This is an improvement to the previous movie, after optimizations that didn't work the first time suddenly started working.

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time

Comments

This movie is an improvement of 88 frames (1.47 seconds) over the previous movie. The improvements had been considered, but for some reason didn't properly work. After FieryBlizzard (FieryVolcano on YouTube) pointed out that he (sort of) managed them in the RTA version of the run, I tried going a bit slower and this magically worked.
The improvements come from not touching the first teleporter and not suiciding during the terminal activation.
Timed in RTA fashion ("Start Game" pressed to "Hello" appearing), this run is 0:39.33 (2075 frames) long.
For an explanation of the glitches used, please see the previous submission.

Thanks

I'd like to thank Masterjun for his help in creating the previous run, which this run is based on. I'd also like to thank FieryBlizzard for pointing me towards these optimizations.

feos: Accepting this improvement.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #4300: Scepheo's Windows VVVVVV "game end glitch" in 00:45.63
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
This doesn't get to show you rising through the ceiling, but the ending is still definitely WTF worthy. Good job improving an already broken run. Beat you by a little bit, got4n :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
NO VOTE. Only 88 frames.. Yes vote. Just awesomeness, second by 2 seconds btw
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Quote mklip2001: Beat you by a little bit, got4n :-) See I could've beaten you quite quickly by a few mins by I choose not to be first commentator. Yes Vote. Improvements are improvements.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I feel so sorry for this game :( But you still did a great job bringing the time down even more!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Player (146)
Joined: 7/16/2009
Posts: 686
jlun2 wrote:
Meh vote. You didn't fall upside down at the end. :/
Part of the improvement causes me to lose control over Viridian at the end. Where in the previous run Masterjun could use moving around for entertainment and prevention of falling down, I could not. I had to carefully manipulate the teleport sequence (which uses the game state) to prevent falling down, which costs me about 8 frames and leaves no room for entertainment. On an interesting note, I did eventually manage to trigger the end sequence while being catapulted out the left of the screen, but this was somewhere between 10-20 frames slower.
morningpee
They/Them
Player (56)
Joined: 11/28/2013
Posts: 119
Scepheo wrote:
jlun2 wrote:
Meh vote. You didn't fall upside down at the end. :/
On an interesting note, I did eventually manage to trigger the end sequence while being catapulted out the left of the screen, but this was somewhere between 10-20 frames slower.
Speed/entertainment tradeoff. That version sounds better.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
With runs that are this short, it's a real challenge to push them absolutely as far as they will go time-wise. I'm quite ok with leaving out entertainment tradeoffs. If you want to show off the version that flies off of the left, I'd be interested in seeing it, but I don't think it makes the right choice for publication.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Yeah, losing 25% of the improvement to make it more entertaining is a weird choice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
Improvements to published movies almost always get a yes vote from me. This one is no exception.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Way to improve an already short run! And I agree with mklip2001 and Patashu; it took effort to save those 88 frames and entertainment tradeoffs would take away from that. Also, according to the credits, Markus Persson (a.k.a. Notch) was a patron of this game. Interesting.
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
CoolKirby wrote:
Also, according to the credits, Markus Persson (a.k.a. Notch) was a patron of this game. Interesting.
Apparently, Notch made the Pyramid level, one of the extra levels that comes with more recent versions of VVVVVV. There's even a Creeper face carved into a wall at one point.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2596] Windows VVVVVV "game end glitch" by Scepheo in 00:45.63
Joined: 12/19/2007
Posts: 40
Is thre any particular reason this didn't have an HD encode? Did the replacement come out too fast?
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
4K not enough for you? :D http://www.youtube.com/watch?v=LCvIJ2YPfQI
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/19/2007
Posts: 40
feos wrote:
4K not enough for you? :D http://www.youtube.com/watch?v=LCvIJ2YPfQI
That's great! Could you add it to the description? It's still using the old 480p render.
Masterjun
He/Him
Site Developer, Skilled player (1987)
Joined: 10/12/2010
Posts: 1185
Location: Germany
For movies that have been published you should look for the encode in the actual publication ("Watch on (www.youtube.com)"), since the submission text is made by the author so it usually only contains his own encode.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)