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Experienced player (608)
Joined: 10/23/2004
Posts: 706
Thanks! It was a lot of fun to be a part of AGDQ 2014. In context capture of the Kart 64 section: http://www.twitch.tv/speeddemosarchivesda/b/492923053?t=9h52m44s
Current Project: - Mario Kart 64
Joined: 5/9/2005
Posts: 752
Having caught up on this, you had a great informative commentary style Weatherton. It made me think you should consider doing a commentary track for the final product. Oh, and the Mushroom Cup run wasn't bad either!
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
That Mushroom Cup was worth the wait. Way to go, Weatherton! Here's hoping the other cups won't be as hard to make (since the routes are already figured out for those).
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Wow that was really impressive!
Patashu
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Joined: 10/2/2005
Posts: 4043
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Patashu, thanks for posting. I was just going to do the same :) A lot of fun and excitement over at mariokart64.com this week! Here's the full background: On 2-Feb, Greg Ihnatenko mentioned a previously unknown effect of building up speed while not moving. I involves getting stuck in a wall for a few frames and we're calling this the Tenko boost. I replied "Greg, now THAT is worth testing with TAS". What he was describing (about using this boost to make a new type of jump on Choco Mountain) sounded very plausible. Later that same day, Greg created a topic titled New Shortcut!. He had cleared the wall on Choco Mountain and landed on the track down below while making progress on the lap. This was the first new shortcut in time trials in the last decade. Very big news. As soon as I saw his video I said "Greg, I want to go on record as saying I think this could result in a sub 10 second lap." Watching his video had given me an idea for a lap skip using the Tenko boost but differently. On 3-Feb, I had been trying my lap skip for about three hours with TAS with a lot of gut-wrenchingly close results but no success yet. I decided to do a full TAS of the Tenko boost shortcut that Greg had demonstrated combined with another wall jump used in the current WR. The result was approximately the time that Myles Bukrim had predicted (15"5X). Link to video Though I used a couple newer techniques at the end of the lap that no one is doing in realtime speedruns. Six hours later, I managed to successfully trigger a lap skip for a time of 6"17 and posted as such in the Mario Kart 64 message board (As well as Mark Jone's twitch channel http://twitch.tv/dntn31). This was yet another new shortcut, different from what Greg had found but using his Tenko boost. I called it the "Weathertenko skip". In Mario Kart, new strategies are generally named after their discoverer. Link to video An hour later, I optimized my original hit for a 4"91. Link to video Yesterday, I streamed a walkthrough of what I was doing to trigger the lap, frame by frame at http://www.twitch.tv/weatherton and also experimented with some changes. I plan to continue streaming my TASing from time to time as reception was good and people wanted to see more.
Current Project: - Mario Kart 64
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
This is awesome! Do you think it's possible to do this trick in all the 3 laps, using one mushroom each lap?
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
OMG I can't believe that new techniques and shortcuts are being found in this game =D
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I am in the process of switching to BizHawk and need to find some memory addresses. I would appreciate any help anyone could give me. I also have some relevant GameShark codes that should help:
    1. Velocity
Relevant codes: Minimum Speed Modifier (Player 1): 810F6A10 45?? Maximum Speed Modifier (Player 1): 810F6BA4 ???? 810F6BA6 0000 Speed Values: 439B Time Trials 4391 50CC 43A0 150CC 43F0 >100Km/h 43C0 100Km/h 4360 40 Km/h 4310 20 Km/h
    2. Item
(This should tell me what item I would get if I hit Z on the current frame) Relevant codes: Weapon Modifier (Player 1): 80165F5D 00?? 80165F8A 00?? Unlmited weapons of specific type: 80165FBD 00?? Alternative of unlimited weapons of a specific type: 8016609D 00?? Quantity Digits to Accompany Weapon Modifier Codes 00 - Nothing 01 - Single Banana 02 - Multi Bananas 03 - Single Green Shell 04 - 3 Green Shells 05 - Single Red Shell 06 - 3 Red Shells 07 - Blue Shell 08 - Lightning Bolt 09 - Upside Down '?' 0A - Star 0B - Ghost 0C - Single Mushroom 0D - 2 Mushrooms 0E - 3 Mushrooms 0F - Gold Mushroom
Current Project: - Mario Kart 64
Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
Weatherton wrote:
I am in the process of switching to BizHawk and need to find some memory addresses. I would appreciate any help anyone could give me. I also have some relevant GameShark codes that should help:
    1. Velocity
Relevant codes: Minimum Speed Modifier (Player 1): 810F6A10 45?? Maximum Speed Modifier (Player 1): 810F6BA4 ???? 810F6BA6 0000 Speed Values: 439B Time Trials 4391 50CC 43A0 150CC 43F0 >100Km/h 43C0 100Km/h 4360 40 Km/h 4310 20 Km/h
    2. Item
(This should tell me what item I would get if I hit Z on the current frame) Relevant codes: Weapon Modifier (Player 1): 80165F5D 00?? 80165F8A 00?? Unlmited weapons of specific type: 80165FBD 00?? Alternative of unlimited weapons of a specific type: 8016609D 00?? Quantity Digits to Accompany Weapon Modifier Codes 00 - Nothing 01 - Single Banana 02 - Multi Bananas 03 - Single Green Shell 04 - 3 Green Shells 05 - Single Red Shell 06 - 3 Red Shells 07 - Blue Shell 08 - Lightning Bolt 09 - Upside Down '?' 0A - Star 0B - Ghost 0C - Single Mushroom 0D - 2 Mushrooms 0E - 3 Mushrooms 0F - Gold Mushroom
If you have the values in mupen then try this. 1. Convert the movie for BizHawk. 2. Check skip lag frames in BizHawk. 3. Play the movie in both but have it paused so both are on frame 0. 4. Choose an address to find. 5. Check the value of the address in mupen. 6. Search for that value in BizHawk. 7. Advance to next frame. 8. Repeat steps 5-7 until you have found the address. If I don't understand your question correctly than ignore this.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Great suggestion! I will give this a shot for finding the speed / position values I already had in Mupen. As for the item values, the only thing I have are the GameShark codes. It seems these should be readily transferable to BizHawk, but I don't know how. Anyone know?
Current Project: - Mario Kart 64
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I just want to say that adelikat rocks and BizHawk rocks. Updates to follow.
Current Project: - Mario Kart 64
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I'm so hyped for this TAS, especially since I started to run this category a few months ago. Your previous work on this game was one of the reasons for me to start doing it :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I'm glad to hear that, andypanther :)
Current Project: - Mario Kart 64
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
OMG! I'm sure this will be one of the best TASes ever :)
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
THC98 wrote:
OMG! I'm sure this will be one of the best TASes ever :)
I just wonder when this is going to be finished...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (608)
Joined: 10/23/2004
Posts: 706
My goal is this year.
Current Project: - Mario Kart 64
Player (146)
Joined: 7/16/2009
Posts: 686
Weatherton wrote:
My goal is this year.
Awesome, looking forward to it. Plan on keeping us updated?
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I plan to live stream some of the process at http://www.twitch.tv/Weatherton so follow me if you're interested :-) I will plan to update progress in this thread too.
Current Project: - Mario Kart 64
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Weatherton wrote:
My goal is this year.
That's great! I'm definitely looking forward to it.
ripz
He/Him
Joined: 4/19/2014
Posts: 40
Weatherton wrote:
My goal is this year.
Good to know, Weatheron. Can't wait for the finished movie!
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I've found a lot of the useful addresses I needed and added them here: http://tasvideos.org/Addresses-64.html I'm still working on understanding the items. Edit: How do I create a new entry at http://tasvideos.org/GameResources.html for this game?
Current Project: - Mario Kart 64
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Go to the page you want to create, and it will say "does not exist, create?" and there's an edit button, click it and add some content. Please be mindful about naming conventions
It's hard to look this good. My TAS projects
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Current Project: - Mario Kart 64
Active player (476)
Joined: 2/1/2014
Posts: 928
local SpeedAddr = 0x18CFE4; 
while true do 
     Speed=memory.readfloat(SpeedAddr, false); 
     gui.text(380,450, Speed); 
     emu.frameadvance(); 
end
Ta-Da!
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