(Link to video)

Game Objectives

  • Emulator used: Mupen64 0.5 Re-Recording v8
  • Takes damage to save time
  • Ignores specific time-saving glitches
  • Genre: Platform

Comments

This run aims to beat the game with the minimum number of stars without using any major skips. Enjoy the run!

Star Times

StarTime
Bob-omb Battlefield
Shoot to the Island in the Sky (with text)19"13
Behind Chain Chomp's Gate10"87
Whomp's Fortress
100 Coins & Red Coins on the Floating Isle (with text)49"87 & 58"07
Chip Off Whomp's Block27"73
To the Top of the Fortress10"67
Shoot into the Wild Blue9"20
Fall onto the Caged Island9"23
Blast Away the Wall7"23
Cool, Cool Mountain
Slip Slidin' Away (with text)25"65
Li'l Penguin Lost16"97
Wall Kicks Will Work5"57
Big Boo's Haunt
Secret of the Haunted Books (with text)11"13
Big Boo's Balcony22"33
Shifting Sand Land
In the Talons of the Big Bird13"33
Shining Atop the Pyramid6"13
Inside the Ancient Pyramid12"23
Pyramid Puzzle24"82
Lethal Lava Land
8-Coin Puzzle with 15 Pieces (with text)14"37
Boil the Big Bully17"70
Hot-Foot-It into the Volcano16"10
Elevator Tour in the Volcano17"60
Red-Hot Log Rolling11"07
Bully the Bullies22"57
Hazy Maze Cave
A-Maze-Ing Emergency Exit10"70
Navigating the Toxic Maze29"93
Metal-Head Mario can Move!24"17
Watch for the Rolling Rocks14"10
Swimming Beast in the Cavern14"87
Dire, Dire Docks
Chests in the Current29"70
Board Bowser's Sub33"02
The Manta Ray's Reward14"18
Wet-Dry World
Express Elevator--Hurry Up!7"20
Top o' the Town12"23
100 Coins & Secret in the Shallows & Sky55"55 & 60"88
Shocking Arrow Lifts!11"63
Tiny-Huge Island
The Tip Top of the Huge Island16"87
Wiggler's Red Coins27"98
Five Itty Bitty Secrets17"05
Pluck the Piranha Flower23"40
Tall, Tall Mountain
Scale the Mountain11"50
Breathtaking View from Bridge10"43
Blast to the Lonely Mushroom9"47
Scary 'Shrooms, Red Coins22"10
Mysterious Mountainside6"90
Snowman's Land
In the Deep Freeze5"33
Whirl from the Freezing Pond12"57
Chill with the Bully11"83
Snowman's Big Head7"97
Tick Tock Clock
Get a Hand5"20
Roll into the Cage6"60
100 Coins & Stomp on the Thwomp42"80 & 49"63
Stop Time for Red Coins12"23
The Pit and the Pendulums8"00
Timed Jumps on Moving Bars12"23
Rainbow Ride
Tricky Triangles!12"07
Coins Amassed in a Maze19"57
Swingin' in the Breeze11"20
Cruiser Crossing the Rainbow15"17
Castle Secret Stars
PSS #120"43
PSS #224"53
Tower of the Wing Cap (with text)20"43
Bowser in the Dark World Red Coins (with text)42"07
Bowser in the Fire Sea Red Coins50"73

Known Improvements

  • WF: 100 Coins & Red Coins on the Floating Isle is improvable by at least 0.2 second.
  • HMC: 16 frames lost for Metal-Head Mario can Move.
  • DDD: Board Bowser's Sub is improvable by about 1 second.
  • WDW: Express Elevator--Hurry Up! is improvable by 3 frames.
  • THI: Pluck the Piranha Flower is 1 frame slower than the WR.
  • TTC: We lost about 10 frames due to luck manipulation.

YouTube Channels

Special Thanks

Suggested Screenshots

[remove dead links]

Baxter: This movie is full of entertaining TASing that is not present in the 0 or 120 star runs that allow BLJs. There is nothing wrong with choosing restrictions and goals that may appear slightly arbitrary, in order to show off an aspect of the game that is underrepresented in the published TASes or significantly different in some other way. This movie does this well, and is therefore accepted to be published alongside the 0 and 120 star runs.
How exactly this run should be labeled, or what restrictions would be superior is up for debate, but it does not negate the above judgement.
Aktan: Finally processing this...

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RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
Cardboard wrote:
It's not a silly vote because it doesn't agree with your opinion on the run. Remarks like those are among the reasons why people simply will not vote no or meh on runs, because if they do, they will get bashed by other, "more famous", users.
Last i checked, you are not required to explain your votes.
Skilled player (1669)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
rog wrote:
Cardboard wrote:
It's not a silly vote because it doesn't agree with your opinion on the run. Remarks like those are among the reasons why people simply will not vote no or meh on runs, because if they do, they will get bashed by other, "more famous", users.
Last i checked, you are not required to explain your votes.
I do believe it helps the judges make a desicion. Last I checked, you weren't supposed to claim that other members made bad desicions and that their votes are silly and wrong.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1085)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
rog wrote:
Cardboard wrote:
It's not a silly vote because it doesn't agree with your opinion on the run. Remarks like those are among the reasons why people simply will not vote no or meh on runs, because if they do, they will get bashed by other, "more famous", users.
Last i checked, you are not required to explain your votes.
Though it is expected/good etiqutte if your vote is no or meh, otherwise it will be more difficult for the judges to take it into consideration. As to the run, very enjoyable! I had to double take when I looked at the workbench this morning as I couldn't believe that a substantial SM64 run had actually reached completion without the need to incorporate new discoveries. Does this mean the flow of new discoveries is slowing down? Hopefully a new 120 star run doesn't seem like such a pipe dream anymore. My favourite star was Big Boo on the balcony, though hazy maze cave had a ton of cool stuff I hadn't seen before. Easy yes vote.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
notBowen wrote:
Probably has enough yes votes just from the authors... I'll add one anyway.
oh my... ;) have to watch it later maybe its good enough without blj
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Wow, this run legitimately surprised me. SM64 has been played and TASed to death, but still there are new methods being found and used - Big Boo's Balcony, Wall Kicks Will Work, and Cruiser Crossing the Rainbow were all methods I hadn't seen before and look awesome! Easy yes from me.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
sonicpacker wrote:
Also, sub 1:30 on a 120 Star is MUCH more than feasible.
That's probably so, but it would still be twice as long as this one. I think this 70-star run has intrinsic value because it's not overwhelmingly long to sit through (although it's certainly pushing that limit). Categorize it as low-glitch or whatever.
Joined: 10/20/2006
Posts: 1248
Yes, star, possibly TAS of the year and may I please have a list of authors per stage? ;)
BigBoct
He/Him
Editor
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
One thing I forgot to mention when I voted...I was disappointed at the lack of representation of some levels. You completely skipped Jolly Roger Bay, and took only two or three stars from a number of other levels. I understand you probably took the 70 fastest stars, but I'd've been happier with "4 stars from each level and then 10 secret stars." Of course, that's just my opinion.
Previous Name: boct1584
Joined: 6/12/2008
Posts: 84
- Was chests in the current and Navigating the toxic maze your best options? - I like the Boo snapshot by far more than the other ones. - Sub 1:30 for 120? Is that some kind of a joke? I would estimate at least a sub of 1:15. - Entertaining run with too many stars as highlights to point out.
Joined: 5/2/2009
Posts: 656
I saw this one when it got uploaded in Youtube. Great movie. Brilliant. Excellent.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Ah, finally people can stop requesting the 70 star BLJless category. Yes vote
Homepage ☣ Retired
Active player (451)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
A run that gets stars? Hellz yeah. Tick Tock Clock is by far my favorite. Smooth as butter.
Joined: 4/3/2006
Posts: 269
Wow! Amazing run! Voting yes! Looking forward to the fastest 120 stars run (BLJ or not).
Joined: 3/4/2012
Posts: 74
I was worried that it wouldn't be interesting enough to watch for 42 minutes without BLJs, but boy was I wrong. That was probably the most entertaining TAS I've watched and it didn't feel like 42 minutes at all. I still can't wait for a new 120 star TAS with BLJs, but I'm sure that won't be for a long while. (Also, I'd pick the boo screenshot.)
Expert player (2578)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
What the? Yes, Yes! Put me in the list of "guys waiting patiently for the 120 star run" though.
I am old enough to know better, but not enough to do it.
C13
Joined: 3/10/2011
Posts: 21
It just keeps getting better and better. Yes vote, obviously.
Experienced player (646)
Joined: 5/16/2009
Posts: 235
Wow, this is one of the best things I've seen in a long time. Congrats to all the people that worked on this! Yes vote of course.
Skilled player (1430)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Excellent run, though it would be great if someone made a "cutsceneless" encode, as there seems to be about as much time spent watching the star collection as watching the actual gameplay :P Anyway, easy yes vote and one of the better runs I've seen this year.
Agare Bagare Kopparslagare
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
This is just amazing. The number of authors is already mindblown. The rerecord count, they are worthy for the TAS. And the TAS itself is entertaining all the time. Its IMPOSSIBLE voting Meh or No on this one. Seriously.
Player (12)
Joined: 6/17/2006
Posts: 498
sonicpacker wrote:
SmashManiac wrote:
First, it just collects 70 stars instead of 120, so the run feels incomplete.
That's because the minimum amount to beat the game without a major break (BLJing) is 70 stars. It's not some random number.
I know. All I'm saying is, I wished I could have seen all 120 stars, not just the required subset to finish the game. I'm pretty sure if this run is published that a 120 stars version will obsolete it right away.
sonicpacker wrote:
SmashManiac wrote:
As far as I know, BLJ is not a bug that destroys normal gameplay, so this run just feels like a step backwards for me.
Heh, you'd be surprised what it can destroy. Trust me.
I only ask to be proven wrong then! :)
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
SmashManiac wrote:
sonicpacker wrote:
SmashManiac wrote:
As far as I know, BLJ is not a bug that destroys normal gameplay, so this run just feels like a step backwards for me.
Heh, you'd be surprised what it can destroy. Trust me.
I only ask to be proven wrong then! :)
Most updated WRs page: http://www35.atwiki.jp/sm64tas/ gl;hf
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
YES vote
So yea, how's it going? Currently TASing: Nothing
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
I console verified this run. Whoever added all those random inputs after collecting the 10th star...please don't do that again; it made my little processor shut down every time I got to that part in the m64, haha. I just replaced them with blank frames, and it worked fine, but I'm still trying to figure out why those button presses shut it down.... Great job though, yes vote.
adelikat
He/Him
Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
Your input isn't just beyond human, its beyond robot. Lol
It's hard to look this good. My TAS projects
DennisBalow
He/Him
Player (140)
Joined: 1/23/2010
Posts: 27
Location: Germany
That was a big step in Super Mario 64 TASing history. Because 70 Star BLJLess, is how you can beat the game regular. I liked all parts in this wonderful TAS.
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