Welcome to
Door... a text adventure title by Richard Otter created within
ADRIFT a modern way to play Command-Line only games.
This title was made for the InsideADRIFT Summer Comp 2008... That's the only other information I have about it.
So I literally stumbled on it, as the ScummVM Wiki is like
"Door" and I was just sitting here going "the hell you mean 'DOOR'?" and well here we are today... with Door... and ScummVM.
Guide:
- open unit
- get jar
- unlock door with jar
- open door
- s(outh)
Other than that, idk. I feel like the platform should be ADRIFT as its own thing much like DOOM, but that's just me thinking about that.
ikuyo: Claiming for judging.
ikuyo: I like taking on headache inducing submissions, it looks like.
Alright, so the issue here turned out to be surprisingly simple. The movie as originally submitted would sync in its expected framerate (estimated by feos to be 100fps) with the same framecount and inputs. However, since both the original environment and the emulator used for it technically work under arbitrarily high clockspeeds, the movie was submitted with the highest possible framerate the emulator would support.
This poses an interesting question for us: for as much as this is the game running on an unintended setup, it also is not abusing any "errors". The game works exactly like it would, just in a much faster way. Is this acceptable?
And you know, I'm making it sound like it is legitimate, but... no. This is silly.
If the only reason the movie is being created at the highest possible framerate is because that makes each frame have a shorter timespan and nothing else, then there's no reason to actually do this. In prior submissions (such as Towerfall) the reason to aim for such a high framerate was gameplay-based: it allowed for extremely granular control and exploited the game's physics in unique ways not achievable without it.
We as judges understand that we know less about any given game than whoever is submitting those games to us. This is natural: when one makes a movie, they obtain a familiarity with the game that not all judges will have. As such, we expect you as the author to be able to justify any creative choices made in the production of your movie. And while we can agree or at least concede most decisions, this is one where a line is drawn. If a movie file with identical frames and inputs would sync at the most natural framerate instead of the submitted one, and the high framerate is providing no unique gameplay advantage, it will not be accepted as a valid reason to bump up the framerate.
With that in mind, this movie is still valid as a proper movie for the game, and as such we think it best to accept it... with its correct framerate set. I've already gone ahead and replaced it.
I'm happy to close the Door on this submission. Accepting the replaced movie.