Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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<Masterjun> that's why you don't put your own quotes into the IRC quotes thread
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Masterjun
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Joined: 10/12/2010
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Things that won't work good with TAS Editor:
  • finding fastest route
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Masterjun
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True and I planned on doing stuff, but we didn't get to it yet.
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Masterjun
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Joined: 10/12/2010
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Anty-Lemon wrote:
Weird. I couldn't even get your mission 1+2 w/our rest of the run to sync using TAS editor
Clearly you are not MESHUGGAH.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Mothrayas wrote:
EDIT: All teams have submitted now.
HYPE
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Masterjun
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Kaizoboy wrote:
First you need to choose a good SNES emulator, I recommend ZSNES
No. ZSNES is not accepted at all on TASVideos. Use BizHawk or lsnes if you want accurate movies (SethBling used BizHawk).
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Masterjun
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I have a new name for our team: MMM Edit: why doesn't double-strikethrough work? :(
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Masterjun
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Joined: 10/12/2010
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Beautiful TAS. The stun glitch in the water was absolutely incredible and is my favorite part I think (though, everything looks like it could be my favorite part). Yes vote for optimizing the hell out of this game and also for using lsnes ;)
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Masterjun
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Joined: 10/12/2010
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Location: Germany
Movie Rules wrote:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes a subject to judgment, so it must be a high quality and notable hack or homebrew with a strong following. The TAS should be high quality on its own merit, and must also show something interesting compared to other game(s) made on the same game engine, if applicable.
We have Super Demo World which extends SMW in length and beauty. And we have Super Kaizo World which increases the difficulty of SMW while still being playable by humans (a hack made just for TASes wouldn't be as interesting).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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\o/ This sure was a close one! (Awards will show once someone takes the time to make the icons I think)
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Post subject: Re: Limited User
Masterjun
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Joined: 10/12/2010
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puppy610 wrote:
I want to be able to upload movies again.
Submit Movie page wrote:
If you are simply looking for a place to store your movie files for distribution to other members, please consider user files.
In case you really want to be able to submit an optimized run, then I suggest proving that you are indeed able to create a run that beats all known records if going for speed. (Hint)
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Masterjun
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What does "Pickup" even mean?
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Masterjun
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Joined: 10/12/2010
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<mugg1991> if you climb down a ladder, there's a chance that every 128th frame, if you get hit by a projectile and there are 3 enemies loaded on screen one of which is one of those blue sliding guys, and you happen to have 6 health and haven't paused yet since you booted the game, and you haven't finished a level yet, and you make a somersault and shout "METAL FORCE" and if you paid Nach $100 and if you have brown hair, that the game will glitch up and become ACE-able. Maybe.
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Masterjun
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Joined: 10/12/2010
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Thank you everyone for your support! I really appreciate the kind words from everyone. I'm happy to see that so many people like my TASes :D.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
It depends on the emulator, but the Lua Scripting page might help out. It usually looks something like this:
Language: lua

while true do gui.text(10,20,"look it's a text") emu.frameadvance() end
It will display "look it's a text" at the horziontal position 10 and vertical position 20 (counting pixels from left and from the top respectively).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Masterjun wrote:
It looks like Youtube is bad at being good. Currently, choosing 240p gives you the 360p video, when choosing 360p it gives you 480p and so on (look at rightclick -> "Stats for nerds"). This might be the reason why we suddenly have 480p60, as it is actually 720p60!
Masterjun wrote:
144p works as 144p 240p is missing :(
Just telling you that this isn't new.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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Location: Germany
Raiscan wrote:
http://tasvideos.org/GameResources/NES/SuperMarioBros.html
LOL. I think he meant the graphical glitches that were occurring during the game. The reason for this is most likely the fact that we are not able to use interrupts so that we have to use manual timing for the writes to VRAM and OAM (aka. updating the screen) which has to be done during V-Blank. V-Blank is the time where the tracer of the TV is not tracing to the screen, which is once the scanline is under the screen that is being displayed. Since the height of the displayed screen is 224, V-Blank starts at scanline 225 and ends after scanline 261 (where it then is at 0 again, starting to trace the new frame onto the TV). The timing for V-Blank is usually automated by NMI, the interrupt that starts just after the start of V-Blank. The address to which the interrupt will jump is written in ROM, which can't be changed and there is no other way to hijack the NMI. This all means we have to disable NMI completely and use manual timing for the V-Blank which can easily lead to some graphical glitches.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: And btw, I always wondered how long these subjects can becom
Masterjun
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Joined: 10/12/2010
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You have to make the game code jump to the controller registers at $4218 to $421F. This is usually done by abusing a glitch and having several other addresses set up so that the code jumps there. Once you are there, you are executing the buttons as instructions (again, there you go).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: Re: Followup
Masterjun
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It's the RAM addresses $7E:007B for X speed and $7E:007D for Y speed. Inputs have to match an instruction that gets your desired value into a register (LDx) and another instruction that stores that value into an address (STx).
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Masterjun
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Joined: 10/12/2010
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I suggest checking out the ACE How To. As kaizoman666 already pointed out, you should check out the SNES instruction set for finding out what each value represents as an opcode. You also might want to look at the Hardware Registers of the SNES. There you will see registers $4218 to $421F which represent the inputs of controllers. Some knowledge about the internal language of the SNES, Assembly (ASM), is required as it is what you will be executing (look at this again).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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There is no percentage counter in SMW. As to 96 exits... well...
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Masterjun
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Joined: 10/12/2010
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The start of this run reminds me of an RTA but this is apparently a playaround TAS. I vote No because not only is this run very sloppy in a lot of places, it also doesn't entertain really well, as a lot of glitches are not even used.
puppy610 wrote:
Masterjun, would you like to do a SMW TAS with me?
Sure, if you have a good idea about a branch then why not?
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Masterjun
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Why do you beat 2 levels of the special world? Edit: Branch changed to Playaround.
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Masterjun
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Joined: 10/12/2010
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This is a damn awesome improvement over the previous TAS. YES! Really good job Malleo!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)