Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Is there an ETA on this being finished and merged? I'd love to start the SMG1 any% with 2P enabled on a non-bootleg revision that includes this and a working AVSync.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
btw, positing this, I've submitted this long time ago, but still nothing... https://code.google.com/p/dolphin-emu/issues/detail?id=7425&can=1&q=wii%20tasing
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
sonicpacker wrote:
Is there an ETA on this being finished and merged? I'd love to start the SMG1 any% with 2P enabled on a non-bootleg revision that includes this and a working AVSync.
It's already finished, just waiting to be merged. You can download it here https://dl.dolphin-emu.org/prs/pr-1380-dolphin-latest-x64.7z
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Nunchuck tas input was merged to master.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Guys, do you have a plan of fixing the TAS Wii save issue? that would make a lot of Wii games TASable (I can take for example Rayman Origins which is kinda bitch about save..)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
As far as I know (at least the last time I tested), if you load a state that had an empty save file when you saved it, it'll load the same save file as it had (empty). In this case, you can keep a savestate saved in your PC folders so you load it everytime you want to playback it. And when you want to encode the run, delete the save file from the Dolphin folders.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
THC98 wrote:
As far as I know (at least the last time I tested), if you load a state that had an empty save file when you saved it, it'll load the same save file as it had (empty). In this case, you can keep a savestate saved in your PC folders so you load it everytime you want to playback it. And when you want to encode the run, delete the save file from the Dolphin folders.
Weird, I've made a new game in Rayman Origins, loaded back savestate, and it acted like the save was created, so the problem is still not fixed <.<
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
DwainiumB
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Player (58)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
Is the Wiimote Input accurate? (Without Nunchuck) I ask this because I was trying to TAS a course in MKWii (Mario Kart Wii) and it doesn't seem to have all the turn values while drifting. There are meant to be about 14 values, but I and 3 other TASers (TASPlasma, LukasLoucks and MalleoSquirrelX) have tested it and we all came to the conclusion that only 4 drift values are usable. One of us then used a real Wiimote and found all drift values are usable.
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Um...it should be? It just sends raw values within the limits of a real wiimote. Are you sure you're setting them right?
Player (51)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
It might be the case that the real wiimote does in fact only have 4 or so values like with the TAS input, as my initial tests with the real wiimote were a while ago, and not necessarily accurate, so I am going to do some more tests soon.