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Game end glitch explained in a friendly way (not so friendly if you have no contact with asm). This is the way speedrunners can jump to the credits without crazy inputs.
Link to video
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Try to record the video without changing the size. I had the same problem.
PS: Recording a movie with Octoshock is not a good idea yet, as the development is not complete and future desyncs are possible.
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One should be created, for hacks that won't don't have a movie in the site.
Getting the cloud isn't ACE. However, there's no way (AFAIK) to proceed without ACE. Running this script on lsnes will display "Open Bus executed!" in the same frame the cloud is gotten, even if Mario dies as quickly as possible.
So, the only reason to slip into 3 categories is due to continuity, but they all use ACE.
Language: lua
-- lsnes-rr2 script
local Bus_executed = false
function on_frame_emulated()
local addr = 0x14a13
memory2.BUS:registerexec(addr, function() Bus_executed = true end)
end
function on_paint()
if Bus_executed then gui.text(0, 0, "Open Bus executed!", 0xff0000, 0x80000080) end
end
gui.repaint()
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I'd like to thank everyone for the positive feedback!
Here are some abandoned strats that we find amazing:
Alternative exit in PSW - maybe useful in the 120-exit run, to get the key.
Link to video
The evolution of DSW.
Link to video
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No. It's possible to skip a big part of this level with Yoshi (wings exit). However, Yoshi is only available in Desert Secret and one would need to complete #1 Misty Castle again. I made the math and it's not faster.
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IMO) The hack must have the following properties:
1) It must be a bit famous: Super Demo World, Kaizo, The 2nd Reality Projects fits here.
2) It must not be aesthetically unpleasant: Kaizo doesn't go well here, but the following rule is important too.
3) The gameplay required to pass the level should be interesting. My main issue with a hack the imitates SMB or SMB3, is that the mechanics of SMW is way easier to control in these levels (without TASing) than in the original games, specially with the cape.
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settings.get: Get value of setting
• Syntax: string settings.get(string name)
Get value of setting <name>. If setting value can't be obtained, returns (nil, error message).
What's the list of possible settings? I want be able to setup the size of the Window when I start the emulator, but that seems impossible.
I also want to keybind the emulator speed (targetfps), but I can't. The commands set-setting, get-setting and show-settings are also absent from rr2 version.
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Under Windows 7, if we press Alt or F10, the menu in the upper part of the window("File") is selected. This is specially annoying if some hotkey has Alt or F10. Is there any reasonable way to fix it?
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phoenix1291 wrote:
I have a problem, Parasite Eve in US version works very well, but the version based on it but with the French patch does not work. The game works, though, but black screen.
Probably related to SBI subchannels. Check this too.
EDIT: download the sbi file and test if it works in Mednafen.
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Is it really 'glitchy' when you modify the mechanics of the game with your own, instead of abusing of the default bugs? Of course getting there is glitchy, but what about what happens after that?
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Akisto wrote:
SNES9x emulates lag pretty perfect the only exception i've heard is MMX2 and X3 due to chip over the course of a 1h 30 min run snes9x runs approx 15s slower than console
Snes9x 1.43: massive lag reduction in pretty much every game. That's why this version is forbidden now in this site. Snes9x >= 1.51 doesn't suffer from this big difference. They might have more lag than the console, actually.
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Akisto wrote:
ah so the yellow switch inside the palace is not a sprite but an object?
In fact, you can't eat the switch, but you could (theoretically, via item swap, but seems impossible) eat the invisible block that is present in the room. Sprite 0x6d is inedible but it curiously has the "give powerup when eaten by Yoshi" flag, just like the Chucks.
I have tested a little bit now, but only crashed the game.
EDIT: something good can come out of this. Eating it small or with the first PI after the flower gives a feather in the item box.