As I posited when I made the topic about removing certain movies from obsoletion chains, the question we should ask when thinking about what to obsolete/not obsolete is, "What does this movie do similarly to, and differently from, the movies being suggested to be obsoleted? How much content overlap is there?"
This movie uses the X-Ray glitch as a means to the end of arbitrary code execution, completing the game more quickly than both runs using only one or the other of those glitches. (
[1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 and
[2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88) I agree that both of those movies should be obsoleted.
Now, how does it compare to the longer runs? It really doesn't, in my opinion. The "traditional any%, realtime" run, for lack of a better descriptor, is nothing like this because it actually plays the game mostly as intended. (
[1368] SNES Super Metroid by Taco, Kriole in 38:41.52 The same goes for the "traditional any%, in-game time" run, as well as for both "low-glitch low%" runs and the "Reverse Boss Order" run.
[1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30,
[2202] SNES Super Metroid "low%, Ice Beam" by Saturn in 42:37.13,
[2220] SNES Super Metroid "low%, Speedbooster" by NameSpoofer in 44:18.62 and
[2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38
I will say, however, that I really liked the way that
the most recent TAS did what it did, and I think it would be a shame if it was completely lost because of being obsoleted. I'd personally really like it if that movie was linked in the description for this one (when this one is published) and noted as using the same glitches to a lesser extent, similar to how
primordial#soup's run of Pokemon Blue is mentioned in the description for
p4wn3r's run of Pokemon Red.
(That mention should probably be removed, since the Red run no longer obsoleted the Blue run.)