard him, but I had very, very few options for the combo because of how light is Pichu. Therefore, I decided to do a Dair combo, with addition to up B combo until higher %, so that I can combo Pichu to the second platform using a simple Jab, then proceed to kill him.
Battle 2: VS Ness. The technical beginning was reproduced from Dark’s Perfect Dark combo video, for being impressive. Yes, he’s impressive enough to be reproduced in an actual TAS video according to me, and it’s a sort of “homage” to him. After doing so, I proceeded to shine-combo Ness, with the help of the car at some point. This match is the only one long enough to actually use an item. They only appear after +15 seconds, which is very often too long for TASed Fox. However, I manipulated the item to be a bunny hood, and proceeded to perform the farthest combo in history... from the middle of the map to its extreme up-left corner.
Battle 3: VS Samus. I think I completely redid this battle 4 or 5 times. With various people’s opinions, I could manage to get this match more entertaining. My main problem was the map’s design that doesn’t really fit to Fox’s movements, mixed with a lightweight / hard-to-combo character. But in the end, I’m satisfied with it. I was surprised the shine-upair combo worked, thanks to the opponent’s awfully upward DI.
Battle 4: VS Mewtwo. This character probably was the worst to combo, using shines. Actually, I could shine him only once with success, so I went for a 0-death combo, using only one shine. Also, because of the character’s recovery abilities that are one of the best in the game, I had to kill him after the combo, without having to edgeguard, which is what I did.
Battle 5: VS DK and Yoshi. At the beginning with the walljumps, Fox seems like he used more than a single mid-air jump, but he didn’t. What happened is, after grabbing the ledge, I released it and walljumped. Then walljumped again, THEN used my only mid-air jump to come back and grab the ledge again. Ever heard of Phantom Hits? Well you’ll see plenty of them in this battle. Phantom hits occur when an attack hits in an exact distance from the opponent... and this distance has a really, really thin window, meaning that I need a perfect distance in for it to happen. Actually, as of August 2011, I’m the only SSBM TASer who can perform Phantom hits at will. It’s really hard right now, especially for the reason that we are not working with any plugins, such as knowing character’s position, which would help a lot. Anyway, I managed to perform a good couple of Phantom hits, but it seemed harder and harder with time.. I don’t know. I heard Yoshi was known for being the god of happiness, how ironic that he commits suicide here.
Battle 6: VS Fox and Pikachu. I restarted the battle twice, and redid Pikachu 3 times, again, for entertainment value. Thanks to Brasterd who became an expert in Fox vs Fox with tool-assistance, I’ve been able to 0-death combo Fox with shine-combos. Also thanks to Mugg who kept telling me to restart for more entertainment!
Battle 7: VS Jigglypuff and Ganondorf. Jigglypuff is the least combo-able character in the game period. I was lucky she appeared to be very close to the ceiling at the beginning of the match! Ganondorf is a whole another story. He’s very easy to get combo’d, so I went for a 200% combo, with the help of a wall. I went for a flashy ending, using an upsmash to kill Ganondorf to the left.
Battle 8: VS Marth and Bowser. Marth and Bowser are quite easy to combo, but the level is quite bad. It is small and the platforms are low, which prevents me from doing flashy ground-to-platform combos like you’ve seen in previous matches. I went for a shiny edgeguard. Fox was shining at every 8 frames, using edge cancels, for a surprising 7,5 attacks every second. This is the fastest known possible way to attack in the game.
Battle 9: VS Falco, Luigi and Zelda. Because Falco is heavyweight, Zelda is mid-weight and Luigi is lightweight, I had to take them apart. Falco react the same as fox when shined, so I went for a 0-death combo. I used the Down throw glitch on Luigi, and he didn’t complain about it apparently... He didn’t try hard to come back on the stage. All was left is Zelda in the cave of invincibility, so I also 0-death combo’d her. And yes, the last hit was a combo.
Battle 10: VS Mario, Peach and Captain Falcon. Against 3 characters in such a small stage, I decided to go for shines only, and low% kills to the left instead of the right. When TASing this, I realised Fox could combo Captain Falcon with shines sending him to the right, then to the left, and so on. Captain Falcon takes so long to recover that it’s an actual combo. Beside that, nothing much to say on this match, it was quick and painless for everyone.
Battle 11: VS Dr. Mario, Roy and Link. I wanted to start with a double walljump on the left side of Final Destination, also manipulated Doc to come and try to hit me out of the field of battle, what he did. After the kill, I tried different things on Link... and he must be the easiest character to get combo’d by Fox, because he really would get hit by anything. Roy apparently reacts the same as Fox and Falco, so I took advantage of it. Because I didn’t edgeguard much during the video, I went for a double edgeguard on them. Hope you enjoyed.
Battle 12: VS Kirby, Ice Climbers and Young Link. Here I tried to walljump in a very unsafe place, and well, it worked! I let you the surprise of how the battle goes. Hint: I heavily manipulated the computer.
Battle 13: VS Game and Watch. For the last fight I went for a fight as fast as possible. I manipulated the GWs to get together, and then kill them all with shines.
I ended the movie at the first possible frame, as requested by the rules of TASvideos.org.
Conclusion. Conclusion? Well, Dolphin is not the best emulator to date. I had a lot of problems doing this video, but I finally managed to finish it. And to be honest, I’m very glad of the result. Special thanks to Mugg1991, he’s the one who took the time to explain me how to get Dolphin, and begin with TASes. I owe all my TASing experience to him. Big thanks to Dark and Brasterd for your inspiring videos. My work would have been much less good without you. Also, thanks to all my subscribers on Youtube. You are the reason why I keep on doing videos. Without anyone to enjoy my work, I would never work on TASing =).
Also, Thanks for watching.

adelikat: Claimed for judging.

Joined: 1/10/2010
Posts: 59
I voted no. Fighting games are already at a disadvantage when it comes to TASing, and this one just doesn't make the cut for me. The basic difference between a fighting game's TAS and a TAS for most any other genre is that the fighting game cannot use speed as the goal (or else it would be unwatchably boring). Platformers and such need to find creative methods to shave off as much time as possible - this creativity is a large part of what makes them entertaining. A fighting game can only be judged based on the run's flair/entertainment value. The problem is that a sufficiently talented non-assisted player can make a movie just as entertaining as the tool-assisted run most of the time. If it isn't immediately obvious that what's being done is well past the boundaries of what a human can accomplish, the run doesn't have much of appeal compared to a non-assisted run. Basically, if the run doesn't break my expectations of the game (like what the buggy Mortal Kombat runs do), I can't vote yes. I'll admit that the combos are pretty crazy, but it really just feels a little too much like an amazing player making fun of the AI and not a TAS.
Joined: 7/2/2007
Posts: 3960
This is an impressive technical achievement and the author clearly knows what they're doing...but entertainment-wise it wasn't there for me. The AI simply isn't able to put up a decent fight in this game, even if you aren't a comboing master, and unfortunately the combos themselves just don't look all that impressive. My personal recommendation would be to make a series of 2/3/4P exhibition matches with and without items. There's far more room for entertainment there than there is in beating up on the AI. I'm voting meh -- the run is technically strong but doesn't meet the entertainment bar for me.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 9/7/2005
Posts: 143
Location: Las Vegas, Nevada, USA
All right, I watched it, and honestly, I'm not all that impressed. I think Fox is a poor choice, since it's almost a given that the reflect move will be overused. That was demonstrated in the Ness fight. There was less after that, but I still think there was far too much reliance on that attack. There were very few throws or smash attacks. And it's been mentioned already, but the credits weren't shot! I would have been more entertained if a sub-optimal character had been used, such as Dr. Mario or Ice Climbers. As it is now... Meh.
This guy are sick.
Brandon
He/Him
Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I'm sorry I didn't have the time to help you like I would have hoped, Wak017, but if you need my help encoding the dump, whether you give me the dump and I handle it or I just help you encode it yourself, my offer still stands.
All the best, Brandon Evans
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
wasn’t very entertained, but I don’t know the game what I can say is that I was annoyed by always using the same move to go from a level to another, the moonwalk was a nice change; and also the credits thing others mentioned
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
As much as I wouldn't want to say this, but I found this run a bit confusing. Even the various Mortal Kombat TASes are less confusing than this, and those are full of crazy glitches (while this isn't). The game is very fast-paced, which one would think is great from a TASing point of view, but it only helped to worsen the confusion. I'm sure that if I had played this game extensively I could appreciate this more, but from an "outsider's" perspective it wasn't all that entertaining. I have to vote meh. (A 'no' vote would be way too harsh because I didn't see anything technically wrong with this, and I am certain that people who have played the game will enjoy this run.)
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I was unsure of what to vote as parts of this run seemed inconsistent. The fights against Ness, Zelda and Pichu were entertaining as there was a lot of interesting abuse and messing around. Some fights just seemed like pure speedruns. I almost missed the Samus and Mewtwo battles because I was eating cereal. Then again, those levels didn't seem particularly interesting anyway and so I guess it was a good stylistic choice to get them out of the way quickly. I'll give this a weak yes vote, hitting Ness with a car clinches it.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
So, I watched the encode. I don't really care a lot about fighting games, and I never have seen any footage of SSBM. With that in mind, I liked the run. Fox's antics were kind of funny and I liked how fast some of the matches went over. If the technical difficulties are put aside, I think this is enough for me to give it a yes.
Warepire
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Having attempted to play this game at a party I can tell that some of these things are extremely hard to pull off in real time, maybe even close to impossible in this difficulty setting. However, the game is not that much entertaining to watch, and you didn't shoot the credits which could have been interesting to see TASed as an encore. I have to vote meh on this.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I have to say Meh to this. I can not get this game to run properly on my Quad core machine. The game is not emulated well or is it settings? Not sure. Another issue is the SRAM. Yes, that is a valid point to have in game and getting to that point, is a lot of effort. But, you need to prove (by the rules of the site) that you can get there. I personally know the SRAM is a valid point with out needing a verification video. The final issue I have is that it's technically good in terms of gameplay, but entertainment, not as much.
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Active player (370)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
As a huge fan of Melee, I found this run amazing and have to give it an easy Yes vote. However, I can totally understand how most of this stuff isn't nearly as impressive and entertaining to someone not very intimate with the game's engine, which is a shame.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
Well I wasn't sure about the credits. TASvideos have a rule that the input file must end at first possible frame. However, I'll start TASing them this evening by popular demand. My exact congifurations: And this is the configs of the ROM itself. Make sure you have the right one, it's name is at the top left corner of the image: Also, my own dolphin can be uploaded here: http://www.megaupload.com/?d=M5S92DII
Taming Dolphin, one frame at a time
Joined: 7/20/2011
Posts: 29
I know there's at least one other movie on the site (but I cannot remember which) that does antics of some sort (a minigame?) on the credits. On the issue of the memory card debate, personally, I don't see an issue with not having a verification movie, considering what all has to be done to unlock All Star mode. At least, assuming any 100% save works.
Editor, Expert player (2314)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I know there's at least one other movie on the site (but I cannot remember which) that does antics of some sort (a minigame?) on the credits.
Kirby & The Amazing Mirror
Noxxa
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Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
The ways you sometimes were busy completely running way from the enemy/stalling the fight, especially near the beginning, detracted greatly from the entertainment and didn't feel TASlike at all. Abusing the (stupid) AI didn't look good either. Fortunately, many other battles were better in regards to entertainment. But this run is very improvable in the entertainment department, which is what the whole run is about. Meh vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
Started out fairly boring with the Pichu and Ness fights, picked up with the Samus battle, dipped slightly at DK/Yoshi, the Marth/Bowser fight had a kinda boring finish, didn't think much of the Kirby/Ice Climbers/Young Link battle and the Game & Watch fight was just incredibly boring. And not getting a 100% hits on the credits is just bad form. Gonna have to vote Meh here.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Joined: 3/10/2010
Posts: 899
Location: Sweden
Since I wrote the wording of the rule you are citing, let me clarify it. It is a rewording that only means that you shouldn't leave any unused frames of input after the end of the movie. It does not say anything about when the movie should end. There is no rule against doing the credits, and I personally think that they should be done as well.
Joined: 7/30/2011
Posts: 129
Location: Watching a TAS in the basement...
Hmmm... This one is a tough call, so I'll write a bit of detail. Fox was definitely a great choice for this kind of thing. Since Reflector abuse was mostly in just ONE fight, I'll let it slide. Yoshi falling off a cliff was marvelous... Except for the fact that he was like a brother to me :(. Most of the battles were very entertaining, some unlikely strategies were used. The problem is, like many other fighting games, it is very repetitive. So, after a bit of consideration, I decided on Yes. :D Great job Wak, I hope to see more TASes from you!
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Joined: 6/7/2008
Posts: 123
Location: Portugal
I liked watching this, but some of the battles were a bit repetitive. It was basically using SHFFLs and Shine combos to rack up the damage. I was expecting item manipulation to rape the AI with all sorts of original ways. Then again, it's not easy to rack up damage otherwise, and when you weren't comboing in the same old matter, you were actually quite original... I don't know, I suppose it could use more originality, but I still liked what I saw. I guess I'll vote Meh because of that.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Joined: 8/4/2005
Posts: 5770
Location: Away
Mildly entertaining. It often felt like there were more entertainment options that weren't used (getting the Stale Moves penalty all over the place should speak for itself I guess), but the most obvious of them was definitely the credits. 100% them, and it'll be a yes vote from me, although I do feel like this needs way more work.
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Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Very intense, I liked it a lot. And it's short enough to end before it gets repetitive. Too bad that the Youtube encode in the first post is filled with ads, I hope some other encoder can make a clean video and replace it, with all those ads it was extremely hard to see the percentages at the bottom of the screen.
Active player (491)
Joined: 1/12/2007
Posts: 682
This run was awesome. So much better to watch than the original Smash Bros. Great job. I voted yes.
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
On one hand, this was clearly well made. On the other, it seems to be more speed-oriented than entertainment oriented (Fox isn't exactly the most diverse character), there's no real appeal to All-Star over Classic mode, and it uses a savestate. It's also a shame that this mode couldn't have two players, as a lot of the entertainment value I've seen from Melee TASes up to this point has been "wombo-ing." Can't vote more than a Meh. I would really like to see a more entertaining Classic run or Adventure mode run from you, though.
All the best, Brandon Evans
Former player
Joined: 8/31/2009
Posts: 236
Yes vote from me! :D
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
This just isn't my cup of tea. I watched it, but I saw nothing other than spastic movement. Perhaps I just don't know Smash Bros, but I didn't really find anything enjoyable. Meh vote.
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