Counting all submissions and adelikat's BizHawk movie [dead link removed] this is the 12th version of the Super Punch-Out!! TAS. It's faster than the published run by 308 frames and 0.94 game seconds. Six of the fights are improved, four in in-game time and two in real time only.
As usual with this game, this TAS aims for in-game time, then real time. Because some things (knockdown animations, the pause glitch) affect real time only, these don't always go together, and one of the fights (Narcis Prince) is slower in real time.
  • Emulator: BizHawk 1.5.1
  • Aims for in-game time
  • Manipulates luck

Timing Differences

The time of the previous run was calculated with an incorrect framerate. At BizHawk's framerate, it's closer to 15:57.79 minutes long. The change from Snes9x to BizHawk also resulted in 3 extra lag frames.

The Fights

  • Gabby Jay: 6.26
  • Bear Hugger: 12.92
  • Piston Hurricane: 5.49
  • Bald Bull: 8.24
  • Bob Charlie: 5.50
  • Dragon Chan: 7.30
  • Masked Muscle: 6.30 (was 6.33)
    • The two goals in phase 1 are to do enough damage that phase 2 only takes one super punch, and to get a pattern that doesn't let Masked Muscle dodge it. The gut punches bring his health down, and the counter punch delays his pattern enough that I can throw a hook into his phase 2 attack.
  • Mr. Sandman: 13.13
  • Aran Ryan: 8.45
  • Heike Kagero: 9.94 (was 10.60)
    • Boxers in this game get larger refills if a knockdown takes more than a set amount of time. For Heike, that time is four seconds. So in phase 1 I do a slower dizzy combo to do more damage. As a result, Heike's refill is low enough that I can finish phase 2 within that time limit. And phase 3... doesn't happen.
  • Mad Clown: 9.05
  • Super Macho Man: 9.43
    • Knocking Macho down with an uppercut saves 7 frames over a hook in real time. This "improvement" was in some of the previously published movies, but not the current one.
  • Narcis Prince: 8.20 (was 8.43)
    • The old strat has a bit of a wait between the second punch and Narcis's first attack. I get rid of this wait by doing one more punch before he gets mad and one less punch afterward. The dizzy combo still works after this, but ONLY if the first punch as Narcis comes back is frame perfect. The pause looks unnecessary, but without it the super bar will fill up two frames late.
  • Hoy Quarlow: 8.35
    • Knocking Hoy down in phase 1 with a normal punch gives him a faster knockdown animation, and also lets him get up faster, saving 47 frames in real time. He gets a larger refill, but since I have to wait for one of Hoy's attacks anyway, there's no effect on the in-game time.
  • Rick Bruiser: 10.65 (was 10.67)
    • Changing the opening right gut to a left jab saves 3 frames, and changing the stunned left jab to a right loses 2, for a net gain of 1 frame.
  • Nick Bruiser: 7.52
Total time (in-game): 2:16.73
Total improvement (in-game): 0.94 seconds
Total improvement (real time): 308 frames

adelikat: Judging

adelikat: Accepting for publication as an improvement to the currently published movie


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #4173: McHazard's SNES Super Punch-Out!! in 15:52.66
xRavenXP
He/Him
Joined: 4/15/2012
Posts: 116
Location: Brazil
Good improvement McHazard, I vote yes!
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
Impressive! Nice improvements. Yes Vote from me
Player (37)
Joined: 2/16/2012
Posts: 282
Improvements in any PO title? Yes please.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Punch-Out Wii next?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I'm very glad to see this on the queue, but Bizhawk always runs really slowly for me when I try to watch stuff in the emulator. I don't know if that's just a sign my computer is a little old, or if I've misconfigured Bizhawk, but I'll probably need an encode to watch this. EDIT: Thanks to zallard1 for making the encode and to Patashu for posting it!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
mklip2001 wrote:
I'm very glad to see this on the queue, but Bizhawk always runs really slowly for me when I try to watch stuff in the emulator. I don't know if that's just a sign my computer is a little old, or if I've misconfigured Bizhawk, but I'll probably need an encode to watch this.
zallard1 made this encode: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Patashu wrote:
Punch-Out Wii next?
I support this notion.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Is always nice to see improvements on this game, thanks for the run McHazard :)
I'm the best in the Universe! Remember that!
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Patashu wrote:
zallard1 made this encode: https://www.youtube.com/watch?feature=player_embedded&v=vkoKAQpiSXc
Kind of depressing to see temps like that. Is Bizhawk's internal video capture system really that hard to use?
Player (32)
Joined: 2/24/2011
Posts: 11
It's fantastic to see new strategies for this game after so long. Strong yes vote.
jlun2 wrote:
Patashu wrote:
Punch-Out Wii next?
I support this notion.
Seconded
natt wrote:
Patashu wrote:
zallard1 made this encode: https://www.youtube.com/watch?feature=player_embedded&v=vkoKAQpiSXc
Kind of depressing to see temps like that. Is Bizhawk's internal video capture system really that hard to use?
Over a year ago when I tried using it, it wouldn't work for me. So instead of messing with it again, I just screen capped it to avoid any potential frustration. I've since updated BizHawk from then though, and after checking it just now it seems to work ok, so whatever was going wrong with it before seems to not be an issue now.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Three fights took more than ten seconds. I can't vote yes on this slow as balls movie.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Encoding all...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Nice improvement. Punching the YES-vote.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Nice improvement! I was entertained. Yes vote!
zallard wrote:
jlun2 wrote:
Patashu wrote:
Punch-Out Wii next?
I support this notion.
Seconded
I also second this.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'm ready to publish this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2530] SNES Super Punch-Out!! by McHazard in 15:52.66