Posts for FuzZerd

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Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
are the puzzles an exact remake of the turbografx 16 version?
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
I'm glad to have helped with the ending credits. I'd vote no, but I think it's in bad taste to vote on a submission you're an author of, so I'm voting yes.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
I hate you. <_< you beat my "perfect" score by 200 points. no, wait... I take that back. I LOVE you. This brings back one of the main reason I started my s1 score TAS. to show that none of the score records on the soniccenter are perfect :D
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
No, it's unoptimized by probably a couple seconds. which seems huge to me in this game. there's even a decent shortcut I didn't notice until after I had passed that part. Edit: Also, I refuse to have an official encode of this video that doesn't spam "cat planet" all over the place constantly. I feel it's a necessary part of the artistic value put into this TAS. Also I suppose I could revive this submission if there was high enough demand for it being published, since I doubt I actually get around to redoing this.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Doubtful, this would make a pretty boring TAS. although technically impressive with almost everything skipped. I had pretty much the whole run planned out at one point, but can't remember it for the most part. The only really difficult thing would be figuring out when and how long to open the menu. (since the menu seems to affect the rng, including shops and dialog etc if I'm not mistaken) but I'm not very good at figuring out RNG stuff. knowing exactly what you need to do to run away from a boss battle would be very helpful.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
did you get hit with a lot of rings ealier in the level? it's possible to glitch the level layout that way sometimes. but not much is known about how to do it.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Unless you're freezing the position, or speed addresses, it seems unlikely to me, and if I'm not mistaken those would vary anyway. To my knowledge the only enemy that uses the RNG is the burrobot. And I suspect the RNG would at most place him into a more consistent pattern. I don't really understand the movement patterns of burrobots very well though, so I could be mistaken.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
The special stage probably isn't perfect. However the controls are very difficult and I don't entirely understand them. Jump height isn't variable, and the rings hit boxes are much smaller then they look, meaning that you can only grab one ring at a time. Also, jumping will randomly not work at all. Some route changes might make the special stage faster, but I don't want to go crazy focusing on time when optimizing score is already so difficult. I decided to not fail any special stages, so I only need to play 6 throughout the game. I chose to play one after GH1 to split up the short fast paced levels of GH1 and GH2. I didn't enter the special stage in GH2 because GH3 will split up the fast paced GH2 and M1. I think the developers accidentally placed a buzzbomber up there and didn't realize it or something... There is some ground that gets close to that height, but it's at the other end of the level.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Paused wrote:
How did you fall through that rotating spike pole during the 1st massive combo in act3?
simple positioning and speed. The rotating spike poles are fairly thin, which makes it easy to go through them.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Hey guys. Been awhile since I worked on this, but I finally finished GH3! http://dehacked.2y.net/microstorage.php/info/652242307/Sonic%201%20Score%20Attack.gmv The scores so far: GH1: 77,430 GH2: 79,730 GH3: 213,800 The score on GH3 beats the previous WiP by 23,400 points. And more then doubles my original WiP! It's also nearly 4 times the record at TSC!
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
not really an error with bizhawk, but I can't get the .net framework 4.0 to install. the installer keeps saying it failed to install with a fatal error.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
so many changes I never would have thought of. Yes vote.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
It's horribly unoptimized especially at the start, it seems I'm not very good at TASing s3k. but I thought the game deserved at least a quick run through by someone who had an idea what he was doing, and that "quick unoptimized run" ended up taking months. (I don't even remember when I started this run, but it was at the very least before new years)
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
DK64_MASTER wrote:
It's times like these that I wish this site was like facebook, and I could like stupid pictures that people post. also: http://www.youtube.com/watch?v=sdtehRUfzWc
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Aglar wrote:
FuzZerd wrote:
oops yes I meant AR1 not MC1.
Ok, since I was at MC1 when I got that info from you I just made the ending in that act similar to how you explained it.
I feel like AR1 would be a much better place to do it, especially with the way tails made his entrance in my run. of course I don't know what you have in store for us in that level :P I guess level endings aren't that big of a deal anyway.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
oops yes I meant AR1 not MC1.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
Aglar wrote:
If you wait a couple of weeks, an even better run might show up in submission queue...
Does that mean you're working on a run? if so would it be possible to keep the mc1 level ending the same (or similar) I'm sort of fond of that ending where tails is looking for sonic.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
I don't see what you mean by "glitchman jumped" or why this version would be faster.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
can an animal prediction script be made for sonic 2?
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
It's possible to get over 200 rings in every s2 special stage.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
You do know that there is an infinitely respawning ring box in oo1 right? how would that be dealt with. also, how would the goal of "ring attack" deal with that and casino night zone? would you need 999 rings to accomplish the goal?
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
nfq wrote:
but it could have been interesting to see if the game would blow up if you reach 1 million.
it doesn't. unless I'm greatly mistaken max score is 9999990 and I think it just stops going up once you reach that point.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
oh duh... I should have read your post more carefully. and yeah getting a perfect bonus is pretty trivial, and probably not well suited for TASing at all.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
no, there's no perfect bonus in s3k.
Experienced Forum User, Published Author, Player (52)
Joined: 4/10/2009
Posts: 226
if your goal was just to get perfect bonus, why did you collect all the rings in wing fortress zone? also, I'm not sure how I feel about the no breaking ring monitors, and no taking damage rules. and do you even need the no death rule? the route planning seemed good as far as I can tell. while there are definitely some small improvements. I don't think the play quality was THAT bad. especially for such a long and complicated run. me and sonikk spent 4 months optimizing the any%. I wouldn't want you to go crazy working on this. It's possible that some rings were intentionally placed where it would be impossible to get, so that time would be more important for score. but I think that the theory of forgetting there were rings there is more likely.
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