Intro

Super Fighter Special Edition is a remastered version of the game Super Fighter, also known as Fatal Encounter for PC. The original version of the game was designed for DOS, but this version was designed for Windows, and was created in the MUGEN engine. It features some new improvements like better physics and even a super bar, which functions the same as it does in Super Street Fighter II Turbo, and many other fighting games.

Goals

  • Beat the game as fast as possible (this is done by doing cutscene skips by pressing A and Z, sometimes the Enter/Return key as well, along with beating other fighters as fast as possible).
  • Make the run somewhat entertaining by doing random things during fights.

Levels

It's a fighting game, nothing too special about levels here, but each level has a more difficult fighter.

Framework used

  • Hourglass r81 was used.
    • It was also done on an actual Windows XP machine (an IBM ThinkPad X40 from 2004)

Other notes

This run can possibly be improved by doing other moves that don't waste as much frames, but I wasted frames for entertainment (which can make runs better). The game can also desync if you fast-forward, doesn't matter where or how long you do it, it will straight up desync, so yeah, don't fast-forward. Also, if you start the game without Hourglass, it will go fullscreen, but with Hourglass, for me, it doesn't go fullscreen, so I'm guessing that will happen on other people trying to play the movie file as well. But that's essentially all I have to say for this.

Special thanks

Special thanks to eien86 for his run of the DOS version of Super Fighter!
(encode by CoolKirby)

nymx: Claiming for judging.
nymx: When I first watched this TAS, I expected it to be more straightforward. However, I’m not familiar enough with the game to know whether certain sections require additional time for manipulation or setup. I attempted to compare it with [6832] DOS Super Fighter by eien86 in 14:42.268 and noticed several shared strategies, though the two games function quite differently from one another.
I then looked for a human-run comparison but couldn’t find one—even after trying to use an AI engine to assist with the search.
Given that, my overall impression is that the run appears fast and acceptable. Without a clear benchmark for comparison, I don’t feel it’s appropriate to invoke the rule that a submission must “beat all known records.”
As for entertainment value, I find that somewhat secondary here, especially since the stated objective was simply to complete the game as quickly as possible.
I also considered the comments from eien86, and they did influence my perspective to some extent. That said, I recognize him as a seasoned and highly experienced fighting game player, so it’s only natural that he would point out technical details and potential optimizations.
Accepting to "Standard".
fsvgm777: Processing. r3gamerz is handling the encodes for this one.


TASVideoAgent
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This topic is for the purpose of discussing #10133: Stockiel's PC Super Fighter Special Edition in 07:07.683
eien86
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Thanks for the mention! Would love to see a temp encode of this, though
CoolKirby
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Temp encode. Feel free to use it in the submission: Link to video I got an auto-copyright claim but it said the author is permitting me to keep the content up and no restrictions were made. Hopefully it's still available in all countries.
Also, if you start the game without Hourglass, it will go fullscreen, but with Hourglass, for me, it doesn't go fullscreen
There's an option in the Graphics menubar that allows it, though I've never used it for fear of desyncing my own TASes. Also, if you play the whole movie through, then try to play it a second time, it desyncs unless you delete and re-extract the game folder. LibTAS' "Prevent writing to disk" would be nice to have here.
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Thanks for the encode, CoolKirby. Also, glad to know what happens when someone plays the TAS movie on another computer. When I play the movie more than once on my ThinkPad though, it doesn't desync. But yeah, I will use your encode in my submission.
Don't talk to me until I've had my god damn sugar. Amateur TASer toolassisted.run will always suck in comparison to TASVideos, TASVideos has been around since Y2K after all.
eien86
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CoolKirby wrote:
Temp encode. Feel free to use it in the submission: Link to video
Thanks for the encode! I enjoyed watching it; definitely this version is much improved over the original engine. The super moves look amazing and the game is much more fluent. I think the movie itself may benefit from some additional work. In some fights (e.g., Lan) you miss some attacks and allow the opponent to take a hit on you (which you block). Sometimes, these are justified for an any% movie (allow an enemy attack that facilitates a couterattack), but since this one also targets entertainment, it kinda breaks the illusion of superplay, in which opponents are completely and utterly overwhelmed. This is subjective, of course, but I think your movie will be even better than it is, if you tried and polished these details.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6998] PC Super Fighter Special Edition by Stockiel in 07:07.683