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BigBoct
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It's not entertaining enough for Moons, and I don't think the game is notable enough to have an exception made to allow it in the Vault. Voting No.
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BigBoct
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I remember back when ISM and Mister were TASing the "Super Mario World VIP and WALLMIX" romhacks. Apparently a popular category among the Japanese runners was "all exits, Almost Capeless and Almost Yoshiless," where the cape and Yoshi were used only where no other way had been found to complete an exit. I see no reason why a similar concept would not work as applied to the "minimum A presses" category of SM64, once the rate of finding improvements had slowed down a bit. The publication description can always be used to indicate where something can be done better, but in the interest of making the movie more publishable, was not done that way.
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Trading speed for entertainment is an accepted practice here. Considering that the 1 press strategy takes abou 2 minutes, and the no-press takes 660 minutes, I think using the 1-press strategy would be perfectly acceptable in a TASVideos submission.
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BigBoct
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hegyak wrote:
Is this ROM: Mario Bros. (JU) [!] the same?
I found the ROM used here in the same GoodMerged set as that one, so I imagine the answer is "yes."
Guga wrote:
Also, it seems that the PAL Flag in the .fm2 isn't set on (which makes the TAS look shorter than it's supposed to be). This isn't something that is unset by accident, as far as I know. EDIT: Here is the .fm2 with the PAL Flag on.
Desyncs almost immediately. And I was wondering about that; I thought the sound was off.
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BigBoct
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The video is private.
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BigBoct
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Why did you use the PAL version instead of the NTSC version?
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BigBoct
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Nach wrote:
boct1584 wrote:
This movie uses the X-Ray glitch as a means to the end of arbitrary code execution, completing the game more quickly than both runs using only one or the other of those glitches. ([1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 and [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88) I agree that both of those movies should be obsoleted.
What is your logic for each of those not obsoleting the other, but that this should obsolete both of them?
[1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 uses X-Ray wall climbing to gain access to Tourian early, and then uses RAM manipulation via the death in Brinstar to skip Mother Brain. [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 uses arbitrary code execution, and there's not too much to say about it compared to the other one. Those two runs accomplished the same goal via very different means, thus why if I'd been discussing it with the community at the time I'd've agreed with the decision that was ultimately reached, to keep 1978 published and create a new branch for 2558. I'm usually the first to argue in favor of keeping as many branches as possible, but as others have pointed out, this submission uses both of the same major glitches that the previous two "glitched" runs used, and uses them more effectively to beat both runs. Thus, both 1978 and 2558 should be obsoleted, in my opinion.
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As I posited when I made the topic about removing certain movies from obsoletion chains, the question we should ask when thinking about what to obsolete/not obsolete is, "What does this movie do similarly to, and differently from, the movies being suggested to be obsoleted? How much content overlap is there?" This movie uses the X-Ray glitch as a means to the end of arbitrary code execution, completing the game more quickly than both runs using only one or the other of those glitches. ([1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 and [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88) I agree that both of those movies should be obsoleted. Now, how does it compare to the longer runs? It really doesn't, in my opinion. The "traditional any%, realtime" run, for lack of a better descriptor, is nothing like this because it actually plays the game mostly as intended. ([1368] SNES Super Metroid by Taco, Kriole in 38:41.52 The same goes for the "traditional any%, in-game time" run, as well as for both "low-glitch low%" runs and the "Reverse Boss Order" run. [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30, [2202] SNES Super Metroid "low%, Ice Beam" by Saturn in 42:37.13, [2220] SNES Super Metroid "low%, Speedbooster" by NameSpoofer in 44:18.62 and [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38 I will say, however, that I really liked the way that the most recent TAS did what it did, and I think it would be a shame if it was completely lost because of being obsoleted. I'd personally really like it if that movie was linked in the description for this one (when this one is published) and noted as using the same glitches to a lesser extent, similar to how primordial#soup's run of Pokemon Blue is mentioned in the description for p4wn3r's run of Pokemon Red. (That mention should probably be removed, since the Red run no longer obsoleted the Blue run.)
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BigBoct
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An Atlas encode of this would be incredible. Finished watching it about half an hour ago, then had to walk the dog to clear my head from the awesome. Yes vote for certain.
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He has the shades because the game is being played in Expert Mode.
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I would say that such a run should be a 100% run as well, unless that requires taking damage. On this run: Awesome improvement to the last Rockman 4 MI run. I was thoroughly entertained throughout. Voting Yes.
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How about something like "TAS Enabler" or "TAS Expediter?"
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I've seen the game completed without "Fairy-through-doors" before, for what it's worth. No time to watch right now, but very much looking forward to it when I get home.
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VVVVVV runs that make use of "Press R to die" bother me, and I'm not quite sure why. The availability of that function in the main game is an oversight; it was only meant to be used in player-made levels, and it was fixed in v2.1. On the other hand, we have plenty of runs that use older ROM/ISO revisions that have more glitches/oversights in them, and most of those don't bother me. I'd liken "Press R to die" to something like the GT Code; in a normal speedrun/TAS, it should be off-limits, but if you're doing arbitrary code execution, THEN it's okay.
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Pirate games are, I believe, subject to the same judging criteria as ROM hacks, which is to say that both the run and the game itself are judged. I don't have time to watch this right now, but if you think this version is suboptimal, don't submit it. Wait until you finish the new version, then submit that one.
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Where can the patches be found? Google's not turning anything up. EDIT: Found it. It's actually called "3mix" with no space, and that was throwing off the search results. http://sonicepoch.com/sm3mix/
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Perfect Death wrote:
I remember there's a similar in concept hack but it also had very tight time limits and you die if you get any coin, mushroom or stars. It'd be nice to see it TASed.
I remember that one. It was called "Super Mario Bros. Speedexpiation" and there's a terrific series of Youtube videos by SistermindR that chronicle her playing it
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Bobo the King submissi---wait, what?
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Honestly, I thought this was a really good movie. If it can be made to sync on the "standard" SOTN ISO used here, I'd be all for publishing it. If my guess that jumping/sliding out of a blade dash is frame-perfect, then it's definitely a showcase of something that is nigh-impossible for RTAs, which is the essence of TASVideos.
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You don't have to submit movies for publication to show them to us for comparison. TASVideos provides some space to each user to store movies that you don't want to submit, and then you could post them in the Arcade Games forum.
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Here's my thought on this debate.
  • The arbitrary code execution glitch is not made possible solely because of the GT Code™.
  • The route required to perform arbitrary code execution without using the GT Code™ includes some content overlap with other branches.
  • Said route also takes longer to accomplish its' goal, and because of the content overlap, would likely be deemed less entertaining.
  • The GT Code™ route involves many things that exemplify the essence of a TAS: frame-perfect tricks (pause screen abuse,) high level of luck manipulation (drops in Norfair,) fast-paced action (most of the run,) and so on.
Consequently, I think that using the GT Code™ as a shortcut here makes this run worthy of being an exception to the rule. EDIT: TASVideos policy has always stated (somewhere) that past exceptions/mistakes having been made is not to be considered justification for doing it again. So I say, let this run stand on its' own and make it clear that there is no precedent being established.
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As far as Plasma Beam before Draygon, I thought Kejardon said back when he was first testing the OOB glitch/X-Ray Climbing that the Plasma Beam doesn't spawn until Draygon is dead. Am I misremembering?
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Thanks for the encode, Essentia.
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Can someone do encodes of the WIPs? I can't power SNEShawk to full speed.
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