Posts for Cooljay


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Cooljay
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Adjusted the movie by adding another 1 that only can land on 1 frame during the dash,and would be extremely hard for a real person to do,and changed the end altogether. Link to video
Cooljay
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Okay after some testing.I can confirm it is actually just a string as Nina blocks moves in between.
Cooljay
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I'm kind of confused about the King and Hwoarang part. I just wanted to clarify whether or not they are hitstun the whole time? As I watched and it sort of looked like they were able to block between some hits.
Cooljay
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Link to video I'm back to work on this TAS and here is my new WIP of Round 1/Fight 1 as Mokujin Paul vs Nina
Cooljay
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Ferret Warlord wrote:
I've heard of these one hit kills. Anyone care to explain for the uninitiated how they work?
Sorry for the late reply. The Destroy move is an instant kill move but can be evaded if you mash fast enough.
Cooljay
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Tangent wrote:
There's almost a full second of just pushing against him even after the 'pause for manipulation.'
It's mainly because he would block everything until a certain frame and i didn't want to lose my position in any way. If i did other approaches it would be slower and leave a chance for him to get away. Making a wild goose chance that is not needed.
Cooljay
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Lord Tom wrote:
Never played this version, but IIRC in the windows version, to defeat a level it is sufficient to click on all non-mine grids, without necessarily marking all mines. Is that true here? The action moves a bit too fast to really tell, but it looks like you mark all the mines.
He marks them because the game counts down all the remaining flags before allowing to move on to the next level.
Cooljay
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Actually NK is faster with time of 1:02:66 Where as the video you shown. The guy got 1:04:40
Cooljay
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Here is my improved movie that saves 753 frames Edit:Removed the movie from storage since it has buggy code.
Cooljay
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I will upload my improved movie tomorrow when my internet in my new place is ready(Just been using internet at the library)
Cooljay
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thatguy wrote:
This is the game with the incredibly annoying "Not!" sound whenever you take damage isn't it? Definitely do everything you can to avoid getting hit :p
That is the SNES/Genesis version actually
Cooljay
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It explains why i got the results that i did from jumping soon as possible and testing frames of moving forward. It was my fault to assume too quickly it would not be possible.
Cooljay
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Dooty wrote:
There are some damage taken which are kinda suspicious, I don't know but they don't look the right decision. For instance, with the blond guy, fourth stage, isn't it faster to jump over that barrel?
If it was Wayne he could high jump over it but Garth doesnt have the ability of doing high jumps and only regular forward jumps. Which start pretty low to the ground and would touch the enemies/hazards somewhat bigger hitbox than it appears to be risking him to fall or take damage anyways.
Cooljay
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xxNKxx wrote:
I have think pretty much this. This game don't many combos can show, don't have good glitch too I played this game around years, then I know about it not bad And I want sent my gift to my friend :P
Well if that is the case. It's just best to settle with going for fastest time. If there is nothing much the game can offer for entertainment then it seems like the safest option.
Cooljay
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I'm kind of confused why you made a submission right away instead of showing in your topic for more suggestions until it gets the greenlight to submit.
Cooljay
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Impressive! Nice improvements. Yes Vote from me
Cooljay
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Mr_K, idk if Randil has pm'd you about the other one yet, but if you just go a few steps (2 or 3) inside the final boss's entrance and do a high jump straight up and start ceiling sliding left. You can skip the scared animation for that one too.
Cooljay
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This isn't that impressive. 2 in 1 combos are so easy to do. It just looks like a regular player who just got lucky playing against someone who doesn't know what they are doing. No Vote
Cooljay
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I happened to notice you whiffed some punches in a few matches for some reason Sometime when they were near dying they managed to get out of your range from taking some hits letting a few punches miss and catching them in again to KO -In the mirror Scorpion fight. -Sonya in the duo fight sometime afterwards Standing punches missing Kano and Raiden in the duo match who were crouching For the most part i didn't really find this run entertaining and think it's been shown Johnny Cage would be faster for time.
Cooljay
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jlun2 wrote:
Uh....is this type of run even vaultable?
Sadly Maximum Score is not eligible for the vault "Goal choice is limited to fastest completion time (any%), or full-completion (such as 100% or best ending). " "Other goal choices are not eligible for this category" citing http://tasvideos.org/Vault.html
Cooljay
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I vote No. I didn't really find this entertaining and it still seems like this could be faster. I am not completely sure if it's character choice or not but it does take longer than it should to take down some enemies.
Cooljay
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Yes Vote This is just amazing. Good stuff Masterjun.
Cooljay
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Dooty, Atrocity and Janus
Cooljay
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I nominate [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 Exceptionally well done to grind down every last frame by all who were involved in this frame war
Cooljay
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I agree with Spikestuff. 9 is good.
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