Active player (426)
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Location: California
z1mb0bw4y wrote:
Would this competition allow people new to TASing? I've not yet messed around with TAS tools for n64 but this could potentially be a fun way to get started.
yes, please do :)
z1mb0bw4y
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Joined: 11/26/2012
Posts: 70
I'd definitely be interested in joining then. I assume more details will be posted here once everything gets underway?
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THC98
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Location: Brazil
I'll probably join this competition too, just not sure if I'll have the time for some of the tasks...
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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sonicpacker wrote:
I will be uploading a video to my channel with info soon
Link to video *seizure alert*
Plush
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Joined: 9/1/2014
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It's so impressive! There was this much people lurking this thread? lol Jere where can I publicly suggest some tasks? Where? EDIT: Special TJump allowed? I'm not a fan of that but really wouldn't mind it.
Active player (426)
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Location: California
Plush wrote:
It's so impressive! There was this much people lurking this thread? lol Jere where can I publicly suggest some tasks? Where? EDIT: Special TJump allowed? I'm not a fan of that but really wouldn't mind it.
You can send them privately to me. As for special TJ, it will be task specific. If I don't want it used, I'll point it out in the task description.
Patashu
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Link to video literally one frame from working im dying
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skazzy3
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Joined: 12/3/2011
Posts: 45
I wrote a guide for those wondering how to play SM64 or hacks (it will probably work for other games too) in widescreen with no screen glitching on the sides. sm64.org/forum/viewtopic.php?pid=21592#p21592
Nis
Player (100)
Joined: 6/6/2014
Posts: 19
needless to say, i'll be in it :)
Youtube: 4232nis *SM64 TASer
Joined: 8/1/2006
Posts: 428
Patashu wrote:
literally one frame from working im dying
Hmm... The launch platform is spinning. The sides of the launch platform are moving quickly. Can you not use them either to gain speed or change your angle for more travel time? You say you need a higher platform to start with. Is it impossible to start from the target platform and return to it with the assistance of the spinning launch platform?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
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Post #396747
ALAKTORN wrote:
Link to video Could this be useful to trigger ACE or something?
Responding here as to not derail it, even if it can skip to credits, can it be done within 5 mins? :P
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
jlun2 wrote:
Responding here as to not derail it, even if it can skip to credits, can it be done within 5 mins? :P
I figure a similar effect could be caused by constantly respawning the moneybag enemy in Snowman's Land, though as long as you still need to beat Bowser in the Dark World and Bowser in the Fire Sea, the time saved would likely be small. Link to video
Patashu
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Link to video I think this is the best 0x A Presses video yet
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Now that strat was absolutely ridiculous, even for Pannenkoeks standards. How does he come up with those things?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Personman
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Posts: 465
Patashu wrote:
I think this is the best 0x A Presses video yet
I really didn't expect to agree with you. I mean, the existing ones are already my favorite tool-assisted anything, ever, and there are some pretty absurdly great ones. Just seemed like a high bar. But then it was true! By a lot!
A warb degombs the brangy. Your gitch zanks and leils the warb.
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Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
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Posts: 1047
Location: California
sonicpacker wrote:
This is completely serious: Who would enter a TAS competition run by me for this game? I'm thinking 7 tasks, come 2015, in the vein of the old SM64.org comps. I have zero interest if there will be low turnouts in terms of participants. Do not say you're interested if you don't plan on submitting, say, at least 5 out of 7 tasks. Every recent competition has a strong task 1, then a huge drop off for the 2nd. I want none of that this time around. This is the best comparison for what I want: https://www.youtube.com/playlist?list=PL13EA1448B8B022C2
Task 1 was posted: http://sm64.org/forum/viewtopic.php?pid=21594#p21594
Plush
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Good luck to everybody. I think I will go pretty nice on this one.
Active player (426)
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Plush wrote:
Good luck to everybody. I think I will go pretty nice on this one.
There's a discussion thread on the SM64 forum, my post was only to let TASers know. ;)
Plush
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Link to video Cloning a pole Y to get from pole X to Z by diving at the bottom of the poles X, Y and Z. Why didn't we think about that before? ahhhhh
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
It seems to be impossible to get under 5:00.0 on the USA vesrion. Could it be possible with the JPN version?
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Joined: 11/8/2010
Posts: 4036
PikachuMan wrote:
It seems to be impossible to get under 5:00.0 on the USA vesrion. Could it be possible with the JPN version?
The J version is actually slower than the U version.
The main reason why japanese version is slower: Bowser texts and 50 star door text takes more time to read, and japanese version lags a bit more when loading areas.
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
barely slower... despite the slightly shorter opening. Without backwards longjumps: SM64 BLJ-less vs. SM64 Shindou Edition
Joined: 11/25/2012
Posts: 22
Would it be possible to 'bruteforce' a 5 minute run?